package konstructor type DomainBaseFields struct { MenuMap MenuMap DialogMap DialogMap Levels []Level Players []Player PlatformTypeMap PlatformTypeMap ItemTypeMap ItemTypeMap NPCTypeMap NPCTypeMap } type DomainInterface interface { Init() GetInitialKContext() *KContext GetInitialConfig() *Config GetMenuMap() MenuMap GetMenu(name MenuMapKey) Menu SetMenu(name MenuMapKey, menu Menu) GetDialogMap() DialogMap GetDialog(name DialogMapKey) Dialog SetDialog(name DialogMapKey, menu Dialog) GetLevels() []Level GetLevel(index int) Level GetPlayers() []Player GetPlayer(index int) Player GetDefaultPlayer() Player GetPlatformTypeMap() PlatformTypeMap GetPlatformType(name PlatformTypeMapKey) PlatformType GetItemTypeMap() ItemTypeMap GetItemType(name ItemTypeMapKey) ItemType GetNPCTypeMap() NPCTypeMap GetNPCType(name NPCTypeMapKey) NPCType AddToInventory(item *Item) bool RemoveFromInventory(item *Item) bool UseInventoryItem(item *Item) bool Process(DomainProcessArgs) } type DomainProcessArgs struct { Level *Level KContext *KContext }