package konstructor import "image/color" type MenuMapKey string // Map of menus type MenuMap map[MenuMapKey]Menu // Layout of menu type MenuLayout struct { MenuItemFont FontLayout } // Menu item type MenuItem struct { ID string Label string Handler func() } // Game menu type Menu struct { CurrentSelected int Layout MenuLayout MenuItems []MenuItem } // Return with the color of menu item func (menu *Menu) GetMenuItemColor(i int) color.Color { if menu.CurrentSelected == i { return menu.Layout.MenuItemFont.SelectedColor } else { return menu.Layout.MenuItemFont.Color } }