package engine import ( "game/konstructor/entity" "github.com/hajimehoshi/ebiten" ) func (e *Engine) PlaygroundUpdate() { level := e.Domain.GetLevel(e.KContext.CurrentLevel) e.Domain.Process(entity.DomainProcessOptions{ Level: &level, KContext: e.KContext, }) } func (e *Engine) PlaygroundDraw(screen *ebiten.Image) { e.Domain.GetLevel(e.KContext.CurrentLevel) }