package domain import "game/konstructor/entity" func (d *Domain) InitLevel() { d.Levels = []entity.Level{ { ID: "level_1", Name: "Level I.", Playgrounds: []entity.Playground{ { Background: "level_1_playground_1.png", Objects: []entity.Object{ { ID: "test_object", Position: entity.Position{ X: 10, Y: 10, Z: 0, }, Type: entity.ObjectType{ ID: "test_object_type", RenderOptions: entity.RenderOptions{ Image: "test_object.png", Width: 30, Height: 30, }, }, }, }, }, }, }, } } func (d *Domain) GetLevel(index int) entity.Level { return d.Levels[index] }