package konstructor import ( "image/color" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/text" ) type DialogMap map[string]Dialog type DialogLayout struct { Background string ChoiceFont FontLayout } type DialogChoice struct { ID string Label string Handler func() } type Dialog struct { CurrentSelected int Layout DialogLayout Choices []DialogChoice } func (dialog *Dialog) GetChoiceColor(i int) color.Color { if dialog.CurrentSelected == i { return dialog.Layout.ChoiceFont.SelectedColor } else { return dialog.Layout.ChoiceFont.Color } } func (e *Engine) DialogDraw(screen *ebiten.Image) { dialog := e.Domain.GetDialog(e.KContext.Screen.Value) face := GetFontFace(dialog.Layout.ChoiceFont) for i, choice := range dialog.Choices { offset := int(dialog.Layout.ChoiceFont.Size) * (i + 1) text.Draw(screen, choice.Label+"\n", face, 8, offset, dialog.GetChoiceColor(i)) } } func (e *Engine) DialogUpdate() { dialog := e.Domain.GetDialog(e.KContext.Screen.Value) if e.Controller.UpPressed() && dialog.CurrentSelected != 0 { dialog.CurrentSelected-- } if e.Controller.DownPressed() && dialog.CurrentSelected != len(dialog.Choices)-1 { dialog.CurrentSelected++ } if e.Controller.Action0Pressed() { dialog.Choices[dialog.CurrentSelected].Handler() } e.Domain.SetDialog(e.KContext.Screen.Value, dialog) }