package presenter import ( "game/domain" "log" "github.com/hajimehoshi/ebiten" ) type Presenter struct { Context domain.Context } func (p Presenter) Init() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Game") if err := ebiten.RunGame(&GameEngine{ Context: p.Context, Keyboard: Keyboard{ KeyMap: CreateDefaultKeyMap(), }, }); err != nil { log.Fatal(err) } }