package konstructor import ( "log" "github.com/hajimehoshi/ebiten" ) type ContextInterface interface { } type DomainInterface interface { Init() } type ScreenSettings struct { Width int Height int } type GameSettings struct { Name string ScreenSettings ScreenSettings } type Konstructor struct { Context ContextInterface Domain DomainInterface Controller Controller GameSettings GameSettings } func (k Konstructor) Init() { ebiten.SetWindowSize(k.GameSettings.ScreenSettings.Width, k.GameSettings.ScreenSettings.Height) ebiten.SetWindowTitle(k.GameSettings.Name) if err := ebiten.RunGame(&GameEngine{ Konstructor: k, }); err != nil { log.Fatal(err) } }