package constructor import ( "game/domain" "log" "github.com/hajimehoshi/ebiten" ) type DomainInterface interface { Init() } type Constructor struct { Context domain.Context Domain DomainInterface Keyboard Keyboard } func (p Constructor) Init() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Game") if err := ebiten.RunGame(&GameEngine{ Context: p.Context, Keyboard: p.Keyboard, }); err != nil { log.Fatal(err) } }