package easy_ebitengine import ( "game/src/konstructor" "github.com/hajimehoshi/ebiten" ) func (e *Engine) InventoryUpdate() { } func (e *Engine) InventoryDraw(screen *ebiten.Image) { } func (e *Engine) AddToInventory(item *konstructor.Item) { e.Domain.AddToInventory(item) } func (e *Engine) RemoveFromInventory(item *konstructor.Item) { e.Domain.RemoveFromInventory(item) } func (e *Engine) UseInventoryItem(item *konstructor.Item) { e.Domain.UseInventoryItem(item) }