package konstructor import ( "game/konstructor/entity" "log" "github.com/hajimehoshi/ebiten" ) type ContextInterface interface { } type DomainInterface interface { Init() GetMenu(name string) entity.Menu SetMenu(name string, menu entity.Menu) GetDialog(name string) entity.Dialog SetDialog(name string, menu entity.Dialog) GetLevel(index int) entity.Level } type Konstructor struct { Domain DomainInterface Controller *Controller Settings *entity.Settings KContext *entity.KContext } func (k Konstructor) Init() { k.Domain.Init() ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height) ebiten.SetWindowTitle(k.Settings.Name) if err := ebiten.RunGame(&Engine{ KContext: k.KContext, Domain: k.Domain, Controller: k.Controller, Settings: k.Settings, }); err != nil { log.Fatal(err) } }