Files
gorpg/domain/menu.go

93 lines
1.6 KiB
Go

package domain
import (
"fmt"
"game/konstructor"
"os"
)
const (
MainMenu konstructor.MenuMapKey = "MainMenu"
GameMenu konstructor.MenuMapKey = "GameMenu"
)
func (d *Domain) InitMenu() {
d.MenuMap = konstructor.MenuMap{
MainMenu: {
CurrentSelected: 0,
Layout: konstructor.MenuLayout{
MenuItemFont: GetDefaultFontLayout(),
},
MenuItems: []konstructor.MenuItem{
{
ID: "start",
Label: "Start Game",
Handler: d.StartGame,
},
{
ID: "load",
Label: "Load Game",
Handler: d.LoadtGame,
},
{
ID: "exit",
Label: "Exit Game",
Handler: d.ExitGame,
},
},
},
GameMenu: {
CurrentSelected: 0,
Layout: konstructor.MenuLayout{
MenuItemFont: GetDefaultFontLayout(),
},
MenuItems: []konstructor.MenuItem{
{
ID: "save",
Label: "Save Game",
Handler: d.SaveGame,
},
{
ID: "close",
Label: "Close Game",
Handler: d.CloseGame,
},
},
},
}
}
func (d *Domain) GetMenuMap() konstructor.MenuMap {
return d.MenuMap
}
func (d *Domain) GetMenu(name konstructor.MenuMapKey) konstructor.Menu {
value, _ := d.MenuMap[name]
return value
}
func (d *Domain) SetMenu(name konstructor.MenuMapKey, menu konstructor.Menu) {
d.MenuMap[name] = menu
}
func (d *Domain) CloseGame() {
fmt.Println("Close game")
}
func (d *Domain) LoadtGame() {
fmt.Println("Load game")
}
func (d *Domain) SaveGame() {
fmt.Println("Save game")
}
func (d *Domain) StartGame() {
fmt.Println("Start game")
}
func (d *Domain) ExitGame() {
fmt.Println("Exit game")
os.Exit(1)
}