93 lines
1.6 KiB
Go
93 lines
1.6 KiB
Go
package domain
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import (
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"fmt"
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"game/konstructor"
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"os"
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)
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const (
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MainMenu konstructor.MenuMapKey = "MainMenu"
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GameMenu konstructor.MenuMapKey = "GameMenu"
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)
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func (d *Domain) InitMenu() {
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d.MenuMap = konstructor.MenuMap{
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MainMenu: {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: GetDefaultFontLayout(),
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},
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MenuItems: []konstructor.MenuItem{
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{
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ID: "start",
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Label: "Start Game",
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Handler: d.StartGame,
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},
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{
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ID: "load",
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Label: "Load Game",
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Handler: d.LoadtGame,
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},
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{
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ID: "exit",
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Label: "Exit Game",
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Handler: d.ExitGame,
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},
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},
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},
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GameMenu: {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: GetDefaultFontLayout(),
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},
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MenuItems: []konstructor.MenuItem{
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{
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ID: "save",
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Label: "Save Game",
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Handler: d.SaveGame,
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},
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{
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ID: "close",
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Label: "Close Game",
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Handler: d.CloseGame,
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},
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},
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},
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}
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}
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func (d *Domain) GetMenuMap() konstructor.MenuMap {
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return d.MenuMap
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}
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func (d *Domain) GetMenu(name konstructor.MenuMapKey) konstructor.Menu {
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value, _ := d.MenuMap[name]
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return value
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}
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func (d *Domain) SetMenu(name konstructor.MenuMapKey, menu konstructor.Menu) {
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d.MenuMap[name] = menu
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}
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func (d *Domain) CloseGame() {
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fmt.Println("Close game")
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}
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func (d *Domain) LoadtGame() {
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fmt.Println("Load game")
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}
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func (d *Domain) SaveGame() {
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fmt.Println("Save game")
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}
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func (d *Domain) StartGame() {
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fmt.Println("Start game")
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}
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func (d *Domain) ExitGame() {
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fmt.Println("Exit game")
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os.Exit(1)
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}
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