Files
gorpg/konstructor/engines/easy_ebitengine/screen.playground.go

42 lines
1.2 KiB
Go

package easy_ebitengine
import (
"game/konstructor"
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) PlaygroundUpdate() {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
e.Domain.Process(konstructor.DomainProcessArgs{
Level: &level,
KContext: e.KContext,
})
}
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
e.PlaygroundBackgroundDraw(screen)
e.PlaygroundPlatformsDraw(screen)
e.PlaygroundItemsDraw(screen)
e.PlaygroundNPCsDraw(screen)
e.PlaygroundDefaultPlayerDraw(screen)
e.PlaygroundHeaderDraw(screen)
}
func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
e.PlaygroundAssetDraw(screen, playground.Render, konstructor.Position{})
}
func (e *Engine) GetPlayground() konstructor.Playground {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
return level.Playgrounds[e.KContext.CurrentPlayground]
}
func (e *Engine) PlaygroundAssetDraw(screen *ebiten.Image, render konstructor.Render, position konstructor.Position) {
geoM := ebiten.GeoM{}
geoM.Translate(float64(position.X), float64(position.Y))
geoM.Scale(float64(e.Config.Screen.Scale), float64(e.Config.Screen.Scale))
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{GeoM: geoM})
}