Files
gorpg/konstructor/entity.dialog.go

31 lines
529 B
Go

package konstructor
import "image/color"
type DialogMap map[string]Dialog
type DialogLayout struct {
Render Render
ChoiceFont FontLayout
}
type DialogChoice struct {
ID string
Label string
Handler func()
}
type Dialog struct {
CurrentSelected int
Layout DialogLayout
Choices []DialogChoice
}
func (dialog *Dialog) GetChoiceColor(i int) color.Color {
if dialog.CurrentSelected == i {
return dialog.Layout.ChoiceFont.SelectedColor
} else {
return dialog.Layout.ChoiceFont.Color
}
}