Files
gorpg/domain/dialog.go

39 lines
642 B
Go

package domain
import (
"game/konstructor/entity"
)
func (d *Domain) InitDialog() {
d.DialogMap = entity.DialogMap{
"TestDialog": {
Layout: entity.DialogLayout{
ChoiceFont: GetDefaultFontLayout(),
},
Choices: []entity.DialogChoice{
{
ID: "one",
Label: "One",
},
{
ID: "two",
Label: "Two",
},
},
},
}
}
func (d *Domain) GetDialogMap() entity.DialogMap {
return d.DialogMap
}
func (d *Domain) GetDialog(name string) entity.Dialog {
value, _ := d.DialogMap[name]
return value
}
func (d *Domain) SetDialog(name string, dialog entity.Dialog) {
d.DialogMap[name] = dialog
}