Files
gorpg/domain/level.go
2023-07-07 09:14:37 +02:00

70 lines
1.3 KiB
Go

package domain
import "game/konstructor"
func (d *Domain) InitLevel() {
d.Levels = []konstructor.Level{
{
ID: "level_1",
Name: "Level I.",
Playgrounds: []konstructor.Playground{
{
Render: konstructor.Render{
Image: "assets/images/playgrounds/level_1_playground_1.png",
},
Objects: []konstructor.Object{
{
ID: "test_object",
Position: konstructor.Position{
X: 10,
Y: 10,
Z: 0,
},
Type: d.GetObjectType(TestObjectType),
},
{
ID: "test_object2",
Position: konstructor.Position{
X: 50,
Y: 50,
Z: 0,
},
Type: d.GetObjectType(TestObjectType),
},
},
Items: []konstructor.Item{
{
ID: "sword_1",
Position: konstructor.Position{
X: 100,
Y: 100,
Z: 0,
},
Type: d.GetItemType(SwordItemType),
},
},
NPCs: []konstructor.NPC{
{
ID: "test_npc_1",
Position: konstructor.Position{
X: 220,
Y: 180,
Z: 0,
},
Type: d.GetNPCType(TestNPCType),
},
},
},
},
},
}
}
func (d *Domain) GetLevels() []konstructor.Level {
return d.Levels
}
func (d *Domain) GetLevel(index int) konstructor.Level {
return d.Levels[index]
}