desition and screen magement refactor

This commit is contained in:
2026-02-17 21:37:53 +01:00
parent 11b92f64d6
commit 0357eb415e
22 changed files with 256 additions and 141 deletions

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DesitionManager.register({
id = "go_to_home",
label = "Go to Home",
handle = function()
local screen_index = Context.screen_indices_by_id["home"]
if screen_index then
Context.current_screen = screen_index
Context.selected_desition_index = 1
else
PopupWindow.show({"Error: Screen 'home' not found or not indexed!"})
end
end,
condition = function() return true end
})

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DesitionManager.register({
id = "go_to_office",
label = "Go to Office",
handle = function()
local screen_index = Context.screen_indices_by_id["office"]
if screen_index then
Context.current_screen = screen_index
Context.selected_desition_index = 1
else
PopupWindow.show({"Error: Screen 'office' not found or not indexed!"})
end
end,
condition = function() return true end
})

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DesitionManager.register({
id = "go_to_toilet",
label = "Go to Toilet",
handle = function()
local screen_index = Context.screen_indices_by_id["toilet"]
if screen_index then
Context.current_screen = screen_index
Context.selected_desition_index = 1
else
PopupWindow.show({"Error: Screen 'toilet' not found or not indexed!"})
end
end,
condition = function() return true end
})

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DesitionManager.register({
id = "go_to_walking_to_home",
label = "Go to Walking to home",
handle = function()
local screen_index = Context.screen_indices_by_id["walking_to_home"]
if screen_index then
Context.current_screen = screen_index
Context.selected_desition_index = 1
else
PopupWindow.show({"Error: Screen 'walking_to_home' not found or not indexed!"})
end
end,
condition = function() return true end
})

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@@ -0,0 +1,14 @@
DesitionManager.register({
id = "go_to_walking_to_office",
label = "Go to Walking to office",
handle = function()
local screen_index = Context.screen_indices_by_id["walking_to_office"]
if screen_index then
Context.current_screen = screen_index
Context.selected_desition_index = 1
else
PopupWindow.show({"Error: Screen 'walking_to_office' not found or not indexed!"})
end
end,
condition = function() return true end
})

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DesitionManager = {}
local _desitions = {} -- Private table to store all desitions
-- Registers a decision object with the manager
-- desition_object: A table containing id, label, handle(), and condition()
function DesitionManager.register(desition_object)
if not desition_object or not desition_object.id then
PopupWindow.show({"Error: Invalid desition object registered (missing id)!"})
return
end
if not desition_object.label then
PopupWindow.show({"Error: Invalid desition object registered (missing label)!"})
return
end
-- Ensure handle() and condition() methods exist with defaults if missing
if not desition_object.condition then
desition_object.condition = function() return true end
end
if not desition_object.handle then
desition_object.handle = function() end
end
if _desitions[desition_object.id] then
-- Optional: warning if overwriting an existing desition
-- trace("Warning: Overwriting desition with id: " .. desition_object.id)
end
_desitions[desition_object.id] = desition_object
end
-- Retrieves a desition by its id
-- id: unique string identifier of the desition
-- Returns the desition object, or nil if not found
function DesitionManager.get(id)
return _desitions[id]
end
-- Optional: a way to get all registered desitions, if needed (e.g., for debug)
function DesitionManager.get_all()
return _desitions
end

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DesitionManager.register({
id = "play_button_mash",
label = "Play Button Mash",
handle = function() MinigameButtonMashWindow.start(WINDOW_GAME) end,
condition = function() return true end
})

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DesitionManager.register({
id = "play_ddr",
label = "Play DDR (Random)",
handle = function() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
condition = function() return true end
})

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DesitionManager.register({
id = "play_rhythm",
label = "Play Rhythm Game",
handle = function() MinigameRhythmWindow.start(WINDOW_GAME) end,
condition = function() return true end
})