desition and screen magement refactor

This commit is contained in:
2026-02-17 21:37:53 +01:00
parent 11b92f64d6
commit 0357eb415e
22 changed files with 256 additions and 141 deletions

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@@ -1,42 +0,0 @@
DesitionManager = {}
local _desitions = {} -- Private table to store all desitions
-- Registers a new desition with the manager
-- id: unique string identifier for the desition
-- label: string label to display for the desition
-- handler: function to execute when the desition is selected
function DesitionManager.register(id, label, handler)
if _desitions[id] then
-- Optional: warning if overwriting an existing desition
-- trace("Warning: Overwriting desition with id: " .. id)
end
_desitions[id] = Util.create_decision(id, label, handler)
end
-- Retrieves a desition by its id
-- id: unique string identifier of the desition
-- Returns the desition object, or nil if not found
function DesitionManager.get(id)
return _desitions[id]
end
-- Optional: a way to get all registered desitions, if needed (e.g., for debug)
function DesitionManager.get_all()
return _desitions
end
-- Register all game desitions
-- Home Screen Decisions
DesitionManager.register("go_to_toilet", "Go to Toilet", Desitions.go_to_toilet)
DesitionManager.register("go_to_walking_to_office", "Go to Walking to office", Desitions.go_to_walking_to_office)
-- Minigame functions
DesitionManager.register("play_button_mash", "Play Button Mash", Desitions.start_minigame_mash)
DesitionManager.register("play_rhythm", "Play Rhythm Game", Desitions.start_minigame_rhythm)
DesitionManager.register("play_ddr", "Play DDR (Random)", Desitions.start_minigame_ddr)
-- Navigation functions
DesitionManager.register("go_to_home", "Go to Home", Desitions.go_to_home)
DesitionManager.register("go_to_office", "Go to Office", Desitions.go_to_office)
DesitionManager.register("go_to_walking_to_home", "Go to Walking to home", Desitions.go_to_walking_to_home)

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@@ -1,33 +0,0 @@
Desitions = {}
function Desitions.go_to_screen(screen_id)
for i, screen_data in ipairs(Context.screens) do
if screen_data.id == screen_id then
Context.current_screen = i
Context.selected_desition_index = 1 -- Reset selected decision on new screen
return
end
end
-- Handle error: screen_id not found, perhaps show a debug message or a popup
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
end
-- Specific navigation helpers
function Desitions.go_to_home() Desitions.go_to_screen("home") end
function Desitions.go_to_toilet() Desitions.go_to_screen("toilet") end
function Desitions.go_to_walking_to_office() Desitions.go_to_screen("walking_to_office") end
function Desitions.go_to_office() Desitions.go_to_screen("office") end
function Desitions.go_to_walking_to_home() Desitions.go_to_screen("walking_to_home") end
-- Minigame functions
function Desitions.start_minigame_mash()
MinigameButtonMashWindow.start(WINDOW_GAME)
end
function Desitions.start_minigame_rhythm()
MinigameRhythmWindow.start(WINDOW_GAME)
end
function Desitions.start_minigame_ddr(song_key)
MinigameDDRWindow.start(WINDOW_GAME, song_key)
end

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@@ -1,13 +1,5 @@
Util = {}
function Util.create_decision(id, label, handler)
return {
id = id,
label = label,
handler = handler
}
end
function Util.safeindex(array, index)
return ((index - 1 + #array) % #array) + 1
end
end