feat: added sumphore & coworker discussions until asc 3, fixed game flow bugs, added mysterious man screen texts
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@@ -6,9 +6,14 @@ Decision.register({
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Util.go_to_screen_by_id("work")
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MinigameDDRWindow.start("game", nil, {
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on_win = function()
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if (Context.minigame_ddr.special_condition_met and Context.ascension.level == 1) then
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Context.should_ascend = true
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Context.minigame_ddr.special_condition_met = false
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end
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Meter.show()
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Util.go_to_screen_by_id("office")
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Window.set_current("game")
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Context.have_done_work_today = true
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end,
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})
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end,
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@@ -1,6 +1,9 @@
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Decision.register({
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id = "go_to_home",
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label = "Go to Home",
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condition = function()
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return Context.have_been_to_office and Context.have_done_work_today
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end,
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handle = function()
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Util.go_to_screen_by_id("home")
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end,
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@@ -1,6 +1,9 @@
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Decision.register({
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id = "go_to_sleep",
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label = "Go to Sleep",
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condition = function()
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return Context.have_been_to_office and Context.have_done_work_today
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end,
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handle = function()
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Meter.hide()
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Day.increase()
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@@ -10,7 +13,11 @@ Decision.register({
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focus_initial_radius = 0,
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on_win = function()
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local ascended = Ascension.consume_increase()
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MysteriousManScreen.start({ skip_text = not ascended })
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local level = Ascension.get_level()
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MysteriousManScreen.start({
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skip_text = not ascended,
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text = ascended and MysteriousManScreen.get_text_for_level(level) or nil,
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})
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end,
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})
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end,
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@@ -3,6 +3,14 @@ Decision.register({
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label = "Have a Coffee",
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handle = function()
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local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
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local level = Ascension.get_level()
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local disc_id = "coworker_disc_0"
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-- TODO: Add more discussions for levels above 3
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if level >= 1 and level <= 3 then
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local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
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disc_id = "coworker_disc" .. suffix
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end
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Discussion.start(disc_id, "game")
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Context.game.current_situation = new_situation_id
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end,
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})
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})
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@@ -1,5 +1,5 @@
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Decision.register({
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id = "start_discussion",
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id = "sumphore_discussion",
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label = function()
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if Context.have_met_sumphore then
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return "Talk to Sumphore"
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@@ -9,10 +9,15 @@ Decision.register({
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handle = function()
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if not Context.have_met_sumphore then
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Discussion.start("homeless_guy", "game")
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elseif Ascension.get_level() == 0 then
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Discussion.start("homeless_guy", "game", 4)
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return
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end
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local level = Ascension.get_level()
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-- TODO: Add more discussions for levels above 3
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if level >= 1 and level <= 3 then
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Discussion.start("sumphore_disc_asc_" .. level, "game")
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else
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Discussion.start("sumphore_asc_1_a", "game")
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Discussion.start("homeless_guy", "game", 4)
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end
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end,
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})
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