Added new menu to start at ASCENSION N when in test_mode.
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
This commit is contained in:
41
inc/window/window.ascend_debug.lua
Normal file
41
inc/window/window.ascend_debug.lua
Normal file
@@ -0,0 +1,41 @@
|
||||
--- @section AscendDebugWindow
|
||||
local _level = 0
|
||||
|
||||
--- Initialises the ASCEND debug start window.
|
||||
--- @within AscendDebugWindow
|
||||
function AscendDebugWindow.init()
|
||||
_level = 0
|
||||
end
|
||||
|
||||
--- Draws the ASCEND debug start window.
|
||||
--- @within AscendDebugWindow
|
||||
function AscendDebugWindow.draw()
|
||||
UI.draw_top_bar("ASCEND Debug Start")
|
||||
|
||||
local cx = Config.screen.width / 2
|
||||
local cy = Config.screen.height / 2
|
||||
|
||||
local left_arrow = _level > 0 and "<- " or " "
|
||||
local right_arrow = _level < Ascension.get_max_level() and " ->" or " "
|
||||
local label = left_arrow .. "Start at: " .. _level .. right_arrow
|
||||
Print.text_center(label, cx, cy - 4, Config.colors.white, false, 1)
|
||||
|
||||
Print.text_center("Z/select: start X/back: menu", cx, Config.screen.height - 10, Config.colors.dark_grey, false, 1)
|
||||
end
|
||||
|
||||
--- Updates the ASCEND debug start window logic.
|
||||
--- @within AscendDebugWindow
|
||||
function AscendDebugWindow.update()
|
||||
if Input.left() then
|
||||
_level = math.max(0, _level - 1)
|
||||
elseif Input.right() then
|
||||
_level = math.min(Ascension.get_max_level(), _level + 1)
|
||||
elseif Input.select() then
|
||||
Audio.sfx_select()
|
||||
Context.new_game_debug(_level)
|
||||
GameWindow.set_state("game")
|
||||
elseif Input.back() then
|
||||
Audio.sfx_deselect()
|
||||
GameWindow.set_state("menu")
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user