DesitionManager
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42
inc/system/system.desition_manager.lua
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42
inc/system/system.desition_manager.lua
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DesitionManager = {}
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local _desitions = {} -- Private table to store all desitions
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-- Registers a new desition with the manager
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-- id: unique string identifier for the desition
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-- label: string label to display for the desition
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-- handler: function to execute when the desition is selected
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function DesitionManager.register(id, label, handler)
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if _desitions[id] then
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-- Optional: warning if overwriting an existing desition
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-- trace("Warning: Overwriting desition with id: " .. id)
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end
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_desitions[id] = Util.create_decision(id, label, handler)
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end
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-- Retrieves a desition by its id
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-- id: unique string identifier of the desition
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-- Returns the desition object, or nil if not found
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function DesitionManager.get(id)
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return _desitions[id]
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end
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-- Optional: a way to get all registered desitions, if needed (e.g., for debug)
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function DesitionManager.get_all()
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return _desitions
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end
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-- Register all game desitions
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-- Home Screen Decisions
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DesitionManager.register("go_to_toilet", "Go to Toilet", Desitions.go_to_toilet)
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DesitionManager.register("go_to_walking_to_office", "Go to Walking to office", Desitions.go_to_walking_to_office)
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-- Minigame functions
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DesitionManager.register("play_button_mash", "Play Button Mash", Desitions.start_minigame_mash)
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DesitionManager.register("play_rhythm", "Play Rhythm Game", Desitions.start_minigame_rhythm)
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DesitionManager.register("play_ddr", "Play DDR (Random)", Desitions.start_minigame_ddr)
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-- Navigation functions
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DesitionManager.register("go_to_home", "Go to Home", Desitions.go_to_home)
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DesitionManager.register("go_to_office", "Go to Office", Desitions.go_to_office)
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DesitionManager.register("go_to_walking_to_home", "Go to Walking to home", Desitions.go_to_walking_to_home)
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