Merge branch 'develop' into feature/imp-112-dialogues-and-asc-4-7
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This commit is contained in:
111
.luacheckrc
111
.luacheckrc
@@ -2,75 +2,78 @@
|
|||||||
-- Configuration for luacheck
|
-- Configuration for luacheck
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||||||
|
|
||||||
globals = {
|
globals = {
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"Focus",
|
|
||||||
"Day",
|
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||||||
"Timer",
|
|
||||||
"Glitch",
|
|
||||||
"Trigger",
|
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||||||
"Discussion",
|
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||||||
"Util",
|
|
||||||
"Decision",
|
|
||||||
"Screen",
|
|
||||||
"Sprite",
|
|
||||||
"UI",
|
|
||||||
"Print",
|
|
||||||
"Input",
|
|
||||||
"Audio",
|
|
||||||
"AsciiArt",
|
"AsciiArt",
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||||||
"Ascension",
|
"Ascension",
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||||||
|
"Audio",
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||||||
|
"AudioTestWindow",
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||||||
|
"BriefIntroWindow",
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||||||
|
"CodeGenerator",
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||||||
"Config",
|
"Config",
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||||||
"Context",
|
"Context",
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||||||
"Meter",
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|
||||||
"Minigame",
|
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||||||
"Window",
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"ContinuedWindow",
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"ContinuedWindow",
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"CreditsWindow",
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"TTGIntroWindow",
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"BriefIntroWindow",
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"TitleIntroWindow",
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"MenuWindow",
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"GameWindow",
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"PopupWindow",
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||||||
"ControlsWindow",
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"ControlsWindow",
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"AudioTestWindow",
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"CreditsWindow",
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"MinigameButtonMashWindow",
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"Day",
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"MinigameRhythmWindow",
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"Decision",
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"MinigameDDRWindow",
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"Discussion",
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"MysteriousManScreen",
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"DiscussionWindow",
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"DiscussionWindow",
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"EndWindow",
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"EndWindow",
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|
"Focus",
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"GameOverWindow",
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"GameOverWindow",
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"mset",
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"GameWindow",
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"mget",
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"Glitch",
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"Input",
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"Map",
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"MapBedroom",
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"MenuWindow",
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"Meter",
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"Minigame",
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"MinigameButtonMashWindow",
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"MinigameDDRWindow",
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"MinigameRhythmWindow",
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"Mouse",
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"MysteriousManScreen",
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"PlayerNameWindow",
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"PopupWindow",
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"Print",
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"RLE",
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"Screen",
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"Songs",
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"Sprite",
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"TIC",
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"TTGIntroWindow",
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"TextInput",
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"Timer",
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"TitleIntroWindow",
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"Trigger",
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"UI",
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||||||
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"Util",
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||||||
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"Window",
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"beats_to_pattern",
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||||||
"btnp",
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"btnp",
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"circb",
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"circ",
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||||||
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"cls",
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||||||
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"exit",
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||||||
|
"frame_from_beat",
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||||||
|
"index_menu",
|
||||||
"keyp",
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"keyp",
|
||||||
|
"line",
|
||||||
|
"map",
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||||||
|
"mouse",
|
||||||
|
"mget",
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||||||
|
"mset",
|
||||||
"music",
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"music",
|
||||||
"sfx",
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"musicator_generate_pattern",
|
||||||
"spr",
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"pix",
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||||||
|
"print",
|
||||||
"rect",
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"rect",
|
||||||
"rectb",
|
"rectb",
|
||||||
"circ",
|
"sfx",
|
||||||
"circb",
|
"spr",
|
||||||
"cls",
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|
||||||
"tri",
|
|
||||||
"pix",
|
|
||||||
"line",
|
|
||||||
"Songs",
|
|
||||||
"frame_from_beat",
|
|
||||||
"beats_to_pattern",
|
|
||||||
"MapBedroom",
|
|
||||||
"TIC",
|
|
||||||
"exit",
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|
||||||
"trace",
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|
||||||
"index_menu",
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|
||||||
"Map",
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|
||||||
"map",
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|
||||||
"time",
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"time",
|
||||||
"RLE",
|
"trace",
|
||||||
"mouse",
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"tri",
|
||||||
"Mouse",
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|
||||||
"print",
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||||||
"musicator_generate_pattern",
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|
||||||
}
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}
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||||||
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||||||
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|||||||
@@ -6,6 +6,7 @@ init/init.context.lua
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system/system.util.lua
|
system/system.util.lua
|
||||||
system/system.print.lua
|
system/system.print.lua
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||||||
system/system.input.lua
|
system/system.input.lua
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||||||
|
system/system.textinput.lua
|
||||||
system/system.mouse.lua
|
system/system.mouse.lua
|
||||||
system/system.asciiart.lua
|
system/system.asciiart.lua
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||||||
system/system.rle.lua
|
system/system.rle.lua
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@@ -16,6 +17,7 @@ logic/logic.timer.lua
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logic/logic.trigger.lua
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logic/logic.trigger.lua
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logic/logic.minigame.lua
|
logic/logic.minigame.lua
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||||||
logic/logic.glitch.lua
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logic/logic.glitch.lua
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|
logic/logic.codegenerator.lua
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logic/logic.discussion.lua
|
logic/logic.discussion.lua
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||||||
system/system.ui.lua
|
system/system.ui.lua
|
||||||
audio/audio.manager.lua
|
audio/audio.manager.lua
|
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@@ -83,6 +85,7 @@ window/window.minigame.ddr.lua
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|||||||
window/window.discussion.lua
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window/window.discussion.lua
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||||||
window/window.continued.lua
|
window/window.continued.lua
|
||||||
window/window.credits.lua
|
window/window.credits.lua
|
||||||
|
window/window.player_name.lua
|
||||||
window/window.game.lua
|
window/window.game.lua
|
||||||
system/system.main.lua
|
system/system.main.lua
|
||||||
meta/meta.assets.lua
|
meta/meta.assets.lua
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||||||
|
|||||||
60
inc/logic/logic.codegenerator.lua
Normal file
60
inc/logic/logic.codegenerator.lua
Normal file
@@ -0,0 +1,60 @@
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|||||||
|
--- @section CodeGenerator
|
||||||
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|
||||||
|
CodeGenerator = {}
|
||||||
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|
||||||
|
local SALT = 27471
|
||||||
|
local BASE36 = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||||
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local NAME_LEN = 3
|
||||||
|
|
||||||
|
-- Per-position offsets derived from SALT so each character slot
|
||||||
|
-- maps to a different region of the 2-char base-36 space.
|
||||||
|
local SALTS = {
|
||||||
|
SALT % 36,
|
||||||
|
math.floor(SALT / 36) % 36,
|
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|
math.floor(SALT / 1296) % 36,
|
||||||
|
}
|
||||||
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|
||||||
|
--- Encodes a number (0–935) as exactly 2 base-36 characters.
|
||||||
|
--- @within CodeGenerator
|
||||||
|
function CodeGenerator.encode_pair(n)
|
||||||
|
return BASE36:sub(math.floor(n / 36) + 1, math.floor(n / 36) + 1)
|
||||||
|
.. BASE36:sub(n % 36 + 1, n % 36 + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Decodes 2 base-36 characters back to a number.
|
||||||
|
--- @within CodeGenerator
|
||||||
|
function CodeGenerator.decode_pair(s)
|
||||||
|
local d1 = BASE36:find(s:sub(1, 1), 1, true) - 1
|
||||||
|
local d2 = BASE36:find(s:sub(2, 2), 1, true) - 1
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||||||
|
return d1 * 36 + d2
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||||||
|
end
|
||||||
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|
||||||
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--- Encrypts a player name into a code twice its length.
|
||||||
|
--- Each input character (A-Z, value 0-25) is encoded as
|
||||||
|
--- c + SALTS[i] * 26, producing 2 base-36 output characters.
|
||||||
|
--- @within CodeGenerator
|
||||||
|
--- @param text string NAME_LEN-character uppercase player name.
|
||||||
|
--- @return string Encrypted code (2 * NAME_LEN base-36 characters).
|
||||||
|
function CodeGenerator.encrypt(text)
|
||||||
|
local result = ""
|
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|
for i = 1, NAME_LEN do
|
||||||
|
local c = math.max(0, (string.byte(text, i) or 65) - 65)
|
||||||
|
result = result .. CodeGenerator.encode_pair(c + SALTS[i] * 26)
|
||||||
|
end
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Decrypts a personal code back to the original player name.
|
||||||
|
--- @within CodeGenerator
|
||||||
|
--- @param encrypted_text string The code to decrypt (2 * NAME_LEN chars).
|
||||||
|
--- @return string Original player name, or "???" if the code is invalid.
|
||||||
|
function CodeGenerator.decrypt(encrypted_text)
|
||||||
|
local t = encrypted_text:upper()
|
||||||
|
if #t ~= NAME_LEN * 2 then return "???" end
|
||||||
|
local result = ""
|
||||||
|
for i = 1, NAME_LEN do
|
||||||
|
local pair = CodeGenerator.decode_pair(t:sub((i - 1) * 2 + 1, i * 2))
|
||||||
|
result = result .. string.char(pair % 26 + 65)
|
||||||
|
end
|
||||||
|
return result
|
||||||
|
end
|
||||||
@@ -30,3 +30,9 @@ function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end
|
|||||||
--- Checks if Enter is pressed.
|
--- Checks if Enter is pressed.
|
||||||
--- @within Input
|
--- @within Input
|
||||||
function Input.enter() return keyp(INPUT_KEY_ENTER) end
|
function Input.enter() return keyp(INPUT_KEY_ENTER) end
|
||||||
|
--- Checks if Up is pressed or held (with repeat).
|
||||||
|
--- @within Input
|
||||||
|
function Input.up_repeat() return btnp(INPUT_KEY_UP, 20, 4) end
|
||||||
|
--- Checks if Down is pressed or held (with repeat).
|
||||||
|
--- @within Input
|
||||||
|
function Input.down_repeat() return btnp(INPUT_KEY_DOWN, 20, 4) end
|
||||||
|
|||||||
81
inc/system/system.textinput.lua
Normal file
81
inc/system/system.textinput.lua
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
--- @section TextInput
|
||||||
|
|
||||||
|
TextInput = {}
|
||||||
|
|
||||||
|
local LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||||
|
local _pos = {}
|
||||||
|
local _cursor = 1
|
||||||
|
local _max_len = 3
|
||||||
|
|
||||||
|
--- Initialises a new text input session.
|
||||||
|
--- @within TextInput
|
||||||
|
--- @param max_len number Maximum character count (default 3).
|
||||||
|
function TextInput.init(max_len)
|
||||||
|
_max_len = max_len or 3
|
||||||
|
_pos = {}
|
||||||
|
for i = 1, _max_len do _pos[i] = 1 end
|
||||||
|
_cursor = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Advances to the next letter at the cursor position (wraps Z→A).
|
||||||
|
--- @within TextInput
|
||||||
|
function TextInput.next_letter()
|
||||||
|
_pos[_cursor] = (_pos[_cursor] % #LETTERS) + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Goes back to the previous letter at the cursor position (wraps A→Z).
|
||||||
|
--- @within TextInput
|
||||||
|
function TextInput.prev_letter()
|
||||||
|
_pos[_cursor] = ((_pos[_cursor] - 2) % #LETTERS) + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Confirms the current letter and advances the cursor to the next position.
|
||||||
|
--- When called on the last position the cursor moves into the done state.
|
||||||
|
--- @within TextInput
|
||||||
|
function TextInput.select_letter()
|
||||||
|
if _cursor <= _max_len then _cursor = _cursor + 1 end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Moves the cursor one position to the right (stops at last position).
|
||||||
|
--- @within TextInput
|
||||||
|
function TextInput.next_position()
|
||||||
|
if _cursor < _max_len then _cursor = _cursor + 1 end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Moves the cursor one position to the left (stops at first position).
|
||||||
|
--- Also steps back out of the done state.
|
||||||
|
--- @within TextInput
|
||||||
|
function TextInput.prev_position()
|
||||||
|
if _cursor > 1 then _cursor = _cursor - 1 end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the assembled name string.
|
||||||
|
--- @within TextInput
|
||||||
|
--- @return string
|
||||||
|
function TextInput.get_name()
|
||||||
|
local s = ""
|
||||||
|
for i = 1, _max_len do s = s .. LETTERS:sub(_pos[i], _pos[i]) end
|
||||||
|
return s
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the current 1-based cursor position.
|
||||||
|
--- @within TextInput
|
||||||
|
--- @return number
|
||||||
|
function TextInput.get_position()
|
||||||
|
return _cursor
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the letter at the given 1-based position.
|
||||||
|
--- @within TextInput
|
||||||
|
--- @param i number
|
||||||
|
--- @return string
|
||||||
|
function TextInput.get_letter(i)
|
||||||
|
return LETTERS:sub(_pos[i], _pos[i])
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns true when all positions have been confirmed.
|
||||||
|
--- @within TextInput
|
||||||
|
--- @return boolean
|
||||||
|
function TextInput.is_done()
|
||||||
|
return _cursor > _max_len
|
||||||
|
end
|
||||||
@@ -30,9 +30,15 @@ function EndWindow.draw()
|
|||||||
Print.text(yes_text, centerX - 40, y, yes_color)
|
Print.text(yes_text, centerX - 40, y, yes_color)
|
||||||
Print.text(no_text, centerX + 10, y, no_color)
|
Print.text(no_text, centerX + 10, y, no_color)
|
||||||
elseif Context._end.state == "ending" then
|
elseif Context._end.state == "ending" then
|
||||||
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
local cx = Config.screen.width / 2
|
||||||
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
local name = Context.player_name or "AAA"
|
||||||
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
local code = CodeGenerator.encrypt(name)
|
||||||
|
Print.text_center("Game over -- good ending.", cx, 40, Config.colors.light_blue)
|
||||||
|
Print.text_center("Congrats " .. name .. "!", cx, 54, Config.colors.white)
|
||||||
|
Print.text_center("Your personal code:", cx, 72, Config.colors.light_grey)
|
||||||
|
Print.text_center(code, cx, 84, Config.colors.white, false, 3)
|
||||||
|
Print.text_center("Write it down!", cx, 112, Config.colors.item)
|
||||||
|
Print.text_center("Press Z to return to menu", cx, 126, Config.colors.dark_grey)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -102,17 +102,13 @@ function MenuWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts a new game from the menu.
|
--- Opens player name entry then starts a new game.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.new_game()
|
function MenuWindow.new_game()
|
||||||
|
PlayerNameWindow.init(function()
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
end
|
end)
|
||||||
|
Window.set_current("player_name")
|
||||||
--- Loads a game from the menu.
|
|
||||||
--- @within MenuWindow
|
|
||||||
function MenuWindow.load_game()
|
|
||||||
Context.load_game()
|
|
||||||
GameWindow.set_state("game")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game from the menu.
|
--- Saves the current game from the menu.
|
||||||
@@ -139,6 +135,13 @@ function MenuWindow.controls()
|
|||||||
Window.set_current("controls")
|
Window.set_current("controls")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Opens the player name entry screen (test mode shortcut).
|
||||||
|
--- @within MenuWindow
|
||||||
|
function MenuWindow.player_name()
|
||||||
|
PlayerNameWindow.init()
|
||||||
|
Window.set_current("player_name")
|
||||||
|
end
|
||||||
|
|
||||||
--- Opens the credits screen.
|
--- Opens the credits screen.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.credits()
|
function MenuWindow.credits()
|
||||||
@@ -160,6 +163,14 @@ function MenuWindow.continued()
|
|||||||
GameWindow.set_state("continued")
|
GameWindow.set_state("continued")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Opens the end screen for testing.
|
||||||
|
--- @within MenuWindow
|
||||||
|
function MenuWindow.end_screen()
|
||||||
|
Context._end.state = "ending"
|
||||||
|
Context._end.selection = 1
|
||||||
|
GameWindow.set_state("end")
|
||||||
|
end
|
||||||
|
|
||||||
--- Opens the DDR minigame test.
|
--- Opens the DDR minigame test.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.ddr_test()
|
function MenuWindow.ddr_test()
|
||||||
@@ -178,7 +189,6 @@ function MenuWindow.refresh_menu_items()
|
|||||||
end
|
end
|
||||||
|
|
||||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
|
||||||
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
|
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
|
||||||
table.insert(_menu_items, {label = "Credits", decision = MenuWindow.credits})
|
table.insert(_menu_items, {label = "Credits", decision = MenuWindow.credits})
|
||||||
|
|
||||||
@@ -186,6 +196,8 @@ function MenuWindow.refresh_menu_items()
|
|||||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||||
|
table.insert(_menu_items, {label = "End Screen", decision = MenuWindow.end_screen})
|
||||||
|
table.insert(_menu_items, {label = "Player Name", decision = MenuWindow.player_name})
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||||
|
|||||||
115
inc/window/window.player_name.lua
Normal file
115
inc/window/window.player_name.lua
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
--- @section PlayerNameWindow
|
||||||
|
|
||||||
|
local _frame = 0
|
||||||
|
local _on_confirm = nil
|
||||||
|
local MAX_LEN = 3
|
||||||
|
local BOX_W = 24
|
||||||
|
local BOX_H = 24
|
||||||
|
local BOX_GAP = 12
|
||||||
|
local BOX_Y = 50
|
||||||
|
local WARN_Y = 104
|
||||||
|
|
||||||
|
local function box_start_x()
|
||||||
|
return math.floor((Config.screen.width - (MAX_LEN * BOX_W + (MAX_LEN - 1) * BOX_GAP)) / 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function box_x(i)
|
||||||
|
return box_start_x() + (i - 1) * (BOX_W + BOX_GAP)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Initialises the player name window.
|
||||||
|
--- @within PlayerNameWindow
|
||||||
|
--- @param on_confirm function Called with the entered name when the player saves.
|
||||||
|
function PlayerNameWindow.init(on_confirm)
|
||||||
|
_frame = 0
|
||||||
|
_on_confirm = on_confirm
|
||||||
|
TextInput.init(MAX_LEN)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function draw_boxes()
|
||||||
|
local cursor = TextInput.get_position()
|
||||||
|
local blink = math.floor(_frame / 18) % 2 == 0
|
||||||
|
|
||||||
|
for i = 1, MAX_LEN do
|
||||||
|
local x = box_x(i)
|
||||||
|
local is_cur = (i == cursor)
|
||||||
|
local done = TextInput.is_done()
|
||||||
|
|
||||||
|
local fill = (is_cur and not done) and Config.colors.blue or Config.colors.black
|
||||||
|
local border = (is_cur and not done) and Config.colors.white
|
||||||
|
or done and Config.colors.light_blue
|
||||||
|
or Config.colors.dark_grey
|
||||||
|
|
||||||
|
rect (x, BOX_Y, BOX_W, BOX_H, fill)
|
||||||
|
rectb(x, BOX_Y, BOX_W, BOX_H, border)
|
||||||
|
|
||||||
|
local show = not (is_cur and blink and not done)
|
||||||
|
if show then
|
||||||
|
local ch = TextInput.get_letter(i)
|
||||||
|
local cw = print(ch, 0, -100, 0, false, 2)
|
||||||
|
local cx = x + math.floor((BOX_W - cw) / 2)
|
||||||
|
local cy = BOX_Y + math.floor((BOX_H - 11) / 2)
|
||||||
|
local col = (is_cur and not done) and Config.colors.white or Config.colors.light_grey
|
||||||
|
print(ch, cx, cy, col, false, 2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- caret arrow below active box
|
||||||
|
if not TextInput.is_done() then
|
||||||
|
local cx = box_x(cursor) + math.floor(BOX_W / 2)
|
||||||
|
local ay = BOX_Y + BOX_H + 4
|
||||||
|
line(cx - 4, ay, cx, ay + 4, Config.colors.white)
|
||||||
|
line(cx + 4, ay, cx, ay + 4, Config.colors.white)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the player name window.
|
||||||
|
--- @within PlayerNameWindow
|
||||||
|
function PlayerNameWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
|
||||||
|
Print.text_center("Player Name", Config.screen.width / 2, 14, Config.colors.white, false, 2)
|
||||||
|
|
||||||
|
draw_boxes()
|
||||||
|
|
||||||
|
if TextInput.is_done() then
|
||||||
|
Print.text_center("Z: save name B: edit", Config.screen.width / 2, BOX_Y + BOX_H + 12, Config.colors.light_blue)
|
||||||
|
else
|
||||||
|
Print.text_center("Up/Dn: letter Lft/Rgt: move Z: ok", Config.screen.width / 2, BOX_Y + BOX_H + 12, Config.colors.dark_grey)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Warning section
|
||||||
|
rect(0, WARN_Y, Config.screen.width, Config.screen.height - WARN_Y, Config.colors.blue)
|
||||||
|
rectb(0, WARN_Y, Config.screen.width, Config.screen.height - WARN_Y, Config.colors.light_blue)
|
||||||
|
Print.text_center("Remember your name!", Config.screen.width / 2, WARN_Y + 8, Config.colors.white)
|
||||||
|
Print.text_center("You will need it to load the game.", Config.screen.width / 2, WARN_Y + 20, Config.colors.light_grey)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates player name window logic.
|
||||||
|
--- @within PlayerNameWindow
|
||||||
|
function PlayerNameWindow.update()
|
||||||
|
_frame = _frame + 1
|
||||||
|
|
||||||
|
if TextInput.is_done() then
|
||||||
|
if Input.select() then
|
||||||
|
Context.player_name = TextInput.get_name()
|
||||||
|
if _on_confirm then _on_confirm() else Window.set_current("menu") end
|
||||||
|
elseif Input.back() then
|
||||||
|
TextInput.prev_position()
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.up_repeat() then TextInput.next_letter() end
|
||||||
|
if Input.down_repeat() then TextInput.prev_letter() end
|
||||||
|
if Input.right() then TextInput.next_position() end
|
||||||
|
if Input.select() then TextInput.select_letter() end
|
||||||
|
|
||||||
|
if Input.left() or Input.back() then
|
||||||
|
if TextInput.get_position() > 1 then
|
||||||
|
TextInput.prev_position()
|
||||||
|
else
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -45,3 +45,6 @@ Window.register("continued", ContinuedWindow)
|
|||||||
|
|
||||||
CreditsWindow = {}
|
CreditsWindow = {}
|
||||||
Window.register("credits", CreditsWindow)
|
Window.register("credits", CreditsWindow)
|
||||||
|
|
||||||
|
PlayerNameWindow = {}
|
||||||
|
Window.register("player_name", PlayerNameWindow)
|
||||||
|
|||||||
Reference in New Issue
Block a user