remove manager postfixes
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This commit is contained in:
2026-02-21 21:35:40 +01:00
parent f02bb75e4f
commit 1a4565428d
21 changed files with 37 additions and 35 deletions

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "go_to_home",
label = "Go to Home",
handle = function()

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "go_to_office",
label = "Go to Office",
handle = function()

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "go_to_toilet",
label = "Go to Toilet",
handle = function()

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "go_to_walking_to_home",
label = "Walking to home",
handle = function()

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "go_to_walking_to_office",
label = "Walking to office",
handle = function()

View File

@@ -1,6 +1,6 @@
local _decisions = {}
function DecisionManager.register(decision)
function Decision.register(decision)
if not decision or not decision.id then
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
return
@@ -22,10 +22,10 @@ function DecisionManager.register(decision)
_decisions[decision.id] = decision
end
function DecisionManager.get(id)
function Decision.get(id)
return _decisions[id]
end
function DecisionManager.get_all()
function Decision.get_all()
return _decisions
end

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "play_button_mash",
label = "Play Button Mash",
handle = function() Meters.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "play_ddr",
label = "Play DDR (Random)",
handle = function() Meters.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,

View File

@@ -1,4 +1,4 @@
DecisionManager.register({
Decision.register({
id = "play_rhythm",
label = "Play Rhythm Game",
handle = function() Meters.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,

View File

@@ -67,7 +67,7 @@ local function reset_context_to_initial_state()
Context.screen_indices_by_id = {}
local screen_order = {"home", "toilet", "walking_to_office", "office", "walking_to_home"}
for i, screen_id in ipairs(screen_order) do
local screen_data = ScreenManager.get_by_id(screen_id)
local screen_data = Screen.get_by_id(screen_id)
if screen_data then
table.insert(Context.screens, screen_data)
Context.screen_indices_by_id[screen_id] = i

View File

@@ -11,9 +11,9 @@ local MinigameDDRWindow = {}
Util = {}
Meters = {}
Minigames = {}
DecisionManager = {}
ScreenManager = {}
MapManager = {}
Decision = {}
Screen = {}
Map = {}
UI = {}
Print = {}
Input = {}

View File

@@ -1,4 +1,4 @@
MapManager.register({
Map.register({
id = "bedroom",
from_x = 0,
from_y = 0,

View File

@@ -1,6 +1,6 @@
local _maps = {}
function MapManager.get_maps_array()
function Map.get_maps_array()
local maps_array = {}
for _, map_data in pairs(_maps) do
table.insert(maps_array, map_data)
@@ -8,19 +8,19 @@ function MapManager.get_maps_array()
return maps_array
end
function MapManager.register(map_data)
function Map.register(map_data)
if _maps[map_data.id] then
trace("Warning: Overwriting map with id: " .. map_data.id)
end
_maps[map_data.id] = map_data
end
function MapManager.get_by_id(map_id)
function Map.get_by_id(map_id)
return _maps[map_id]
end
function MapManager.draw(map_id)
local map_data = MapManager.get_by_id(map_id)
function Map.draw(map_id)
local map_data = Map.get_by_id(map_id)
if not map_data then
return
end

View File

@@ -1,4 +1,4 @@
ScreenManager.register({
Screen.register({
id = "home",
name = "Home",
decisions = {

View File

@@ -1,6 +1,6 @@
local _screens = {}
function ScreenManager.get_screens_array()
function Screen.get_screens_array()
local screens_array = {}
for _, screen_data in pairs(_screens) do
table.insert(screens_array, screen_data)
@@ -8,13 +8,13 @@ function ScreenManager.get_screens_array()
return screens_array
end
function ScreenManager.register(screen_data)
function Screen.register(screen_data)
if _screens[screen_data.id] then
trace("Warning: Overwriting screen with id: " .. screen_data.id)
end
_screens[screen_data.id] = screen_data
end
function ScreenManager.get_by_id(screen_id)
function Screen.get_by_id(screen_id)
return _screens[screen_id]
end

View File

@@ -1,4 +1,4 @@
ScreenManager.register({
Screen.register({
id = "office",
name = "Office",
decisions = {

View File

@@ -1,4 +1,4 @@
ScreenManager.register({
Screen.register({
id = "toilet",
name = "Toilet",
decisions = {

View File

@@ -1,4 +1,4 @@
ScreenManager.register({
Screen.register({
id = "walking_to_home",
name = "Walking to home",
decisions = {

View File

@@ -1,4 +1,4 @@
ScreenManager.register({
Screen.register({
id = "walking_to_office",
name = "Walking to office",
decisions = {

View File

@@ -1,11 +1,11 @@
function GameWindow.draw()
local screen = Context.screens[Context.current_screen]
MapManager.draw(screen.background)
Map.draw(screen.background)
UI.draw_top_bar(screen.name)
if screen and screen.decisions and #screen.decisions > 0 then
local available_decisions = {}
for _, decision_id in ipairs(screen.decisions) do
local decision = DecisionManager.get(decision_id)
local decision = Decision.get(decision_id)
if decision and decision.condition() then
table.insert(available_decisions, decision)
end
@@ -39,7 +39,7 @@ function GameWindow.update()
if screen and screen.decisions and #screen.decisions > 0 then
local available_decisions = {}
for _, decision_id in ipairs(screen.decisions) do
local decision = DecisionManager.get(decision_id)
local decision = Decision.get(decision_id)
if decision and decision.condition() then table.insert(available_decisions, decision)
end
end