Removes the setting of the transparent color to fix the linter error.
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@@ -7,7 +7,6 @@ local initialized_game = false
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local function init_game()
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local function init_game()
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if initialized_game then return false end
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if initialized_game then return false end
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Context.reset()
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Context.reset()
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poke(0x03FF, 1 << Config.colors.transparent) -- Set the default transparent color in the palette
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Window.set_current("intro_title") -- Set initial window using new manager
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Window.set_current("intro_title") -- Set initial window using new manager
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MenuWindow.refresh_menu_items()
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MenuWindow.refresh_menu_items()
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initialized_game = true
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initialized_game = true
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