bg color fix

This commit is contained in:
2025-12-09 18:16:31 +01:00
parent cebd487c12
commit 243447a1d1

View File

@@ -341,7 +341,6 @@ local State = {
-- Inventory Module
--------------------------------------------------------------------------------
function InventoryState.draw()
cls(Config.colors.dark_grey)
UI.draw_top_bar("Inventory")
if #State.inventory == 0 then
@@ -595,7 +594,6 @@ end
-- Splash Module
--------------------------------------------------------------------------------
function SplashState.draw()
cls(Config.colors.dark_grey)
print("Mr. Anderson's", 78, 60, Config.colors.green)
print("Addventure", 90, 70, Config.colors.green)
end
@@ -611,7 +609,6 @@ end
-- Intro Module
--------------------------------------------------------------------------------
function IntroState.draw()
cls(Config.colors.dark_grey)
local x = (Config.screen.width - 132) / 2 -- Centered text
print(State.intro.text, x, State.intro.y, Config.colors.green)
end
@@ -640,7 +637,6 @@ end
-- Menu Module
--------------------------------------------------------------------------------
function MenuState.draw()
cls(Config.colors.dark_grey)
UI.draw_top_bar("Main Menu")
UI.draw_menu(State.menu_items, State.selected_menu_item, 108, 70)
end
@@ -662,7 +658,6 @@ end
function GameState.draw()
local currentScreenData = State.screens[State.current_screen]
cls(Config.colors.dark_grey)
UI.draw_top_bar(currentScreenData.name)
-- Draw platforms
@@ -914,6 +909,7 @@ local STATE_HANDLERS = {
}
function TIC()
cls(Config.colors.black)
local handler = STATE_HANDLERS[State.game_state]
if handler then
handler()