diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..722d5e7
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+.vscode
diff --git a/mranderson.lua b/mranderson.lua
index d33e26c..105d9ef 100644
--- a/mranderson.lua
+++ b/mranderson.lua
@@ -1,9 +1,9 @@
-- title: Mr Anderson's Adventure
-- author: Zsolt Tasnadi
--- desc: Life of a programmer in the Matrix
+-- desc: Life of a programmer in the Vector
-- site: http://teletype.hu
-- license: MIT License
--- version: 0.3
+-- version: 0.4
-- script: lua
--------------------------------------------------------------------------------
@@ -19,13 +19,15 @@ local Config = {
light_grey = 13,
dark_grey = 14,
green = 6,
- npc = 8
+ npc = 8,
+ item = 12 -- yellow
},
player = {
w = 8,
h = 8,
start_x = 120,
start_y = 128,
+ sprite_id = 1
},
physics = {
gravity = 0.5,
@@ -54,6 +56,9 @@ local Menu = {}
local Game = {}
local UI = {}
local Input = {}
+local NpcActions = {}
+local ItemActions = {}
+local MenuActions = {}
--------------------------------------------------------------------------------
-- Game State
@@ -70,7 +75,8 @@ local State = {
h = Config.player.h,
vx = 0,
vy = 0,
- jumps = 0
+ jumps = 0,
+ sprite_id = Config.player.sprite_id
},
ground = {
x = 0,
@@ -78,8 +84,11 @@ local State = {
w = Config.screen.width,
h = 8
},
- menu_items = {"Play", "Exit"},
+ menu_items = {},
selected_menu_item = 1,
+ dialog_menu_items = {},
+ selected_dialog_menu_item = 1,
+ active_entity = nil,
-- Screen data
screens = {
{ -- Screen 1
@@ -89,8 +98,11 @@ local State = {
{x = 160, y = 90, w = 40, h = 8}
},
npcs = {
- {x = 180, y = 82, name = "Trinity"},
- {x = 90, y = 102, name = "Oracle"}
+ {x = 180, y = 82, name = "Trinity", sprite_id = 2},
+ {x = 90, y = 102, name = "Oracle", sprite_id = 3}
+ },
+ items = {
+ {x = 100, y = 128, w=8, h=8, name = "Key", sprite_id = 4}
}
},
{ -- Screen 2
@@ -101,8 +113,11 @@ local State = {
{x = 170, y = 60, w = 50, h = 8}
},
npcs = {
- {x = 120, y = 72, name = "Morpheus"},
- {x = 40, y = 92, name = "Tank"}
+ {x = 120, y = 72, name = "Morpheus", sprite_id = 5},
+ {x = 40, y = 92, name = "Tank", sprite_id = 6}
+ },
+ items = {
+ {x = 180, y = 52, w=8, h=8, name = "Potion", sprite_id = 7}
}
},
{ -- Screen 3
@@ -114,13 +129,58 @@ local State = {
{x = 200, y = 50, w = 30, h = 8}
},
npcs = {
- {x = 210, y = 42, name = "Agent Smith"},
- {x = 160, y = 62, name = "Cypher"}
- }
+ {x = 210, y = 42, name = "Agent Smith", sprite_id = 8},
+ {x = 160, y = 62, name = "Cypher", sprite_id = 9}
+ },
+ items = {}
}
}
}
+--------------------------------------------------------------------------------
+-- Menu Actions
+--------------------------------------------------------------------------------
+function MenuActions.play()
+ -- Reset player state and screen for a new game
+ State.player.x = Config.player.start_x
+ State.player.y = Config.player.start_y
+ State.player.vx = 0
+ State.player.vy = 0
+ State.player.jumps = 0
+ State.current_screen = 1
+ State.game_state = GAME_STATE_GAME
+end
+
+function MenuActions.exit()
+ exit()
+end
+
+-- Initialize menu items after actions are defined
+State.menu_items = {
+ {label = "Play", action = MenuActions.play},
+ {label = "Exit", action = MenuActions.exit}
+}
+
+--------------------------------------------------------------------------------
+-- NPC Actions
+--------------------------------------------------------------------------------
+function NpcActions.talk_to() end
+function NpcActions.fight() end
+function NpcActions.goodbye()
+ State.game_state = GAME_STATE_GAME
+end
+
+--------------------------------------------------------------------------------
+-- Item Actions
+--------------------------------------------------------------------------------
+function ItemActions.use() end
+function ItemActions.look_at() end
+function ItemActions.take_away() end
+function ItemActions.goodbye()
+ State.game_state = GAME_STATE_GAME
+end
+
+
--------------------------------------------------------------------------------
-- Input Module
--------------------------------------------------------------------------------
@@ -128,7 +188,9 @@ function Input.up() return btnp(0) end
function Input.down() return btnp(1) end
function Input.left() return btn(2) end
function Input.right() return btn(3) end
+function Input.jump() return btnp(4) end
function Input.action() return btnp(4) end
+function Input.interact() return btnp(5) end -- B button
function Input.back() return btnp(5) end
--------------------------------------------------------------------------------
@@ -140,9 +202,17 @@ function UI.draw_top_bar(title)
end
function UI.draw_dialog()
- rect(40, 50, 160, 40, Config.colors.black)
- rectb(40, 50, 160, 40, Config.colors.dark_grey)
- print(State.dialog_text, 120 - #State.dialog_text * 2, 68, Config.colors.light_grey)
+ rect(40, 40, 160, 80, Config.colors.black)
+ rectb(40, 40, 160, 80, Config.colors.dark_grey)
+ print(State.dialog_text, 120 - #State.dialog_text * 2, 45, Config.colors.light_grey)
+
+ for i, item in ipairs(State.dialog_menu_items) do
+ local color = Config.colors.dark_grey
+ if i == State.selected_dialog_menu_item then
+ color = Config.colors.green
+ end
+ print(item.label, 50, 60 + (i-1)*10, color)
+ end
end
--------------------------------------------------------------------------------
@@ -172,7 +242,7 @@ function Menu.draw()
if i == State.selected_menu_item then
color = Config.colors.green
end
- print(item, 108, 70 + (i-1)*10, color)
+ print(item.label, 108, 70 + (i-1)*10, color)
end
end
@@ -189,18 +259,10 @@ function Menu.update()
end
end
- if Input.action() or Input.back() then
- if State.selected_menu_item == 1 then -- Play
- -- Reset player state and screen for a new game
- State.player.x = Config.player.start_x
- State.player.y = Config.player.start_y
- State.player.vx = 0
- State.player.vy = 0
- State.player.jumps = 0
- State.current_screen = 1
- State.game_state = GAME_STATE_GAME
- elseif State.selected_menu_item == 2 then -- Exit
- exit()
+ if Input.action() then
+ local selected_item = State.menu_items[State.selected_menu_item]
+ if selected_item and selected_item.action then
+ selected_item.action()
end
end
end
@@ -218,17 +280,22 @@ function Game.draw()
for _, p in ipairs(currentScreenData.platforms) do
rect(p.x, p.y, p.w, p.h, Config.colors.dark_grey)
end
+
+ -- Draw items
+ for _, item in ipairs(currentScreenData.items) do
+ spr(item.sprite_id, item.x, item.y, 0)
+ end
-- Draw NPCs
for _, npc in ipairs(currentScreenData.npcs) do
- rect(npc.x, npc.y, Config.player.w, Config.player.h, Config.colors.npc)
+ spr(npc.sprite_id, npc.x, npc.y, 0)
end
-- Draw ground
rect(State.ground.x, State.ground.y, State.ground.w, State.ground.h, Config.colors.dark_grey)
-- Draw player
- rect(State.player.x, State.player.y, State.player.w, State.player.h, Config.colors.green)
+ spr(State.player.sprite_id, State.player.x, State.player.y, 0)
end
function Game.update()
@@ -241,7 +308,7 @@ function Game.update()
State.player.vx = 0
end
- if Input.action() and State.player.jumps < Config.physics.max_jumps then
+ if Input.jump() and State.player.jumps < Config.physics.max_jumps then
State.player.vy = Config.physics.jump_power
State.player.jumps = State.player.jumps + 1
end
@@ -287,19 +354,68 @@ function Game.update()
State.player.jumps = 0
end
- -- NPC interaction
- if Input.action() then
+ -- Entity interaction
+ if Input.interact() then
+ local interaction_found = false
+ -- NPC interaction
for _, npc in ipairs(currentScreenData.npcs) do
if math.abs(State.player.x - npc.x) < 12 and math.abs(State.player.y - npc.y) < 12 then
+ State.active_entity = npc
State.dialog_text = npc.name
State.game_state = GAME_STATE_DIALOG
+ State.dialog_menu_items = {
+ {label = "Talk to", action = NpcActions.talk_to},
+ {label = "Fight", action = NpcActions.fight},
+ {label = "Goodbye", action = NpcActions.goodbye}
+ }
+ State.selected_dialog_menu_item = 1
+ interaction_found = true
+ break
+ end
+ end
+
+ if interaction_found then return end
+
+ -- Item interaction
+ for _, item in ipairs(currentScreenData.items) do
+ if math.abs(State.player.x - item.x) < 8 and math.abs(State.player.y - item.y) < 8 then
+ State.active_entity = item
+ State.dialog_text = item.name
+ State.game_state = GAME_STATE_DIALOG
+ State.dialog_menu_items = {
+ {label = "Use", action = ItemActions.use},
+ {label = "Look at", action = ItemActions.look_at},
+ {label = "Take away", action = ItemActions.take_away},
+ {label = "Goodbye", action = ItemActions.goodbye}
+ }
+ State.selected_dialog_menu_item = 1
+ break
end
end
end
end
function Game.update_dialog()
- if Input.action() or Input.back() then
+ if Input.up() then
+ State.selected_dialog_menu_item = State.selected_dialog_menu_item - 1
+ if State.selected_dialog_menu_item < 1 then
+ State.selected_dialog_menu_item = #State.dialog_menu_items
+ end
+ elseif Input.down() then
+ State.selected_dialog_menu_item = State.selected_dialog_menu_item + 1
+ if State.selected_dialog_menu_item > #State.dialog_menu_items then
+ State.selected_dialog_menu_item = 1
+ end
+ end
+
+ if Input.action() then
+ local selected_item = State.dialog_menu_items[State.selected_dialog_menu_item]
+ if selected_item and selected_item.action then
+ selected_item.action()
+ end
+ end
+
+ if Input.back() then
State.game_state = GAME_STATE_GAME
end
end
@@ -336,14 +452,15 @@ end
--
--- 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
--- 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
--- 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
--- 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
--- 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
--- 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
--- 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
--- 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
+-- 000:4444444444444444444444444444444444444444444444444444444444444444
+-- 001:1111111111111111111111111111111111111111111111111111111111111111
+-- 002:5555555555555555555555555555555555555555555555555555555555555555
+-- 003:6666666666666666666666666666666666666666666666666666666666666666
+-- 004:7777777777777777777777777777777777777777777777777777777777777777
+-- 005:8888888888888888888888888888888888888888888888888888888888888888
+-- 006:9999999999999999999999999999999999999999999999999999999999999999
+-- 007:aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+-- 008:bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
--
--
@@ -362,4 +479,5 @@ end
--
-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
---
\ No newline at end of file
+--
+