ldoc return fixes
This commit is contained in:
@@ -128,9 +128,10 @@ end
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--- @param beats.2 string Arrow direction ("left", "down", "up", or "right").
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--- @param beats.2 string Arrow direction ("left", "down", "up", or "right").
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--- @param bpm number Beats per minute.
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--- @param bpm number Beats per minute.
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--- @param[opt] fps number Frames per second (default: 60).
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--- @param[opt] fps number Frames per second (default: 60).
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--- @return result table The generated pattern, an array of arrow spawn entries.
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--- @return result table The generated pattern or nil. </br>
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--- @return result.frame number The frame number when the arrow should spawn.
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--- Fields: </br>
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--- @return result.dir string Arrow direction ("left", "down", "up", or "right").
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--- * frame (number) The frame number when the arrow should spawn.<br/>
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--- * dir (string) Arrow direction ("left", "down", "up", or "right").<br/>
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function beats_to_pattern(beats, bpm, fps)
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function beats_to_pattern(beats, bpm, fps)
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fps = fps or 60
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fps = fps or 60
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local pattern = {}
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local pattern = {}
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@@ -33,22 +33,24 @@ end
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--- Gets a decision by ID.
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--- Gets a decision by ID.
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--- @within Decision
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--- @within Decision
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--- @param id string The ID of the decision.
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--- @param id string The ID of the decision.
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--- @return result table The decision table or nil.
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--- @return table|nil result The decision table or nil. </br>
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--- @return result.id string Unique decision identifier.
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--- Fields: </br>
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--- @return result.label string Display text for the decision.
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--- * id (string) Unique decision identifier.<br/>
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--- @return result.condition function Returns true if decision is available.
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--- * label (string) Display text for the decision.<br/>
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--- @return result.handle function Called when the decision is selected.
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--- * condition (function) Returns true if decision is available.<br/>
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--- * handle (function) Called when the decision is selected.
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function Decision.get_by_id(id)
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function Decision.get_by_id(id)
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return _decisions[id]
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return _decisions[id]
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end
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end
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--- Gets all registered decisions.
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--- Gets all registered decisions.
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--- @within Decision
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--- @within Decision
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--- @return result table A table of all registered decisions, indexed by their IDs.
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--- @return result table A table of all registered decisions, indexed by their IDs. </br>
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--- @return result.id string Unique decision identifier.
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--- Fields: </br>
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--- @return result.label string Display text for the decision.
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--- * id (string) Unique decision identifier.<br/>
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--- @return result.condition function Returns true if decision is available.
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--- * label (string) Display text for the decision.<br/>
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--- @return result.handle function Called when the decision is selected.
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--- * condition (function) Returns true if decision is available.<br/>
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--- * handle (function) Called when the decision is selected.
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function Decision.get_all()
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function Decision.get_all()
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return _decisions
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return _decisions
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end
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end
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@@ -57,11 +59,12 @@ end
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--- @within Decision
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--- @within Decision
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--- @param screen_data table The data for the screen.
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--- @param screen_data table The data for the screen.
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--- @param screen_data.decisions table Array of decision ID strings.
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--- @param screen_data.decisions table Array of decision ID strings.
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--- @return result table An array of decision objects relevant to the screen.
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--- @return result table An array of decision objects relevant to the screen or nil. </br>
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--- @return result.id string Unique decision identifier.
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--- Fields: </br>
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--- @return result.label string Display text for the decision.
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--- * id (string) Unique decision identifier.<br/>
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--- @return result.condition function Returns true if decision is available.
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--- * label (string) Display text for the decision.<br/>
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--- @return result.handle function Called when the decision is selected.
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--- * condition (function) Returns true if decision is available.<br/>
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--- * handle (function) Called when the decision is selected.<br/>
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function Decision.get_for_screen(screen_data)
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function Decision.get_for_screen(screen_data)
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if not screen_data or not screen_data.decisions then
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if not screen_data or not screen_data.decisions then
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return {}
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return {}
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@@ -80,11 +83,12 @@ end
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--- Filters a list of decision objects based on their condition function.
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--- Filters a list of decision objects based on their condition function.
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--- @within Decision
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--- @within Decision
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--- @param decisions_list table A table of decision objects.
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--- @param decisions_list table A table of decision objects.
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--- @return result table An array of decisions for which condition() is true.
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--- @return result table An array of decisions for which condition() is true or nil. </br>
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--- @return result.id string Unique decision identifier.
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--- Fields: </br>
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--- @return result.label string Display text for the decision.
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--- * id (string) Unique decision identifier.<br/>
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--- @return result.condition function Returns true if decision is available.
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--- * label (string) Display text for the decision.<br/>
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--- @return result.handle function Called when the decision is selected.
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--- * condition (function) Returns true if decision is available.<br/>
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--- * handle (function) Called when the decision is selected.<br/>
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function Decision.filter_available(decisions_list)
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function Decision.filter_available(decisions_list)
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local available = {}
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local available = {}
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for _, decision in ipairs(decisions_list) do
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for _, decision in ipairs(decisions_list) do
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@@ -8,16 +8,17 @@ Context = {}
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--- Gets initial data for Context.
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--- Gets initial data for Context.
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--- @within Context
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--- @within Context
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--- @return result table Initial context data.
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--- @return result table Initial context data. </br>
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--- @return result.current_menu_item number Index of the currently selected menu item.
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--- Fields: </br>
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--- @return result.splash_timer number Remaining frames for the splash screen timer.
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--- * current_menu_item (number) Index of the currently selected menu item.<br/>
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--- @return result.popup table Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.
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--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
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--- @return result.game_in_progress boolean Whether a game is currently active.
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--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
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--- @return result.minigame_ddr table DDR minigame state (see Minigame.get_default_ddr).
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--- * game_in_progress (boolean) Whether a game is currently active.<br/>
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--- @return result.minigame_button_mash table Button mash minigame state (see Minigame.get_default_button_mash).
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--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
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--- @return result.minigame_rhythm table Rhythm minigame state (see Minigame.get_default_rhythm).
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--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
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--- @return result.meters table Meter values (see Meter.get_initial).
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--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
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--- @return result.game table Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.
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--- * meters (table) Meter values (see Meter.get_initial).<br/>
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--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.
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function Context.initial_data()
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function Context.initial_data()
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return {
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return {
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current_menu_item = 1,
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current_menu_item = 1,
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@@ -33,14 +33,15 @@ end
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--- Gets initial meter values.
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--- Gets initial meter values.
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--- @within Meter
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--- @within Meter
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--- @return result table A table of initial meter values.
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--- @return result table Initial meter values. </br>
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--- @return result.ism number Initial ISM meter value.
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--- Fields: </br>
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--- @return result.wpm number Initial WPM meter value.
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--- * ism (number) Initial ISM meter value.<br/>
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--- @return result.bm number Initial BM meter value.
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--- * wpm (number) Initial WPM meter value.<br/>
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--- @return result.combo number Current combo count.
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--- * bm (number) Initial BM meter value.<br/>
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--- @return result.combo_timer number Frames since last combo action.
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--- * combo (number) Current combo count.<br/>
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--- @return result.hidden boolean Whether meters are hidden.
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--- * combo_timer (number) Frames since last combo action.<br/>
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--- @return result.timer_progress number Clock timer revolution progress (0 to 1).
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--- * hidden (boolean) Whether meters are hidden.<br/>
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--- * timer_progress (number) Clock timer revolution progress (0 to 1).
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function Meter.get_initial()
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function Meter.get_initial()
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return {
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return {
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ism = METER_DEFAULT,
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ism = METER_DEFAULT,
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@@ -16,32 +16,33 @@ end
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--- Gets default DDR minigame configuration.
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--- Gets default DDR minigame configuration.
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--- @within Minigame
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--- @within Minigame
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--- @return result table The default DDR minigame configuration.
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--- @return result table The default DDR minigame configuration. </br>
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--- @return result.bar_fill number Current fill level of the progress bar.
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--- Fields: </br>
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--- @return result.max_fill number Maximum fill value to win.
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--- * bar_fill (number) Current fill level of the progress bar.<br/>
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--- @return result.fill_per_hit number Fill gained per successful hit.
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--- * max_fill (number) Maximum fill value to win.<br/>
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--- @return result.miss_penalty number Fill lost per miss.
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--- * fill_per_hit (number) Fill gained per successful hit.<br/>
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--- @return result.bar_x number Progress bar X position.
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--- * miss_penalty (number) Fill lost per miss.<br/>
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--- @return result.bar_y number Progress bar Y position.
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--- * bar_x (number) Progress bar X position.<br/>
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--- @return result.bar_width number Progress bar width.
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--- * bar_y (number) Progress bar Y position.<br/>
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--- @return result.bar_height number Progress bar height.
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--- * bar_width (number) Progress bar width.<br/>
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--- @return result.arrow_size number Size of arrow sprites.
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--- * bar_height (number) Progress bar height.<br/>
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--- @return result.arrow_spawn_timer number Timer for arrow spawning.
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--- * arrow_size (number) Size of arrow sprites.<br/>
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--- @return result.arrow_spawn_interval number Frames between arrow spawns.
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--- * arrow_spawn_timer (number) Timer for arrow spawning.<br/>
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--- @return result.arrow_fall_speed number Speed of falling arrows.
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--- * arrow_spawn_interval (number) Frames between arrow spawns.<br/>
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--- @return result.arrows table Array of active arrow objects.
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--- * arrow_fall_speed (number) Speed of falling arrows.<br/>
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--- @return result.target_y number Y position of the target line.
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--- * arrows (table) Array of active arrow objects.<br/>
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--- @return result.target_arrows table Array of target arrow positions. Each entry has: `dir` (string) arrow direction, `x` (number) X position.
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--- * target_y (number) Y position of the target line.<br/>
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--- @return result.hit_threshold number Pixel distance for a valid hit.
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--- * target_arrows (table) Array of target arrow positions. Each entry has: `dir` (string) arrow direction, `x` (number) X position.<br/>
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--- @return result.button_pressed_timers table Per-button press animation timers.
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--- * hit_threshold (number) Pixel distance for a valid hit.<br/>
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--- @return result.button_press_duration number Duration of button press animation.
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--- * button_pressed_timers (table) Per-button press animation timers.<br/>
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--- @return result.input_cooldowns table Per-direction cooldown timers (left, down, up, right).
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--- * button_press_duration (number) Duration of button press animation.<br/>
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--- @return result.input_cooldown_duration number Frames of input cooldown.
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--- * input_cooldowns (table) Per-direction cooldown timers (left, down, up, right).<br/>
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--- @return result.frame_counter number Global frame counter.
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--- * input_cooldown_duration (number) Frames of input cooldown.<br/>
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--- @return result.current_song table Currently playing song data.
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--- * frame_counter (number) Global frame counter.<br/>
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--- @return result.pattern_index number Current index in song pattern.
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--- * current_song (table) Currently playing song data.<br/>
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--- @return result.use_pattern boolean Whether to use song pattern for spawning.
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--- * pattern_index (number) Current index in song pattern.<br/>
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--- @return result.return_window string Window ID to return to after minigame.
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--- * use_pattern (boolean) Whether to use song pattern for spawning.<br/>
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--- * return_window (string) Window ID to return to after minigame.
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function Minigame.get_default_ddr()
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function Minigame.get_default_ddr()
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local arrow_size = 12
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local arrow_size = 12
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local arrow_spacing = 30
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local arrow_spacing = 30
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@@ -83,22 +84,23 @@ end
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--- Gets default button mash minigame configuration.
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--- Gets default button mash minigame configuration.
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--- @within Minigame
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--- @within Minigame
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--- @return result table The default button mash minigame configuration.
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--- @return result table The default button mash minigame configuration. </br>
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--- @return result.bar_fill number Current fill level of the progress bar.
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--- Fields: </br>
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--- @return result.max_fill number Maximum fill value to win.
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--- * bar_fill (number) Current fill level of the progress bar.<br/>
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--- @return result.fill_per_press number Fill gained per button press.
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--- * max_fill (number) Maximum fill value to win.<br/>
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--- @return result.base_degradation number Base rate of bar degradation per frame.
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--- * fill_per_press (number) Fill gained per button press.<br/>
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--- @return result.degradation_multiplier number Multiplier for degradation scaling.
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--- * base_degradation (number) Base rate of bar degradation per frame.<br/>
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--- @return result.button_pressed_timer number Button press animation timer.
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--- * degradation_multiplier (number) Multiplier for degradation scaling.<br/>
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--- @return result.button_press_duration number Duration of button press animation.
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--- * button_pressed_timer (number) Button press animation timer.<br/>
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--- @return result.return_window string Window ID to return to after minigame.
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--- * button_press_duration (number) Duration of button press animation.<br/>
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--- @return result.bar_x number Progress bar X position.
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--- * return_window (string) Window ID to return to after minigame.<br/>
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--- @return result.bar_y number Progress bar Y position.
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--- * bar_x (number) Progress bar X position.<br/>
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--- @return result.bar_width number Progress bar width.
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--- * bar_y (number) Progress bar Y position.<br/>
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--- @return result.bar_height number Progress bar height.
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--- * bar_width (number) Progress bar width.<br/>
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--- @return result.button_x number Button indicator X position.
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--- * bar_height (number) Progress bar height.<br/>
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--- @return result.button_y number Button indicator Y position.
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--- * button_x (number) Button indicator X position.<br/>
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--- @return result.button_size number Button indicator size.
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--- * button_y (number) Button indicator Y position.<br/>
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--- * button_size (number) Button indicator size.<br/>
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function Minigame.get_default_button_mash()
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function Minigame.get_default_button_mash()
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return {
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return {
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bar_fill = 0,
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bar_fill = 0,
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@@ -124,29 +126,30 @@ end
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--- Gets default rhythm minigame configuration.
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--- Gets default rhythm minigame configuration.
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--- @within Minigame
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--- @within Minigame
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--- @return result table The default rhythm minigame configuration.
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--- @return result table The default rhythm minigame configuration. </br>
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--- @return result.line_position number Current position of the moving line (0-1).
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--- Fields: </br>
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--- @return result.line_speed number Speed of the moving line per frame.
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--- * line_position (number) Current position of the moving line (0-1).<br/>
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--- @return result.line_direction number Direction of line movement (1 or -1).
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--- * line_speed (number) Speed of the moving line per frame.<br/>
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--- @return result.target_center number Center of the target zone (0-1).
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--- * line_direction (number) Direction of line movement (1 or -1).<br/>
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--- @return result.target_width number Current width of the target zone.
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--- * target_center (number) Center of the target zone (0-1).<br/>
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--- @return result.initial_target_width number Starting width of the target zone.
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--- * target_width (number) Current width of the target zone.<br/>
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--- @return result.min_target_width number Minimum width the target zone can shrink to.
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--- * initial_target_width (number) Starting width of the target zone.<br/>
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--- @return result.target_shrink_rate number Multiplier applied to target width after each hit.
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--- * min_target_width (number) Minimum width the target zone can shrink to.<br/>
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--- @return result.score number Current score.
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--- * target_shrink_rate (number) Multiplier applied to target width after each hit.<br/>
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--- @return result.max_score number Score needed to win.
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--- * score (number) Current score.<br/>
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--- @return result.button_pressed_timer number Button press animation timer.
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--- * max_score (number) Score needed to win.<br/>
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--- @return result.button_press_duration number Duration of button press animation.
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--- * button_pressed_timer (number) Button press animation timer.<br/>
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--- @return result.return_window string Window ID to return to after minigame.
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--- * button_press_duration (number) Duration of button press animation.<br/>
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--- @return result.bar_x number Progress bar X position.
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--- * return_window (string) Window ID to return to after minigame.<br/>
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--- @return result.bar_y number Progress bar Y position.
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--- * bar_x (number) Progress bar X position.<br/>
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--- @return result.bar_width number Progress bar width.
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--- * bar_y (number) Progress bar Y position.<br/>
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--- @return result.bar_height number Progress bar height.
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--- * bar_width (number) Progress bar width.<br/>
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--- @return result.button_x number Button indicator X position.
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--- * bar_height (number) Progress bar height.<br/>
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--- @return result.button_y number Button indicator Y position.
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--- * button_x (number) Button indicator X position.<br/>
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--- @return result.button_size number Button indicator size.
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--- * button_y (number) Button indicator Y position.<br/>
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--- @return result.press_cooldown number Current cooldown timer.
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--- * button_size (number) Button indicator size.<br/>
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--- @return result.press_cooldown_duration number Frames of press cooldown.
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--- * press_cooldown (number) Current cooldown timer.<br/>
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--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
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function Minigame.get_default_rhythm()
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function Minigame.get_default_rhythm()
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return {
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return {
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line_position = 0,
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line_position = 0,
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@@ -6,14 +6,15 @@ local _maps = {}
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--- Gets all registered maps as an array.
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--- Gets all registered maps as an array.
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--- @within Map
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--- @within Map
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--- @return result table An array of registered map data.
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--- @return result table An array of registered map data. </br>
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--- @return result.id string Unique map identifier.
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--- Fields: </br>
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--- @return result.from_x number Source tile X coordinate in the map sheet.
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--- * id (string) Unique map identifier.<br/>
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--- @return result.from_y number Source tile Y coordinate in the map sheet.
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--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
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--- @return result.width number Width in tiles.
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--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
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--- @return result.height number Height in tiles.
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--- * width (number) Width in tiles.<br/>
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--- @return result.to_x number Destination X coordinate on screen.
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--- * height (number) Height in tiles.<br/>
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--- @return result.to_y number Destination Y coordinate on screen.
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--- * to_x (number) Destination X coordinate on screen.<br/>
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--- * to_y (number) Destination Y coordinate on screen.<br/>
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function Map.get_maps_array()
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function Map.get_maps_array()
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local maps_array = {}
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local maps_array = {}
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for _, map_data in pairs(_maps) do
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for _, map_data in pairs(_maps) do
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@@ -25,13 +26,13 @@ end
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--- Registers a map definition.
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--- Registers a map definition.
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--- @within Map
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--- @within Map
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--- @param map_data table The map data table.
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--- @param map_data table The map data table.
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--- @param map_data.id string Unique map identifier.
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--- @param map_data.id string Unique map identifier.<br/>
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--- @param map_data.from_x number Source tile X coordinate in the map sheet.
|
--- @param map_data.from_x number Source tile X coordinate in the map sheet.<br/>
|
||||||
--- @param map_data.from_y number Source tile Y coordinate in the map sheet.
|
--- @param map_data.from_y number Source tile Y coordinate in the map sheet.<br/>
|
||||||
--- @param map_data.width number Width in tiles.
|
--- @param map_data.width number Width in tiles.<br/>
|
||||||
--- @param map_data.height number Height in tiles.
|
--- @param map_data.height number Height in tiles.<br/>
|
||||||
--- @param map_data.to_x number Destination X coordinate on screen.
|
--- @param map_data.to_x number Destination X coordinate on screen.<br/>
|
||||||
--- @param map_data.to_y number Destination Y coordinate on screen.
|
--- @param map_data.to_y number Destination Y coordinate on screen.<br/>
|
||||||
function Map.register(map_data)
|
function Map.register(map_data)
|
||||||
if _maps[map_data.id] then
|
if _maps[map_data.id] then
|
||||||
trace("Warning: Overwriting map with id: " .. map_data.id)
|
trace("Warning: Overwriting map with id: " .. map_data.id)
|
||||||
@@ -42,14 +43,15 @@ end
|
|||||||
--- Gets a map by ID.
|
--- Gets a map by ID.
|
||||||
--- @within Map
|
--- @within Map
|
||||||
--- @param map_id string The ID of the map.
|
--- @param map_id string The ID of the map.
|
||||||
--- @return result table The map data table or nil.
|
--- @return result table The map data table or nil. </br>
|
||||||
--- @return result.id string Unique map identifier.
|
--- Fields: </br>
|
||||||
--- @return result.from_x number Source tile X coordinate in the map sheet.
|
--- * id (string) Unique map identifier.<br/>
|
||||||
--- @return result.from_y number Source tile Y coordinate in the map sheet.
|
--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
|
||||||
--- @return result.width number Width in tiles.
|
--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
|
||||||
--- @return result.height number Height in tiles.
|
--- * width (number) Width in tiles.<br/>
|
||||||
--- @return result.to_x number Destination X coordinate on screen.
|
--- * height (number) Height in tiles.<br/>
|
||||||
--- @return result.to_y number Destination Y coordinate on screen.
|
--- * to_x (number) Destination X coordinate on screen.<br/>
|
||||||
|
--- * to_y (number) Destination Y coordinate on screen.<br/>
|
||||||
function Map.get_by_id(map_id)
|
function Map.get_by_id(map_id)
|
||||||
return _maps[map_id]
|
return _maps[map_id]
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -30,28 +30,30 @@ end
|
|||||||
--- Gets a screen by ID.
|
--- Gets a screen by ID.
|
||||||
--- @within Screen
|
--- @within Screen
|
||||||
--- @param screen_id string The ID of the screen.
|
--- @param screen_id string The ID of the screen.
|
||||||
--- @return result table The screen table or nil.
|
--- @return table|nil screen The screen table or nil. </br>
|
||||||
--- @return result.id string Unique screen identifier.
|
--- Fields: </br>
|
||||||
--- @return result.name string Display name of the screen.
|
--- * id (string) Unique screen identifier.<br/>
|
||||||
--- @return result.decisions table Array of decision ID strings available on this screen.
|
--- * name (string) Display name.<br/>
|
||||||
--- @return result.background string Map ID used as background.
|
--- * decisions (table) Array of decision ID strings.<br/>
|
||||||
--- @return result.situations table Array of situation ID strings.
|
--- * background (string) Map ID used as background.<br/>
|
||||||
--- @return result.init function Called when the screen is entered.
|
--- * situations (table) Array of situation ID strings.<br/>
|
||||||
--- @return result.update function Called each frame while screen is active.
|
--- * init (function) Called when the screen is entered.<br/>
|
||||||
|
--- * update (function) Called each frame while screen is active.
|
||||||
function Screen.get_by_id(screen_id)
|
function Screen.get_by_id(screen_id)
|
||||||
return _screens[screen_id]
|
return _screens[screen_id]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets all registered screens.
|
--- Gets all registered screens.
|
||||||
--- @within Screen
|
--- @within Screen
|
||||||
--- @return result table A table containing all registered screen data, indexed by their IDs.
|
--- @return result table A table containing all registered screen data, indexed by their IDs or nil. </br>
|
||||||
--- @return result.id string Unique screen identifier.
|
--- Fields: </br>
|
||||||
--- @return result.name string Display name of the screen.
|
--- * id (string) Unique screen identifier.<br/>
|
||||||
--- @return result.decisions table Array of decision ID strings available on this screen.
|
--- * name (string) Display name of the screen.<br/>
|
||||||
--- @return result.background string Map ID used as background.
|
--- * decisions (table) Array of decision ID strings available on this screen.<br/>
|
||||||
--- @return result.situations table Array of situation ID strings.
|
--- * background (string) Map ID used as background.<br/>
|
||||||
--- @return result.init function Called when the screen is entered.
|
--- * situations (table) Array of situation ID strings.<br/>
|
||||||
--- @return result.update function Called each frame while screen is active.
|
--- * init (function) Called when the screen is entered.<br/>
|
||||||
|
--- * update (function) Called each frame while screen is active.<br/>
|
||||||
function Screen.get_all()
|
function Screen.get_all()
|
||||||
return _screens
|
return _screens
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,10 +4,10 @@ local _situations = {}
|
|||||||
--- Registers a situation definition.
|
--- Registers a situation definition.
|
||||||
--- @within Situation
|
--- @within Situation
|
||||||
--- @param situation table The situation data table.
|
--- @param situation table The situation data table.
|
||||||
--- @param situation.id string Unique situation identifier.
|
--- @param situation.id string Unique situation identifier.<br/>
|
||||||
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.
|
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.<br/>
|
||||||
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.
|
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.<br/>
|
||||||
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.
|
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.<br/>
|
||||||
function Situation.register(situation)
|
function Situation.register(situation)
|
||||||
if not situation or not situation.id then
|
if not situation or not situation.id then
|
||||||
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
||||||
@@ -28,11 +28,12 @@ end
|
|||||||
--- Gets a situation by ID.
|
--- Gets a situation by ID.
|
||||||
--- @within Situation
|
--- @within Situation
|
||||||
--- @param id string The situation ID.
|
--- @param id string The situation ID.
|
||||||
--- @return result table The situation table or nil.
|
--- @return result table The situation table or nil. </br>
|
||||||
--- @return result.id string Unique situation identifier.
|
--- Fields: </br>
|
||||||
--- @return result.screen_id string ID of the screen this situation belongs to.
|
--- * id (string) Unique situation identifier.<br/>
|
||||||
--- @return result.handle function Called when the situation is applied.
|
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||||
--- @return result.update function Called each frame while situation is active.
|
--- * handle (function) Called when the situation is applied.<br/>
|
||||||
|
--- * update (function) Called each frame while situation is active.<br/>
|
||||||
function Situation.get_by_id(id)
|
function Situation.get_by_id(id)
|
||||||
return _situations[id]
|
return _situations[id]
|
||||||
end
|
end
|
||||||
@@ -40,11 +41,12 @@ end
|
|||||||
--- Gets all registered situations, optionally filtered by screen ID.
|
--- Gets all registered situations, optionally filtered by screen ID.
|
||||||
--- @within Situation
|
--- @within Situation
|
||||||
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
||||||
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id.
|
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id. </br>
|
||||||
--- @return result.id string Unique situation identifier.
|
--- Fields: </br>
|
||||||
--- @return result.screen_id string ID of the screen this situation belongs to.
|
--- * id (string) Unique situation identifier.<br/>
|
||||||
--- @return result.handle function Called when the situation is applied.
|
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||||
--- @return result.update function Called each frame while situation is active.
|
--- * handle (function) Called when the situation is applied.<br/>
|
||||||
|
--- * update (function) Called each frame while situation is active.<br/>
|
||||||
function Situation.get_all(screen_id)
|
function Situation.get_all(screen_id)
|
||||||
if screen_id then
|
if screen_id then
|
||||||
local filtered_situations = {}
|
local filtered_situations = {}
|
||||||
|
|||||||
@@ -5,14 +5,14 @@ local _active_sprites = {}
|
|||||||
--- Registers a sprite definition.
|
--- Registers a sprite definition.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param sprite_data table A table containing the sprite definition.
|
--- @param sprite_data table A table containing the sprite definition.
|
||||||
--- @param sprite_data.id string Unique sprite identifier.
|
--- @param sprite_data.id string Unique sprite identifier.<br/>
|
||||||
--- @param[opt] sprite_data.s number Sprite index for single-sprite mode.
|
--- @param[opt] sprite_data.s number Sprite index for single-sprite mode.<br/>
|
||||||
--- @param[opt] sprite_data.colorkey number Default color index for transparency.
|
--- @param[opt] sprite_data.colorkey number Default color index for transparency.<br/>
|
||||||
--- @param[opt] sprite_data.scale number Default scaling factor.
|
--- @param[opt] sprite_data.scale number Default scaling factor.<br/>
|
||||||
--- @param[opt] sprite_data.flip_x number Set to 1 to flip horizontally by default.
|
--- @param[opt] sprite_data.flip_x number Set to 1 to flip horizontally by default.<br/>
|
||||||
--- @param[opt] sprite_data.flip_y number Set to 1 to flip vertically by default.
|
--- @param[opt] sprite_data.flip_y number Set to 1 to flip vertically by default.<br/>
|
||||||
--- @param[opt] sprite_data.rot number Default rotation in degrees.
|
--- @param[opt] sprite_data.rot number Default rotation in degrees.<br/>
|
||||||
--- @param[opt] sprite_data.sprites table Array of sub-sprite tables for composite sprites. Each entry has: `s` (number) sprite index, `x_offset` (number) horizontal offset, `y_offset` (number) vertical offset, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` overrides.
|
--- @param[opt] sprite_data.sprites table Array of sub-sprite tables for composite sprites. Each entry has: `s` (number) sprite index, `x_offset` (number) horizontal offset, `y_offset` (number) vertical offset, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` overrides.<br/>
|
||||||
function Sprite.register(sprite_data)
|
function Sprite.register(sprite_data)
|
||||||
if not sprite_data or not sprite_data.id then
|
if not sprite_data or not sprite_data.id then
|
||||||
trace("Error: Invalid sprite object registered (missing id)!")
|
trace("Error: Invalid sprite object registered (missing id)!")
|
||||||
@@ -26,14 +26,14 @@ end
|
|||||||
|
|
||||||
--- Schedules a sprite for drawing.
|
--- Schedules a sprite for drawing.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param id string The unique identifier of the sprite.
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
--- @param x number The x-coordinate.
|
--- @param x number The x-coordinate.<br/>
|
||||||
--- @param y number The y-coordinate.
|
--- @param y number The y-coordinate.<br/>
|
||||||
--- @param[opt] colorkey number The color index for transparency.
|
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||||
--- @param[opt] scale number The scaling factor.
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
--- @param[opt] flip_x number Set to 1 to flip horizontally.
|
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||||
--- @param[opt] flip_y number Set to 1 to flip vertically.
|
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||||
--- @param[opt] rot number The rotation in degrees.
|
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||||
function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
if not _sprites[id] then
|
if not _sprites[id] then
|
||||||
trace("Error: Attempted to show non-registered sprite with id: " .. id)
|
trace("Error: Attempted to show non-registered sprite with id: " .. id)
|
||||||
@@ -54,7 +54,7 @@ end
|
|||||||
|
|
||||||
--- Hides a displayed sprite.
|
--- Hides a displayed sprite.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param id string The unique identifier of the sprite.
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
function Sprite.hide(id)
|
function Sprite.hide(id)
|
||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ local initialized_game = false
|
|||||||
|
|
||||||
--- Initializes game state.
|
--- Initializes game state.
|
||||||
--- @within Main
|
--- @within Main
|
||||||
|
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||||
local function init_game()
|
local function init_game()
|
||||||
if initialized_game then return end
|
if initialized_game then return end
|
||||||
Context.reset()
|
Context.reset()
|
||||||
|
|||||||
@@ -1,13 +1,11 @@
|
|||||||
--- @section Print
|
|
||||||
|
|
||||||
--- Prints text with shadow.
|
--- Prints text with shadow.
|
||||||
--- @within Print
|
--- @within Print
|
||||||
--- @param text string The text to print.
|
--- @param text string The text to print.<br/>
|
||||||
--- @param x number The x-coordinate.
|
--- @param x number The x-coordinate.<br/>
|
||||||
--- @param y number The y-coordinate.
|
--- @param y number The y-coordinate.<br/>
|
||||||
--- @param color number The color of the text.
|
--- @param color number The color of the text.<br/>
|
||||||
--- @param[opt] fixed boolean If true, uses fixed-width font.
|
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||||
--- @param[opt] scale number The scaling factor.
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
function Print.text(text, x, y, color, fixed, scale)
|
function Print.text(text, x, y, color, fixed, scale)
|
||||||
local shadow_color = Config.colors.black
|
local shadow_color = Config.colors.black
|
||||||
if color == shadow_color then shadow_color = Config.colors.light_grey end
|
if color == shadow_color then shadow_color = Config.colors.light_grey end
|
||||||
@@ -18,12 +16,12 @@ end
|
|||||||
|
|
||||||
--- Prints centered text with shadow.
|
--- Prints centered text with shadow.
|
||||||
--- @within Print
|
--- @within Print
|
||||||
--- @param text string The text to print.
|
--- @param text string The text to print.<br/>
|
||||||
--- @param x number The x-coordinate for centering.
|
--- @param x number The x-coordinate for centering.<br/>
|
||||||
--- @param y number The y-coordinate.
|
--- @param y number The y-coordinate.<br/>
|
||||||
--- @param color number The color of the text.
|
--- @param color number The color of the text.<br/>
|
||||||
--- @param[opt] fixed boolean If true, uses fixed-width font.
|
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||||
--- @param[opt] scale number The scaling factor.
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
function Print.text_center(text, x, y, color, fixed, scale)
|
function Print.text_center(text, x, y, color, fixed, scale)
|
||||||
scale = scale or 1
|
scale = scale or 1
|
||||||
local text_width = print(text, 0, -6, 0, fixed, scale)
|
local text_width = print(text, 0, -6, 0, fixed, scale)
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
--- Draws the top bar.
|
--- Draws the top bar.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param title string The title text to display.
|
--- @param title string The title text to display.<br/>
|
||||||
function UI.draw_top_bar(title)
|
function UI.draw_top_bar(title)
|
||||||
rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey)
|
rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey)
|
||||||
Print.text(title, 3, 2, Config.colors.light_blue)
|
Print.text(title, 3, 2, Config.colors.light_blue)
|
||||||
@@ -16,10 +16,10 @@ end
|
|||||||
|
|
||||||
--- Draws a menu.
|
--- Draws a menu.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param items table A table of menu items.
|
--- @param items table A table of menu items.<br/>
|
||||||
--- @param selected_item number The index of the currently selected item.
|
--- @param selected_item number The index of the currently selected item.<br/>
|
||||||
--- @param x number The x-coordinate for the menu.
|
--- @param x number The x-coordinate for the menu.<br/>
|
||||||
--- @param y number The y-coordinate for the menu.
|
--- @param y number The y-coordinate for the menu.<br/>
|
||||||
function UI.draw_menu(items, selected_item, x, y)
|
function UI.draw_menu(items, selected_item, x, y)
|
||||||
for i, item in ipairs(items) do
|
for i, item in ipairs(items) do
|
||||||
local current_y = y + (i-1)*10
|
local current_y = y + (i-1)*10
|
||||||
@@ -32,9 +32,9 @@ end
|
|||||||
|
|
||||||
--- Updates menu selection.
|
--- Updates menu selection.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param items table A table of menu items.
|
--- @param items table A table of menu items.<br/>
|
||||||
--- @param selected_item number The current index of the selected item.
|
--- @param selected_item number The current index of the selected item.<br/>
|
||||||
--- @return number The updated index of the selected item.
|
--- @return number selected_item The updated index of the selected item.
|
||||||
function UI.update_menu(items, selected_item)
|
function UI.update_menu(items, selected_item)
|
||||||
if Input.up() then
|
if Input.up() then
|
||||||
Audio.sfx_beep()
|
Audio.sfx_beep()
|
||||||
@@ -54,9 +54,9 @@ end
|
|||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param text string The text to wrap.
|
--- @param text string The text to wrap.<br/>
|
||||||
--- @param max_chars_per_line number The maximum characters per line.
|
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
||||||
--- @return table A table of wrapped lines.
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
local lines = {}
|
local lines = {}
|
||||||
@@ -88,22 +88,23 @@ end
|
|||||||
|
|
||||||
--- Creates a numeric stepper.
|
--- Creates a numeric stepper.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param label string The label for the stepper.
|
--- @param label string The label for the stepper.<br/>
|
||||||
--- @param value_getter function Function to get the current value.
|
--- @param value_getter function Function to get the current value.<br/>
|
||||||
--- @param value_setter function Function to set the current value.
|
--- @param value_setter function Function to set the current value.<br/>
|
||||||
--- @param min number The minimum value.
|
--- @param min number The minimum value.<br/>
|
||||||
--- @param max number The maximum value.
|
--- @param max number The maximum value.<br/>
|
||||||
--- @param step number The step increment.
|
--- @param step number The step increment.<br/>
|
||||||
--- @param[opt] format string The format string for displaying the value.
|
--- @param[opt] format string The format string for displaying the value.<br/>
|
||||||
--- @return result table A numeric stepper control definition.
|
--- @return result table A numeric stepper control definition or nil. </br>
|
||||||
--- @return result.label string The label for the stepper.
|
--- Fields: </br>
|
||||||
--- @return result.get function Function to get the current value.
|
--- * label (string) The label for the stepper.<br/>
|
||||||
--- @return result.set function Function to set the current value.
|
--- * get (function) Function to get the current value.<br/>
|
||||||
--- @return result.min number The minimum value.
|
--- * set (function) Function to set the current value.<br/>
|
||||||
--- @return result.max number The maximum value.
|
--- * min (number) The minimum value.<br/>
|
||||||
--- @return result.step number The step increment.
|
--- * max (number) The maximum value.<br/>
|
||||||
--- @return result.format string The format string for displaying the value.
|
--- * step (number) The step increment.<br/>
|
||||||
--- @return result.type string Control type identifier ("numeric_stepper").
|
--- * format (string) The format string for displaying the value.<br/>
|
||||||
|
--- * type (string) Control type identifier ("numeric_stepper").<br/>
|
||||||
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
||||||
return {
|
return {
|
||||||
label = label,
|
label = label,
|
||||||
@@ -119,12 +120,13 @@ end
|
|||||||
|
|
||||||
--- Creates an action item.
|
--- Creates an action item.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param label string The label for the action item.
|
--- @param label string The label for the action item.<br/>
|
||||||
--- @param action function The function to execute when the item is selected.
|
--- @param action function The function to execute when the item is selected.<br/>
|
||||||
--- @return result table An action item control definition.
|
--- @return result table An action item control definition or nil. </br>
|
||||||
--- @return result.label string The label for the action item.
|
--- Fields: </br>
|
||||||
--- @return result.action function The function to execute when the item is selected.
|
--- * label (string) The label for the action item.<br/>
|
||||||
--- @return result.type string Control type identifier ("action_item").
|
--- * action (function) The function to execute when the item is selected.<br/>
|
||||||
|
--- * type (string) Control type identifier ("action_item").<br/>
|
||||||
function UI.create_action_item(label, action)
|
function UI.create_action_item(label, action)
|
||||||
return {
|
return {
|
||||||
label = label,
|
label = label,
|
||||||
@@ -135,8 +137,8 @@ end
|
|||||||
|
|
||||||
--- Draws decision selector.
|
--- Draws decision selector.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param decisions table A table of decision items.
|
--- @param decisions table A table of decision items.<br/>
|
||||||
--- @param selected_decision_index number The index of the selected decision.
|
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||||
function UI.draw_decision_selector(decisions, selected_decision_index)
|
function UI.draw_decision_selector(decisions, selected_decision_index)
|
||||||
local bar_height = 16
|
local bar_height = 16
|
||||||
local bar_y = Config.screen.height - bar_height
|
local bar_y = Config.screen.height - bar_height
|
||||||
@@ -244,9 +246,9 @@ end
|
|||||||
|
|
||||||
--- Updates decision selector.
|
--- Updates decision selector.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param decisions table A table of decision items.
|
--- @param decisions table A table of decision items.<br/>
|
||||||
--- @param selected_decision_index number The current index of the selected decision.
|
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||||
--- @return number The updated index of the selected decision.
|
--- @return number selected_decision_index The updated index of the selected decision.
|
||||||
function UI.update_decision_selector(decisions, selected_decision_index)
|
function UI.update_decision_selector(decisions, selected_decision_index)
|
||||||
if Input.left() then
|
if Input.left() then
|
||||||
Audio.sfx_beep()
|
Audio.sfx_beep()
|
||||||
|
|||||||
@@ -5,14 +5,14 @@
|
|||||||
--- @within Util
|
--- @within Util
|
||||||
--- @param array table The array to index.
|
--- @param array table The array to index.
|
||||||
--- @param index number The desired index (can be out of bounds).
|
--- @param index number The desired index (can be out of bounds).
|
||||||
--- @return number The wrapped index within the array's bounds.
|
--- @return number index The wrapped index within the array's bounds.
|
||||||
function Util.safeindex(array, index)
|
function Util.safeindex(array, index)
|
||||||
return ((index - 1 + #array) % #array) + 1
|
return ((index - 1 + #array) % #array) + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Navigates to a screen by its ID.
|
--- Navigates to a screen by its ID.
|
||||||
--- @within Util
|
--- @within Util
|
||||||
--- @param screen_id string The ID of the screen to go to.
|
--- @param screen_id string The ID of the screen to go to.<br/>
|
||||||
function Util.go_to_screen_by_id(screen_id)
|
function Util.go_to_screen_by_id(screen_id)
|
||||||
local screen = Screen.get_by_id(screen_id)
|
local screen = Screen.get_by_id(screen_id)
|
||||||
if screen then
|
if screen then
|
||||||
@@ -26,7 +26,8 @@ end
|
|||||||
--- Checks if a table contains a specific value.
|
--- Checks if a table contains a specific value.
|
||||||
--- @within Util
|
--- @within Util
|
||||||
--- @param t table The table to check.
|
--- @param t table The table to check.
|
||||||
--- @param value any The value to look for.
|
--- @param value any The value to look for.<br/>
|
||||||
|
--- @return boolean true if the value is found, false otherwise.
|
||||||
function Util.contains(t, value)
|
function Util.contains(t, value)
|
||||||
for i = 1, #t do
|
for i = 1, #t do
|
||||||
if t[i] == value then
|
if t[i] == value then
|
||||||
|
|||||||
@@ -9,11 +9,12 @@ AudioTestWindow = {
|
|||||||
|
|
||||||
--- Generates menu items for audio test.
|
--- Generates menu items for audio test.
|
||||||
--- @within AudioTestWindow
|
--- @within AudioTestWindow
|
||||||
--- @param list_func table List of audio functions.
|
--- @param list_func table List of audio functions.<br/>
|
||||||
--- @param index_func number Current index of selected function.
|
--- @param index_func number Current index of selected function.<br/>
|
||||||
--- @return result table Generated menu items, an array of menu item tables.
|
--- @return result table Generated menu items, an array of menu item tables or nil. </br>
|
||||||
--- @return result.label string Display text for the menu item.
|
--- Fields: </br>
|
||||||
--- @return result.decision function Called when the menu item is selected.
|
--- * label (string) Display text for the menu item.<br/>
|
||||||
|
--- * decision (function) Called when the menu item is selected.<br/>
|
||||||
function AudioTestWindow.generate_menuitems(list_func, index_func)
|
function AudioTestWindow.generate_menuitems(list_func, index_func)
|
||||||
return {
|
return {
|
||||||
{
|
{
|
||||||
@@ -44,7 +45,7 @@ end
|
|||||||
|
|
||||||
--- Generates list of audio functions.
|
--- Generates list of audio functions.
|
||||||
--- @within AudioTestWindow
|
--- @within AudioTestWindow
|
||||||
--- @return table A sorted list of audio function names.
|
--- @return result table A sorted list of audio function names.
|
||||||
function AudioTestWindow.generate_listfunc()
|
function AudioTestWindow.generate_listfunc()
|
||||||
local result = {}
|
local result = {}
|
||||||
|
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ end
|
|||||||
|
|
||||||
--- Sets the active window.
|
--- Sets the active window.
|
||||||
--- @within GameWindow
|
--- @within GameWindow
|
||||||
--- @param new_state string The ID of the new active window.
|
--- @param new_state string The ID of the new active window.</br>
|
||||||
function GameWindow.set_state(new_state)
|
function GameWindow.set_state(new_state)
|
||||||
Window.set_current(new_state)
|
Window.set_current(new_state)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ local _windows = {}
|
|||||||
|
|
||||||
--- Registers a window table.
|
--- Registers a window table.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @param id string The ID of the window (e.g., "splash", "menu").
|
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||||
--- @param window_table table The actual window module table (e.g., SplashWindow).
|
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
||||||
function Window.register(id, window_table)
|
function Window.register(id, window_table)
|
||||||
_windows[id] = window_table
|
_windows[id] = window_table
|
||||||
end
|
end
|
||||||
@@ -12,21 +12,23 @@ end
|
|||||||
--- Retrieves a registered window table by its ID.
|
--- Retrieves a registered window table by its ID.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @param id string The ID of the window.
|
--- @param id string The ID of the window.
|
||||||
--- @return result table The window module table.
|
--- @return result table The window module table or nil. </br>
|
||||||
--- @return result.update function Called each frame to update window logic.
|
--- Fields: </br>
|
||||||
--- @return result.draw function Called each frame to draw the window.
|
--- * update (function) Called each frame to update window logic.<br/>
|
||||||
|
--- * draw (function) Called each frame to draw the window.<br/>
|
||||||
function Window.get(id)
|
function Window.get(id)
|
||||||
return _windows[id]
|
return _windows[id]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sets the currently active window.
|
--- Sets the currently active window.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @param id string The ID of the window to activate.
|
--- @param id string The ID of the window to activate.</br>
|
||||||
function Window.set_current(id)
|
function Window.set_current(id)
|
||||||
Context.current_window = id
|
Context.current_window = id
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets the ID of the currently active window.
|
--- Gets the ID of the currently active window.
|
||||||
|
--- This function is used by the main game loop to update and draw the active window.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @return string The ID of the active window.
|
--- @return string The ID of the active window.
|
||||||
function Window.get_current_id()
|
function Window.get_current_id()
|
||||||
|
|||||||
@@ -2,16 +2,16 @@
|
|||||||
|
|
||||||
--- Initializes DDR minigame state.
|
--- Initializes DDR minigame state.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
--- @param params table Optional parameters for configuration.
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameDDRWindow.init(params)
|
function MinigameDDRWindow.init(params)
|
||||||
Context.minigame_ddr = Minigame.configure_ddr(params)
|
Context.minigame_ddr = Minigame.configure_ddr(params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the DDR minigame.
|
--- Starts the DDR minigame.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
--- @param return_window string The window ID to return to after the minigame.
|
--- @param return_window string The window ID to return to after the minigame.</br>
|
||||||
--- @param[opt] song_key string The key of the song to play.
|
--- @param[opt] song_key string The key of the song to play.</br>
|
||||||
--- @param[opt] params table Optional parameters for minigame configuration.
|
--- @param[opt] params table Optional parameters for minigame configuration.</br>
|
||||||
function MinigameDDRWindow.start(return_window, song_key, params)
|
function MinigameDDRWindow.start(return_window, song_key, params)
|
||||||
MinigameDDRWindow.init(params)
|
MinigameDDRWindow.init(params)
|
||||||
Context.minigame_ddr.return_window = return_window or "game"
|
Context.minigame_ddr.return_window = return_window or "game"
|
||||||
|
|||||||
@@ -1,16 +1,14 @@
|
|||||||
--- @section MinigameButtonMashWindow
|
|
||||||
|
|
||||||
--- Initializes button mash minigame state.
|
--- Initializes button mash minigame state.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
--- @param params table Optional parameters for configuration.
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameButtonMashWindow.init(params)
|
function MinigameButtonMashWindow.init(params)
|
||||||
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the button mash minigame.
|
--- Starts the button mash minigame.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
--- @param return_window string The window ID to return to after the minigame.
|
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||||
--- @param[opt] params table Optional parameters for minigame configuration.
|
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||||
function MinigameButtonMashWindow.start(return_window, params)
|
function MinigameButtonMashWindow.start(return_window, params)
|
||||||
MinigameButtonMashWindow.init(params)
|
MinigameButtonMashWindow.init(params)
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
|
|||||||
@@ -2,15 +2,15 @@
|
|||||||
|
|
||||||
--- Initializes rhythm minigame state.
|
--- Initializes rhythm minigame state.
|
||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
--- @param params table Optional parameters for configuration.
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameRhythmWindow.init(params)
|
function MinigameRhythmWindow.init(params)
|
||||||
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the rhythm minigame.
|
--- Starts the rhythm minigame.
|
||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
--- @param return_window string The window ID to return to after the minigame.
|
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||||
--- @param[opt] params table Optional parameters for minigame configuration.
|
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||||
function MinigameRhythmWindow.start(return_window, params)
|
function MinigameRhythmWindow.start(return_window, params)
|
||||||
MinigameRhythmWindow.init(params)
|
MinigameRhythmWindow.init(params)
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ local LINE_HEIGHT = 8
|
|||||||
|
|
||||||
--- Displays a popup window.
|
--- Displays a popup window.
|
||||||
--- @within PopupWindow
|
--- @within PopupWindow
|
||||||
--- @param content_strings table A table of strings to display in the popup.
|
--- @param content_strings table A table of strings to display in the popup.</br>
|
||||||
function PopupWindow.show(content_strings)
|
function PopupWindow.show(content_strings)
|
||||||
Context.popup.show = true
|
Context.popup.show = true
|
||||||
Context.popup.content = content_strings or {}
|
Context.popup.content = content_strings or {}
|
||||||
|
|||||||
@@ -1,5 +1,3 @@
|
|||||||
--- @section SplashWindow
|
|
||||||
|
|
||||||
--- Draws the splash window.
|
--- Draws the splash window.
|
||||||
--- @within SplashWindow
|
--- @within SplashWindow
|
||||||
function SplashWindow.draw()
|
function SplashWindow.draw()
|
||||||
|
|||||||
Reference in New Issue
Block a user