linter fixes
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@@ -5,7 +5,6 @@ local INPUT_KEY_LEFT = 2
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local INPUT_KEY_RIGHT = 3
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local INPUT_KEY_A = 4 -- Z key
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local INPUT_KEY_B = 5 -- X key
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local INPUT_KEY_X = 6 -- A key
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local INPUT_KEY_Y = 7 -- S key
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-- Keyboard keys
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@@ -53,7 +53,6 @@ end
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function TIC()
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init_game()
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cls(Config.colors.black)
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local handler = STATE_HANDLERS[Context.active_window]
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if handler then
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@@ -37,7 +37,6 @@ end
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function UI.word_wrap(text, max_chars_per_line)
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if text == nil then return {""} end
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local lines = {}
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for input_line in (text .. "\n"):gmatch("(.-)\n") do
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local current_line = ""
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local words_in_line = 0
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@@ -52,18 +51,15 @@ function UI.word_wrap(text, max_chars_per_line)
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current_line = word
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end
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end
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if words_in_line > 0 then
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table.insert(lines, current_line)
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else
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table.insert(lines, "")
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end
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end
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if #lines == 0 then
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return {""}
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end
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return lines
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end
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@@ -91,7 +87,6 @@ end
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function UI.draw_desition_selector(desitions, selected_desition_index)
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local bar_height = 16
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local bar_y = Config.screen.height - bar_height
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rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
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if #desitions > 0 then
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@@ -121,4 +116,4 @@ function UI.update_desition_selector(desitions, selected_desition_index)
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selected_desition_index = Util.safeindex(desitions, selected_desition_index + 1)
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end
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return selected_desition_index
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end
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end
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