Merge branch 'develop' into feature/ascension_7_8
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# Conflicts: # impostor.inc # inc/decision/decision.have_a_coffee.lua # inc/decision/decision.sumphore_discussion.lua # inc/screen/screen.mysterious_man.lua # inc/screen/screen.walking_to_home.lua # inc/screen/screen.walking_to_office.lua # inc/window/window.menu.lua
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@@ -13,6 +13,7 @@ Decision.register({
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modes_for_ascension_levels[1] = "only_special"
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modes_for_ascension_levels[2] = "only_left"
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modes_for_ascension_levels[3] = "only_nothing"
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modes_for_ascension_levels[4] = "normal"
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MinigameDDRWindow.start("game", "generated", {
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on_win = function(game_context)
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@@ -22,8 +23,6 @@ Decision.register({
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Context.should_ascend = true
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elseif (game_context.special_mode_condition and Context.ascension.level == 3) then
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Context.should_ascend = true
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elseif (game_context.special_mode_condition and Context.ascension.level == 4) then
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Context.should_ascend = true
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end
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Meter.show()
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@@ -31,7 +30,7 @@ Decision.register({
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Window.set_current("game")
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Context.have_done_work_today = true
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end,
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special_mode = modes_for_ascension_levels[Ascension.get_level()]
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special_mode = modes_for_ascension_levels[Ascension.get_level()] or "normal"
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})
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end,
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})
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11
inc/decision/decision.eating_fast_food.lua
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11
inc/decision/decision.eating_fast_food.lua
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@@ -0,0 +1,11 @@
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Decision.register({
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id = "eating_fast_food",
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label = "Eat Fast Food",
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condition = function()
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return Context.fast_food_eaten_today < 3
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end,
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handle = function()
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Context.fast_food_approaching = true
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Discussion.start("pizza_vendor_disc", "game")
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end,
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})
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@@ -1,7 +1,23 @@
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local function apply_home_toilet_meter_delta()
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local max = Meter.get_max()
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Meter.add("bm", -math.floor(max * 0.15))
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Meter.add("ism", -math.floor(max * 0.10))
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Meter.add("wpm", math.floor(max * 0.05))
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end
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Decision.register({
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id = "go_to_toilet",
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label = "Go to Toilet",
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handle = function()
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if not Context.have_done_work_today and not Context.toilet_meters_today_morning then
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apply_home_toilet_meter_delta()
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Context.toilet_meters_today_morning = true
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elseif Context.have_been_to_office
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and Context.have_done_work_today
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and not Context.toilet_meters_today_evening then
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apply_home_toilet_meter_delta()
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Context.toilet_meters_today_evening = true
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end
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Util.go_to_screen_by_id("toilet")
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end,
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})
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@@ -4,9 +4,19 @@ Decision.register({
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handle = function()
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local level = Ascension.get_level()
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local disc_id = "coworker_disc_0"
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if level >= 1 and level <= 3 then
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if level >= 1 and level <= 5 then
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local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
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disc_id = "coworker_disc" .. suffix
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elseif level == 6 then
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if not Context.glitch_conversation_done_today and Context.glitch_conversation_count < 6 then
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Context.glitch_conversation_done_today = true
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Context.glitch_conversation_count = Context.glitch_conversation_count + 1
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Glitch.show()
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Discussion.start("coworker_disc_asc_6_" .. Context.glitch_conversation_count, "game")
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return
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end
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local suffix = Context.have_done_work_today and ("_asc_5") or ("_5")
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disc_id = "coworker_disc" .. suffix
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elseif level == 7 then
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local g = CommuteGlitch.get_level()
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if g >= 7 then
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@@ -17,4 +27,4 @@ Decision.register({
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end
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Discussion.start(disc_id, "game")
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end,
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})
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})
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@@ -13,8 +13,14 @@ Decision.register({
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end
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local level = Ascension.get_level()
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if level >= 1 and level <= 3 then
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if level >= 1 and level <= 5 then
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Discussion.start("sumphore_disc_asc_" .. level, "game")
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elseif level == 6 then
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if Context.glitch_conversation_count >= 6 then
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Discussion.start("sumphore_disc_asc_6", "game")
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else
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Discussion.start("sumphore_disc_asc_6_waiting", "game")
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end
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elseif level == 7 then
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local g = math.min(CommuteGlitch.get_level(), 7)
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Discussion.start("sumphore_disc_cg_" .. g, "game")
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