refact by claude
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This commit is contained in:
Zsolt Tasnadi
2026-02-23 10:22:41 +01:00
parent 272a54ea87
commit 39e06d1d09
8 changed files with 31 additions and 31 deletions

View File

@@ -11,6 +11,7 @@ function Audio.music_play_room_street_1() end
--- Plays room street 2 music.
function Audio.music_play_room_street_2() end
--- Plays room music.
-- TODO: function name is incomplete, determine the correct room identifier
function Audio.music_play_room_() end
--- Plays room work music.
function Audio.music_play_room_work() end

View File

@@ -123,10 +123,13 @@ function UI.draw_decision_selector(decisions, selected_decision_index)
if #decisions > 0 then
local selected_decision = decisions[selected_decision_index]
local decision_label = selected_decision.label
local text_width = #decision_label * 4 local text_y = bar_y + 4
local text_x = (Config.screen.width - text_width) / 2
Print.text("<", 2, text_y, Config.colors.green)
Print.text(decision_label, text_x, text_y, Config.colors.item) Print.text(">", Config.screen.width - 6, text_y, Config.colors.green) end
local text_width = #decision_label * 4
local text_y = bar_y + 4
local text_x = (Config.screen.width - text_width) / 2
Print.text("<", 2, text_y, Config.colors.green)
Print.text(decision_label, text_x, text_y, Config.colors.item)
Print.text(">", Config.screen.width - 6, text_y, Config.colors.green)
end
end
--- Draws meters.

View File

@@ -19,7 +19,7 @@ function AudioTestWindow.generate_menuitems(list_func, index_func)
if current_func then
current_func()
else
trace("Invalid Audio function: " .. list_func[index_menu])
trace("Invalid Audio function: " .. list_func[index_func])
end
end
},

View File

@@ -6,13 +6,13 @@ ConfigurationWindow = {
--- Initializes configuration window.
function ConfigurationWindow.init()
ConfigurationWindow.controls = {
UI.create_decision_item(
UI.create_action_item(
"Save",
function() Config.save() end
),
UI.create_decision_item(
UI.create_action_item(
"Restore Defaults",
function() Config.restore_defaults() end
function() Config.reset() end
),
}
end
@@ -21,7 +21,8 @@ end
function ConfigurationWindow.draw()
UI.draw_top_bar("Configuration")
local x_start = 10 local y_start = 40
local x_start = 10
local y_start = 40
local x_value_right_align = Config.screen.width - 10
local char_width = 4
for i, control in ipairs(ConfigurationWindow.controls) do
@@ -31,22 +32,23 @@ function ConfigurationWindow.draw()
local value = control.get()
local label_text = control.label
local value_text = string.format(control.format, value)
local value_x = x_value_right_align - (#value_text * char_width)
local value_x = x_value_right_align - (#value_text * char_width)
if i == ConfigurationWindow.selected_control then
color = Config.colors.item
Print.text("<", x_start -8, current_y, color)
Print.text(label_text, x_start, current_y, color) Print.text(value_text, value_x, current_y, color)
Print.text(">", x_value_right_align + 4, current_y, color) else
Print.text("<", x_start - 8, current_y, color)
Print.text(label_text, x_start, current_y, color)
Print.text(value_text, value_x, current_y, color)
Print.text(">", x_value_right_align + 4, current_y, color)
else
Print.text(label_text, x_start, current_y, color)
Print.text(value_text, value_x, current_y, color)
end
elseif control.type == "decision_item" then
elseif control.type == "action_item" then
local label_text = control.label
if i == ConfigurationWindow.selected_control then
color = Config.colors.item
Print.text("<", x_start -8, current_y, color)
Print.text("<", x_start - 8, current_y, color)
Print.text(label_text, x_start, current_y, color)
Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color)
else
@@ -80,14 +82,16 @@ function ConfigurationWindow.update()
if control then
if control.type == "numeric_stepper" then
local current_value = control.get()
if btnp(2) then local new_value = math.max(control.min, current_value - control.step)
if Input.left() then
local new_value = math.max(control.min, current_value - control.step)
control.set(new_value)
elseif btnp(3) then local new_value = math.min(control.max, current_value + control.step)
elseif Input.right() then
local new_value = math.min(control.max, current_value + control.step)
control.set(new_value)
end
elseif control.type == "decision_item" then
elseif control.type == "action_item" then
if Input.menu_confirm() then
control.decision()
control.action()
end
end
end

View File

@@ -15,7 +15,7 @@ end
--- Updates the game window logic.
function GameWindow.update()
if Input.menu_back() then
Context.current_window = "menu"
Window.set_current("menu")
MenuWindow.refresh_menu_items()
return
end