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@@ -21,7 +21,7 @@ local FADE_COLORS = nil
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function Ascension.get_initial()
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_increased_this_cycle = false
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return {
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level = 0, -- FYI: change this to test ascension levels without having to play through them
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level = 8, -- FYI: change this to test ascension levels without having to play through them
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}
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end
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@@ -167,3 +167,10 @@ end
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function Ascension.is_flashing()
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return _flash_active
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end
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--- Returns whether the fade-in effect is currently active.
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--- @within Ascension
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--- @return boolean Whether the letter fade-in is playing.
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function Ascension.is_fading()
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return _fade_active
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end
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@@ -31,7 +31,7 @@ Context = {}
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function Context.initial_data()
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return {
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current_menu_item = 1,
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test_mode = true,
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test_mode = false,
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mouse_trace = false,
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popup = {
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show = false,
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@@ -30,7 +30,7 @@ end
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--- @return table Debug-patched initial context data.
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function Context.initial_data_debug_asc(level)
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local data = Context.initial_data()
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data.test_mode = true
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data.test_mode = false
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data.game_in_progress = true
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data.ascension = { level = level }
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local overrides = _level_overrides[level] or _level_overrides[0]
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