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2026-01-17 00:10:11 +01:00
parent b3158bdc37
commit 3fbce5aced
16 changed files with 29 additions and 371 deletions

View File

@@ -1,49 +1,7 @@
function Item.use()
Print.text("Used item: " .. Context.dialog.active_entity.name)
GameWindow.set_state(WINDOW_INVENTORY)
end
function Item.look_at()
PopupWindow.show_description_dialog(Context.dialog.active_entity, Context.dialog.active_entity.desc)
end
function Item.put_away()
-- Add item to inventory
table.insert(Context.inventory, Context.dialog.active_entity)
-- Remove item from screen
local currentScreenData = Context.screens[Context.current_screen]
for i, item in ipairs(currentScreenData.items) do
if item == Context.dialog.active_entity then
table.remove(currentScreenData.items, i)
break
end
end
-- Go back to game
GameWindow.set_state(WINDOW_GAME)
end
function Item.go_back_from_item_dialog()
GameWindow.set_state(WINDOW_GAME)
end
function Item.go_back_from_inventory_action()
GameWindow.set_state(WINDOW_GAME)
end
function Item.drop()
-- Remove item from inventory
for i, item in ipairs(Context.inventory) do
if item == Context.dialog.active_entity then
table.remove(Context.inventory, i)
break
end
end
-- Add item to screen
local currentScreenData = Context.screens[Context.current_screen]
Context.dialog.active_entity.x = Context.player.x
Context.dialog.active_entity.y = Context.player.y
table.insert(currentScreenData.items, Context.dialog.active_entity)
-- Go back to inventory
GameWindow.set_state(WINDOW_INVENTORY)
end