@@ -18,7 +18,7 @@ function Input.up() return btnp(INPUT_KEY_UP) end
|
||||
function Input.down() return btnp(INPUT_KEY_DOWN) end
|
||||
function Input.left() return btn(INPUT_KEY_LEFT) end
|
||||
function Input.right() return btn(INPUT_KEY_RIGHT) end
|
||||
function Input.player_jump() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
|
||||
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end -- B button
|
||||
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
|
||||
|
||||
@@ -20,15 +20,6 @@ local STATE_HANDLERS = {
|
||||
PopupWindow.update()
|
||||
PopupWindow.draw()
|
||||
end,
|
||||
[WINDOW_INVENTORY] = function()
|
||||
InventoryWindow.update()
|
||||
InventoryWindow.draw()
|
||||
end,
|
||||
[WINDOW_INVENTORY_ACTION] = function()
|
||||
InventoryWindow.draw()
|
||||
PopupWindow.draw()
|
||||
PopupWindow.update()
|
||||
end,
|
||||
[WINDOW_CONFIGURATION] = function()
|
||||
ConfigurationWindow.update()
|
||||
ConfigurationWindow.draw()
|
||||
@@ -37,7 +28,7 @@ local STATE_HANDLERS = {
|
||||
|
||||
local initialized_game = false
|
||||
|
||||
function init_game()
|
||||
local function init_game()
|
||||
if initialized_game then return end
|
||||
|
||||
MenuWindow.refresh_menu_items()
|
||||
@@ -45,7 +36,7 @@ function init_game()
|
||||
end
|
||||
|
||||
function TIC()
|
||||
init_game()
|
||||
init_game()
|
||||
|
||||
cls(Config.colors.black)
|
||||
local handler = STATE_HANDLERS[Context.active_window]
|
||||
|
||||
Reference in New Issue
Block a user