- tools/musicator:\n - markov model generator and pattern generator operational\n- DDR sound generation in-progress
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mr.one
2026-03-20 20:18:10 +01:00
parent d899a74411
commit 46d3ff2ebc
8 changed files with 1274 additions and 94 deletions

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from mido import MidiFile
MIDI_FILE = "/tmp/teletype_impostor_musicator/maestro-v3.0.0/2018/MIDI-Unprocessed_Schubert7-9_MID--AUDIO_16_R2_2018_wav.midi"
# resolution: rows per beat (e.g. 4 = 16th notes)
ROWS_PER_BEAT = 4
names = ["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"]
def note_name(n):
octave = n // 12 - 1
return f"{names[n % 12]}-{octave}"
mid = MidiFile(MIDI_FILE)
tpb = mid.ticks_per_beat
row_ticks = tpb // ROWS_PER_BEAT
time = 0
rows = {}
for msg in mid:
time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
row = int(time // row_ticks)
rows.setdefault(row, []).append(msg.note)
# build monophonic sequence (highest note wins)
max_row = max(rows.keys())
sequence = []
for r in range(max_row + 1):
if r in rows:
n = max(rows[r])
sequence.append(note_name(n))
else:
sequence.append("...")
# trim (optional)
sequence = sequence[:512]
# output as Lua
print("sequence = {")
for n in sequence:
print(f' "{n}",')
print("}")

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@@ -1,130 +1,127 @@
unpack = unpack or table.unpack
-- key separator: |
-- empty note: "..."
function build_markov_model(sequence, order)
local function make_key(tbl)
return table.concat(tbl, "|")
math.randomseed(os.time())
local unpack = unpack or table.unpack
local function make_key(tbl)
return table.concat(tbl, "|")
end
local function unmake_key(k)
local result = {}
for t in string.gmatch(k, "[^|]+") do
result[#result + 1] = t
end
local function unmake_key(k)
local result = {}
for t in string.gmatch(k, "[^|]+") do
result[#result + 1] = t
return result
end
local function add_key(str, value)
return str .. "|" .. value
end
local function split_last(full)
local i = full:match(".*()|")
return full:sub(1, i-1), full:sub(i+1)
end
local function has_value (tab, val)
for index, value in ipairs(tab) do
if value == val then
return true
end
end
return result
end
return false
end
local function add_key(str, value)
return str .. "|" .. value
-- helper: split key into parts
local function split(k)
local t = {}
for part in string.gmatch(k, "[^|]+") do
t[#t+1] = part
end
return t
end
local function split_last(full)
local i = full:match(".*()|")
return full:sub(1, i-1), full:sub(i+1)
end
function build_markov_model(sequence, order)
-- TODO: add {"..." x order} to beginning?
local counts = {}
local totals = {}
local model = { }
-- count
for i = 1, #sequence - order do
local notes = make_key({unpack(sequence, i, i + order - 1)})
totals[notes] = (totals[notes] or 0) + 1
local key = make_key({unpack(sequence, i, i + order - 1)})
local next_note = sequence[i + order]
local notes_full = add_key(notes, sequence[i + order])
counts[notes_full] = (counts[notes_full] or 0) + 1
local data = model[key] or { next={}, total=0 }
data.next[next_note] = (data.next[next_note] or 0) + 1
data.total = data.total + 1
model[key] = data
end
-- build model
local model = {}
for notes_full,count in pairs(counts) do
local notes, _ = split_last(notes_full)
model[notes_full] = count[notes_full] / total[notes]
-- normalize
for temp_key,temp_data in pairs(model) do
for temp_note, temp_count in pairs(temp_data.next) do
model[temp_key].next[temp_note] = temp_count / temp_data.total
end
end
--[[
for k,v in pairs(model) do
print("-----" .. k)
for k2,v2 in pairs(v.next) do
print(k2, v2)
end
end
--]]
return {
order = order,
model = model,
counts = counts -- keep raw counts (useful!)
model = model
}
end
function generate_sequence(model_data, length)
local model = model_data.model
local order = model_data.order
local order = model.order
local model_data = model_data.model
-- helper: split key into parts
local function split(k)
local t = {}
for part in string.gmatch(k, "[^|]+") do
t[#t+1] = part
end
return t
end
-- pick random starting state
local start_key
-- random start key
local model_keys = {}
for k,_ in pairs(model) do
start_key = k
break
model_keys[#model_keys + 1] = k
end
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
-- (optional: better random start)
for k,_ in pairs(model) do
if math.random() < 0.1 then
start_key = k
end
end
local parts = split(start_key)
-- initial sequence = first `order` items
local seq = {}
for i = 1, order do
seq[i] = parts[i]
end
-- sequence starts with the start key
local seq = unmake_key(start_key)
-- generation loop
while #seq < length do
-- build current state key
local state = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
local current_key = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
-- collect matching transitions
local matches = {}
for full,prob in pairs(model) do
if full:sub(1, #state) == state and full:sub(#state+1, #state+1) == "|" then
matches[#matches+1] = {key=full, prob=prob}
local chosen = "..."
local key_data = model[current_key]
if key_data then
local r = math.random()
local prob_sum = 0.0
for new_note, new_prob in pairs(key_data.next) do
prob_sum = prob_sum + new_prob
if prob_sum < r then
chosen = new_note
end
end
end
if #matches == 0 then break end
-- print(current_key .. " --> " .. chosen)
-- weighted pick
local r = math.random()
local sum = 0
local chosen
for _,m in ipairs(matches) do
sum = sum + m.prob
if r <= sum then
chosen = m.key
break
end
end
if not chosen then
chosen = matches[#matches].key
end
-- extract next symbol (after last '|')
local next_symbol = chosen:match("|([^|]+)$")
seq[#seq+1] = next_symbol
seq[#seq+1] = chosen
end
return seq
end
-- todo: feed samples

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-- todo

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import sys
import re
ROWS_PER_BEAT = 4 # keep consistent with your MIDI extraction
SOUND = "piano"
def parse_sequence(text):
return re.findall(r'"([^"]+)"', text)
def to_strudel_notes(seq):
out = []
for n in seq:
if n == "..." or n == "---":
out.append("~")
else:
# C-5 → c5, C#5 → c#5
note = n.replace("-", "")
out.append(note.lower())
return out
def chunk(seq, size):
for i in range(0, len(seq), size):
yield seq[i:i+size]
# read from stdin
text = sys.stdin.read()
sequence = parse_sequence(text)
notes = to_strudel_notes(sequence)
# group into musical lines (4 beats)
lines = []
for group in chunk(notes, ROWS_PER_BEAT * 4):
lines.append(" ".join(group))
pattern = "\n".join(lines)
print("note(`")
print(pattern)
print(f"`).sound(\"{SOUND}\")")
# npm install -g strudel-cli

414
tools/musicator/teach.lua Normal file
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-- teach the musicator
-- uses samples from: https://magenta.tensorflow.org/datasets/maestro#v300
--require("luarocks.loader")
--require("luamidi")
require("./musicator")
local inspect = require("inspect")
math.randomseed(os.time())
function flatten(v)
local res = {}
local function flatten(v)
if type(v) ~= "table" then
table.insert(res, v)
return
end
for _, v in ipairs(v) do
flatten(v)
end
end
flatten(v)
return res
end
local training_data = {
-- simple ascending phrase
{
"C-4","...","D-4","...","E-4","...","G-4","...",
"E-4","...","D-4","...","C-4","...","...","..."
},
-- descending answer
{
"G-4","...","F-4","...","E-4","...","D-4","...",
"C-4","...","D-4","...","E-4","...","...","..."
},
-- arpeggio major
{
"C-4","...","E-4","...","G-4","...","C-5","...",
"G-4","...","E-4","...","C-4","...","...","..."
},
-- arpeggio minor
{
"A-4","...","C-5","...","E-5","...","A-5","...",
"E-5","...","C-5","...","A-4","...","...","..."
},
-- stepwise melody (folk-like)
{
"D-4","...","E-4","...","F-4","...","G-4","...",
"F-4","...","E-4","...","D-4","...","...","..."
},
-- repeated note rhythm
{
"C-5","C-5","...","C-5","...","C-5","C-5","...",
"D-5","...","E-5","...","...","...","...","..."
},
-- bounce pattern
{
"C-5","...","G-4","...","C-5","...","G-4","...",
"D-5","...","A-4","...","D-5","...","...","..."
},
-- scale run up
{
"C-4","D-4","E-4","F-4","G-4","A-4","B-4","C-5",
"...","...","...","...","...","...","...","..."
},
-- scale run down
{
"C-5","B-4","A-4","G-4","F-4","E-4","D-4","C-4",
"...","...","...","...","...","...","...","..."
},
-- syncopated feel
{
"C-5","...","...","D-5","...","...","E-5","...",
"C-5","...","...","G-4","...","...","...","..."
},
-- triplet-ish feel (simulated)
{
"E-5","D-5","C-5","...","E-5","D-5","C-5","...",
"G-4","...","...","...","...","...","...","..."
},
-- small jumps
{
"C-5","...","E-5","...","D-5","...","F-5","...",
"E-5","...","C-5","...","...","...","...","..."
},
-- call
{
"G-4","...","A-4","...","C-5","...","A-4","...",
"...","...","...","...","...","...","...","..."
},
-- response
{
"E-4","...","F-4","...","G-4","...","F-4","...",
"D-4","...","...","...","...","...","...","..."
},
-- denser pattern (DDR-like)
{
"C-5","D-5","E-5","...","D-5","E-5","F-5","...",
"E-5","D-5","C-5","...","...","...","...","..."
},
-- alternating pattern (good for gameplay)
{
"C-5","...","E-5","...","C-5","...","E-5","...",
"D-5","...","F-5","...","D-5","...","...","..."
},
-- higher register variant
{
"G-5","...","A-5","...","B-5","...","D-6","...",
"B-5","...","A-5","...","G-5","...","...","..."
},
-- low register grounding
{
"C-4","...","G-3","...","C-4","...","G-3","...",
"F-3","...","C-4","...","...","...","...","..."
},
-- variant of ascending with offset
{
"...","C-4","...","D-4","...","E-4","...","G-4",
"...","E-4","...","D-4","...","C-4","...","..."
},
-- staggered rhythm
{
"C-4","...","...","D-4","...","E-4","...","...",
"G-4","...","E-4","...","D-4","...","...","..."
},
-- broken arpeggio (different spacing)
{
"C-4","E-4","...","G-4","...","C-5","...",
"G-4","E-4","...","C-4","...","...","...","..."
},
-- minor variation (shifted)
{
"...","A-4","C-5","...","E-5","...","A-5","...",
"E-5","...","C-5","...","A-4","...","...","..."
},
-- repeated + variation
{
"D-4","D-4","...","E-4","...","F-4","F-4","...",
"G-4","...","F-4","...","E-4","...","...","..."
},
-- zig-zag motion
{
"C-5","...","E-5","...","D-5","...","F-5","...",
"E-5","...","G-5","...","F-5","...","...","..."
},
-- alternating step/jump
{
"C-5","...","D-5","...","G-5","...","F-5","...",
"E-5","...","C-5","...","D-5","...","...","..."
},
-- denser burst pattern
{
"C-5","D-5","E-5","F-5","...","E-5","D-5","C-5",
"...","...","...","...","...","...","...","..."
},
-- rolling pattern
{
"E-5","...","D-5","...","C-5","...","D-5","...",
"E-5","...","G-5","...","E-5","...","...","..."
},
-- syncopation variant
{
"...","C-5","...","...","E-5","...","...","G-5",
"...","E-5","...","C-5","...","...","...","..."
},
-- low-high interplay
{
"C-4","...","G-4","...","C-5","...","G-4","...",
"E-4","...","C-4","...","...","...","...","..."
},
-- descending but staggered
{
"C-5","...","...","B-4","...","A-4","...","...",
"G-4","...","F-4","...","E-4","...","...","..."
},
-- small trill-like feel
{
"E-5","F-5","E-5","...","E-5","F-5","E-5","...",
"D-5","...","C-5","...","...","...","...","..."
},
-- call variant (shifted timing)
{
"...","G-4","...","A-4","...","C-5","...","A-4",
"...","...","...","...","...","...","...","..."
},
-- response variant
{
"...","E-4","...","F-4","...","G-4","...","F-4",
"D-4","...","...","...","...","...","...","..."
},
-- dense DDR-ish alternating
{
"C-5","...","D-5","...","C-5","...","D-5","...",
"E-5","...","F-5","...","E-5","...","...","..."
},
-- higher variation arpeggio
{
"G-5","...","B-5","...","D-6","...","G-6","...",
"D-6","...","B-5","...","G-5","...","...","..."
},
-- low groove pattern
{
"C-3","...","C-4","...","G-3","...","C-4","...",
"F-3","...","C-4","...","...","...","...","..."
},
-- slightly chaotic (good for branching)
{
"C-5","...","E-5","D-5","...","G-5","...","F-5",
"...","D-5","...","C-5","...","...","...","..."
},
-- mixed density
{
"C-5","D-5","...","E-5","...","F-5","G-5","...",
"E-5","...","D-5","C-5","...","...","...","..."
},
-- offset staircase up
{
"...","C-4","D-4","E-4","F-4","G-4","A-4","B-4",
"C-5","...","...","...","...","...","...","..."
},
-- offset staircase down
{
"...","C-5","B-4","A-4","G-4","F-4","E-4","D-4",
"C-4","...","...","...","...","...","...","..."
},
-- dense zigzag
{
"C-5","E-5","D-5","F-5","E-5","G-5","F-5","A-5",
"G-5","...","...","...","...","...","...","..."
},
-- jack pattern (DDR classic)
{
"C-5","C-5","C-5","...","C-5","C-5","...","...",
"D-5","D-5","...","...","...","...","...","..."
},
-- alternating two-note burst
{
"C-5","D-5","C-5","D-5","C-5","D-5","...","...",
"E-5","F-5","E-5","F-5","...","...","...","..."
},
-- wide jumps
{
"C-4","...","G-5","...","D-4","...","A-5","...",
"E-4","...","B-5","...","...","...","...","..."
},
-- rolling triplet-ish
{
"C-5","E-5","G-5","...","E-5","C-5","E-5","...",
"G-5","...","...","...","...","...","...","..."
},
-- syncopated dense
{
"...","C-5","D-5","...","E-5","...","F-5","G-5",
"...","E-5","...","C-5","...","...","...","..."
},
-- mirrored pattern
{
"C-5","D-5","E-5","F-5","E-5","D-5","C-5","...",
"...","...","...","...","...","...","...","..."
},
-- chord-outline arpeggio feel
{
"C-4","...","G-4","...","E-5","...","G-4","...",
"C-4","...","...","...","...","...","...","..."
},
-- broken rhythm variant
{
"C-5","...","D-5","E-5","...","F-5","...","G-5",
"E-5","...","D-5","...","C-5","...","...","..."
},
-- fast burst then rest
{
"C-5","D-5","E-5","F-5","G-5","A-5","...","...",
"...","...","...","...","...","...","...","..."
},
-- low-high bounce fast
{
"C-3","C-5","C-3","C-5","C-3","C-5","...","...",
"G-3","G-5","G-3","G-5","...","...","...","..."
},
-- repeated with shift
{
"...","E-5","...","E-5","...","E-5","...","...",
"D-5","...","C-5","...","...","...","...","..."
},
-- clustered mid
{
"D-5","E-5","F-5","...","E-5","D-5","C-5","...",
"D-5","...","...","...","...","...","...","..."
},
-- broken descending
{
"C-6","...","A-5","...","F-5","...","D-5","...",
"C-5","...","...","...","...","...","...","..."
},
-- chaotic jumpy (important for branching)
{
"C-5","...","F-5","D-5","...","A-5","...","E-5",
"...","G-5","...","C-5","...","...","...","..."
},
-- double-step pattern
{
"C-5","D-5","D-5","E-5","E-5","F-5","...","...",
"G-5","...","...","...","...","...","...","..."
},
-- uneven spacing
{
"C-5","...","...","D-5","E-5","...","...","F-5",
"G-5","...","...","...","...","...","...","..."
},
-- fast alternating high
{
"G-5","A-5","G-5","A-5","G-5","A-5","...","...",
"F-5","E-5","...","...","...","...","...","..."
},
-- low groove with variation
{
"C-3","...","C-4","...","G-3","...","D-4","...",
"F-3","...","C-4","...","...","...","...","..."
},
-- semi-random filler (very useful)
{
"C-5","...","E-5","...","D-5","...","G-5","...",
"F-5","...","A-5","...","E-5","...","...","..."
},
-- near-repetition (state collision booster)
{
"C-5","...","D-5","...","E-5","...","C-5","...",
"D-5","...","E-5","...","C-5","...","...","..."
},
-- same but shifted (VERY important)
{
"...","C-5","...","D-5","...","E-5","...","C-5",
"...","D-5","...","E-5","...","C-5","...","..."
},
}
local model = build_markov_model(flatten(training_data), 2)
print(inspect(model))
--[[
local generated = generate_sequence(model, 100)
for i,v in ipairs(generated) do
print(v)
end
--]]