- added ddr test to main menu\n- tweaked sounds\n- musicator tool base code, needs samples
This commit is contained in:
@@ -397,13 +397,13 @@
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-- </MAP>
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-- </MAP>
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-- <SFX>
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-- <SFX>
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-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
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-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
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-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000
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-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
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-- 017:040004000400040004000400046004600460046004600460146024c034c054c064c084c0a4c0b4c0c4c0c4c0d4c0d4c0e4c0f4c0f4c0f4c0f4c0f4c0400000000000
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-- 017:000000000000000000000000006000600060006000600060106020c030c050c060c080c0a0c0b0c0c0c0c0c0d0c0d0c0e0c0f0c0f0c0f0c0f0c0f0c0400000000000
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-- 018:04c004c004c004c004c004c0046004600460046004600460240034005400640084009400a400b400c400d400d400e400e400e400f400f400f400f400300000000000
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-- 018:00c000c000c000c000c000c0006000600060006000600060200030005000600080009000a000b000c000d000d000e000e000e000f000f000f000f000500000000000
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-- 019:0400040004000400040004d014d014d024d034d054d074d094d0b4d0c4d0e4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0400000000000
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-- 019:0000000000000000000000d010d010d020d030d050d070d090d0b0d0c0d0e0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0500000000000
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-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
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-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
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-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130380000000000
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-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
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-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100301000000800
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-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
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-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
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-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
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-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
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-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
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-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
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-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
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@@ -433,10 +433,10 @@
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-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
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-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
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-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
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-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
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-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
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-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
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-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
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-- 004:49998d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
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-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
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-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
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-- </PATTERNS>
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-- </PATTERNS>
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-- <TRACKS>
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-- <TRACKS>
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-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
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-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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-- </TRACKS>
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-- </TRACKS>
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@@ -81,6 +81,14 @@ function MenuWindow.continued()
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GameWindow.set_state("continued")
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GameWindow.set_state("continued")
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end
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end
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--- Opens the minigame ddr test menu.
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--- @within MenuWindow
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function MenuWindow.ddr_test()
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AudioTestWindow.init()
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GameWindow.set_state("minigame_ddr")
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MinigameDDRWindow.start("menu", nil)
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end
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--- Refreshes menu items.
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--- Refreshes menu items.
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--- @within MenuWindow
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--- @within MenuWindow
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function MenuWindow.refresh_menu_items()
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function MenuWindow.refresh_menu_items()
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@@ -95,6 +103,7 @@ function MenuWindow.refresh_menu_items()
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table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
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table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
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table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
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table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
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table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
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table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
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table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
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table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
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table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
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Context.current_menu_item = 1
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Context.current_menu_item = 1
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@@ -140,17 +140,17 @@ local function draw_arrow(x, y, direction, color)
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local size = 12
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local size = 12
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local half = size / 2
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local half = size / 2
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if direction == "left" then
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if direction == "left" then
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tri(x + half, y, x, y + half, x + half, y + size, color)
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trib(x + half, y, x, y + half, x + half, y + size, color)
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rect(x + half, y + half - 2, half, 4, color)
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rectb(x + half, y + half - 2, half, 4, color)
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elseif direction == "right" then
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elseif direction == "right" then
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tri(x + half, y, x + size, y + half, x + half, y + size, color)
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trib(x + half, y, x + size, y + half, x + half, y + size, color)
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rect(x, y + half - 2, half, 4, color)
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rectb(x, y + half - 2, half, 4, color)
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elseif direction == "up" then
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elseif direction == "up" then
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tri(x, y + half, x + half, y, x + size, y + half, color)
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trib(x, y + half, x + half, y, x + size, y + half, color)
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rect(x + half - 2, y + half, 4, half, color)
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rectb(x + half - 2, y + half, 4, half, color)
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elseif direction == "down" then
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elseif direction == "down" then
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tri(x, y + half, x + half, y + size, x + size, y + half, color)
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trib(x, y + half, x + half, y + size, x + size, y + half, color)
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rect(x + half - 2, y, 4, half, color)
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rectb(x + half - 2, y, 4, half, color)
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end
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end
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end
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end
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130
tools/musicator/musicator.lua
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130
tools/musicator/musicator.lua
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@@ -0,0 +1,130 @@
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unpack = unpack or table.unpack
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function build_markov_model(sequence, order)
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local function make_key(tbl)
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return table.concat(tbl, "|")
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end
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local function unmake_key(k)
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local result = {}
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for t in string.gmatch(k, "[^|]+") do
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result[#result + 1] = t
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end
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return result
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end
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local function add_key(str, value)
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return str .. "|" .. value
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end
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local function split_last(full)
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local i = full:match(".*()|")
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return full:sub(1, i-1), full:sub(i+1)
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end
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local counts = {}
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local totals = {}
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-- count
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for i = 1, #sequence - order do
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local notes = make_key({unpack(sequence, i, i + order - 1)})
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totals[notes] = (totals[notes] or 0) + 1
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local notes_full = add_key(notes, sequence[i + order])
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counts[notes_full] = (counts[notes_full] or 0) + 1
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end
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-- build model
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local model = {}
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for notes_full,count in pairs(counts) do
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local notes, _ = split_last(notes_full)
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model[notes_full] = count[notes_full] / total[notes]
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end
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return {
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order = order,
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model = model,
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counts = counts -- keep raw counts (useful!)
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}
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end
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function generate_sequence(model_data, length)
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local model = model_data.model
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local order = model_data.order
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-- helper: split key into parts
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local function split(k)
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local t = {}
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for part in string.gmatch(k, "[^|]+") do
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t[#t+1] = part
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end
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return t
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end
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-- pick random starting state
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local start_key
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for k,_ in pairs(model) do
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start_key = k
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break
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end
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-- (optional: better random start)
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for k,_ in pairs(model) do
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if math.random() < 0.1 then
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start_key = k
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end
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end
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local parts = split(start_key)
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-- initial sequence = first `order` items
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local seq = {}
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for i = 1, order do
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seq[i] = parts[i]
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end
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-- generation loop
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while #seq < length do
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-- build current state key
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local state = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
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-- collect matching transitions
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local matches = {}
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for full,prob in pairs(model) do
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if full:sub(1, #state) == state and full:sub(#state+1, #state+1) == "|" then
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matches[#matches+1] = {key=full, prob=prob}
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end
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end
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if #matches == 0 then break end
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-- weighted pick
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local r = math.random()
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local sum = 0
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local chosen
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for _,m in ipairs(matches) do
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sum = sum + m.prob
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if r <= sum then
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chosen = m.key
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break
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end
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end
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if not chosen then
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chosen = matches[#matches].key
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end
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-- extract next symbol (after last '|')
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local next_symbol = chosen:match("|([^|]+)$")
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seq[#seq+1] = next_symbol
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end
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return seq
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end
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-- todo: feed samples
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1
tools/musicator/sample_1.lua
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1
tools/musicator/sample_1.lua
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@@ -0,0 +1 @@
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-- todo
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Reference in New Issue
Block a user