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2026-04-27 22:54:50 +02:00
parent 98fd6981cc
commit 47e5e0ca17
9 changed files with 316 additions and 13 deletions

View File

@@ -0,0 +1,115 @@
--- @section PlayerNameWindow
local _frame = 0
local _on_confirm = nil
local MAX_LEN = 3
local BOX_W = 24
local BOX_H = 24
local BOX_GAP = 12
local BOX_Y = 50
local WARN_Y = 104
local function box_start_x()
return math.floor((Config.screen.width - (MAX_LEN * BOX_W + (MAX_LEN - 1) * BOX_GAP)) / 2)
end
local function box_x(i)
return box_start_x() + (i - 1) * (BOX_W + BOX_GAP)
end
--- Initialises the player name window.
--- @within PlayerNameWindow
--- @param on_confirm function Called with the entered name when the player saves.
function PlayerNameWindow.init(on_confirm)
_frame = 0
_on_confirm = on_confirm
TextInput.init(MAX_LEN)
end
local function draw_boxes()
local cursor = TextInput.get_position()
local blink = math.floor(_frame / 18) % 2 == 0
for i = 1, MAX_LEN do
local x = box_x(i)
local is_cur = (i == cursor)
local done = TextInput.is_done()
local fill = (is_cur and not done) and Config.colors.blue or Config.colors.black
local border = (is_cur and not done) and Config.colors.white
or done and Config.colors.light_blue
or Config.colors.dark_grey
rect (x, BOX_Y, BOX_W, BOX_H, fill)
rectb(x, BOX_Y, BOX_W, BOX_H, border)
local show = not (is_cur and blink and not done)
if show then
local ch = TextInput.get_letter(i)
local cw = print(ch, 0, -100, 0, false, 2)
local cx = x + math.floor((BOX_W - cw) / 2)
local cy = BOX_Y + math.floor((BOX_H - 11) / 2)
local col = (is_cur and not done) and Config.colors.white or Config.colors.light_grey
print(ch, cx, cy, col, false, 2)
end
end
-- caret arrow below active box
if not TextInput.is_done() then
local cx = box_x(cursor) + math.floor(BOX_W / 2)
local ay = BOX_Y + BOX_H + 4
line(cx - 4, ay, cx, ay + 4, Config.colors.white)
line(cx + 4, ay, cx, ay + 4, Config.colors.white)
end
end
--- Draws the player name window.
--- @within PlayerNameWindow
function PlayerNameWindow.draw()
cls(Config.colors.black)
Print.text_center("Player Name", Config.screen.width / 2, 14, Config.colors.white, false, 2)
draw_boxes()
if TextInput.is_done() then
Print.text_center("Z: save name B: edit", Config.screen.width / 2, BOX_Y + BOX_H + 12, Config.colors.light_blue)
else
Print.text_center("Up/Dn: letter Lft/Rgt: move Z: ok", Config.screen.width / 2, BOX_Y + BOX_H + 12, Config.colors.dark_grey)
end
-- Warning section
rect(0, WARN_Y, Config.screen.width, Config.screen.height - WARN_Y, Config.colors.blue)
rectb(0, WARN_Y, Config.screen.width, Config.screen.height - WARN_Y, Config.colors.light_blue)
Print.text_center("Remember your name!", Config.screen.width / 2, WARN_Y + 8, Config.colors.white)
Print.text_center("You will need it to load the game.", Config.screen.width / 2, WARN_Y + 20, Config.colors.light_grey)
end
--- Updates player name window logic.
--- @within PlayerNameWindow
function PlayerNameWindow.update()
_frame = _frame + 1
if TextInput.is_done() then
if Input.select() then
Context.player_name = TextInput.get_name()
if _on_confirm then _on_confirm() else Window.set_current("menu") end
elseif Input.back() then
TextInput.prev_position()
end
return
end
if Input.up_repeat() then TextInput.next_letter() end
if Input.down_repeat() then TextInput.prev_letter() end
if Input.right() then TextInput.next_position() end
if Input.select() then TextInput.select_letter() end
if Input.left() or Input.back() then
if TextInput.get_position() > 1 then
TextInput.prev_position()
else
Window.set_current("menu")
end
end
end