Merge branch 'develop' into codegenerator
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This commit is contained in:
2026-04-27 22:57:18 +02:00
17 changed files with 493 additions and 18 deletions

View File

@@ -8,6 +8,10 @@ function Day.increase()
if Context.day_count == 3 then
Context.should_ascend = true
end
if Context.day_count >= 100 and not Ascension.is_complete() then
GameOverWindow.show("days")
return
end
for _, handler in ipairs(_day_increase_handlers) do
handler()
end
@@ -27,6 +31,13 @@ Day.register_handler(function()
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
end)
Day.register_handler(function()
Context.toilet_meters_today_morning = false
Context.toilet_meters_today_evening = false
Context.coworker_discussion_meter_applied_today = false
Context.sumphore_discussion_meter_applied_today = false
end)
Day.register_handler(function()
if Context.should_ascend then
Ascension.increase()

View File

@@ -1,6 +1,8 @@
--- @section Meter
local METER_MAX = 1000
local METER_DEFAULT = 500
local BM_METER_DEFAULT = 200
local ISM_METER_DEFAULT = 500
local WPM_METER_DEFAULT = 200
local METER_GAIN_PER_CHORE = 100
local METER_DECAY_PER_DAY = 20
local COMBO_BASE_BONUS = 0.02
@@ -26,9 +28,9 @@ Meter.COLOR_CONTOUR = Config.colors.white
--- * hidden (boolean) Whether meters are hidden.
function Meter.get_initial()
return {
ism = METER_DEFAULT,
wpm = METER_DEFAULT,
bm = METER_DEFAULT,
ism = ISM_METER_DEFAULT,
wpm = WPM_METER_DEFAULT,
bm = BM_METER_DEFAULT,
combo = 0,
combo_timer = 0,
hidden = false,
@@ -103,22 +105,129 @@ function Meter.add(key, amount)
if not Context or not Context.meters then return end
local m = Context.meters
if m[key] ~= nil then
m[key] = math.min(METER_MAX, m[key] + amount)
if amount > 0 and (key == "ism" or key == "bm") and m[key] >= METER_MAX then
GameOverWindow.show(key)
return
end
m[key] = math.max(0, math.min(METER_MAX, m[key] + amount))
end
end
--- Called on minigame completion.
--- @within Meter
function Meter.on_minigame_complete()
--- @param is_work boolean If true (work-style minigame), apply combo to WPM/ISM/BM and advance combo. DDR uses `Meter.apply_ddr_reward` instead. Otherwise flat equal gain, combo unchanged.
function Meter.on_minigame_complete(is_work)
local m = Context.meters
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
Meter.add("wpm", gain)
Meter.add("ism", gain)
Meter.add("bm", gain)
if is_work then
local mult = Meter.get_combo_multiplier()
local wpm_delta = math.floor(METER_GAIN_PER_CHORE / mult)
local ism_bm_delta = math.floor(METER_GAIN_PER_CHORE * mult)
Meter.add("wpm", wpm_delta)
Meter.add("ism", ism_bm_delta)
Meter.add("bm", ism_bm_delta)
m.combo = m.combo + 1
m.combo_timer = 0
else
local flat = METER_GAIN_PER_CHORE
Meter.add("wpm", flat)
Meter.add("ism", flat)
Meter.add("bm", flat)
end
end
--- Meter changes after DDR: uses max-meter percentages; combo advances like other work minigames.
--- 0 mistakes: WPM 10%, ISM +5%, BM +5%. 13: WPM 5%, ISM +10%, BM +10%. More than 3: WPM unchanged, ISM +10%, BM +10%.
--- @within Meter
--- @param mistake_count number Total mistakes (missed arrows, wrong inputs, and special-mode rule violations).
function Meter.apply_ddr_reward(mistake_count)
if not Context or not Context.meters then return end
local max = Meter.get_max()
local m = Context.meters
local wpm_pct, ism_pct, bm_pct
if mistake_count == 0 then
wpm_pct, ism_pct, bm_pct = -0.10, 0.05, 0.05
elseif mistake_count <= 3 then
wpm_pct, ism_pct, bm_pct = -0.05, 0.10, 0.10
else
wpm_pct, ism_pct, bm_pct = 0, 0.10, 0.10
end
if wpm_pct ~= 0 then
Meter.add("wpm", math.floor(max * wpm_pct))
end
if ism_pct ~= 0 then
Meter.add("ism", math.floor(max * ism_pct))
end
if bm_pct ~= 0 then
Meter.add("bm", math.floor(max * bm_pct))
end
m.combo = m.combo + 1
m.combo_timer = 0
end
--- Meter changes for the wake-up button mash: faster completion is better for WPM.
--- Perfect: under 2s — WPM +20%. Good: 23s — WPM +10%, ISM +5%, BM +5%. Bad: over 3s — WPM 5%, ISM +10%, BM +10%.
--- @within Meter
--- @param elapsed_sec number Seconds from minigame start until the bar was filled.
function Meter.apply_wakeup_reward(elapsed_sec)
if not Context or not Context.meters then return end
local max = Meter.get_max()
local wpm_pct, ism_pct, bm_pct
if elapsed_sec < 2 then
wpm_pct, ism_pct, bm_pct = 0.20, 0, 0
elseif elapsed_sec <= 3 then
wpm_pct, ism_pct, bm_pct = 0.10, 0.05, 0.05
else
wpm_pct, ism_pct, bm_pct = -0.05, 0.10, 0.10
end
if wpm_pct ~= 0 then
Meter.add("wpm", math.floor(max * wpm_pct))
end
if ism_pct ~= 0 then
Meter.add("ism", math.floor(max * ism_pct))
end
if bm_pct ~= 0 then
Meter.add("bm", math.floor(max * bm_pct))
end
end
--- Random single meter shift after finishing a coworker discussion: ISM +10%, WPM 10%, or BM +10%.
--- @within Meter
function Meter.apply_coworker_discussion_reward()
if not Context or not Context.meters then return end
if Context.coworker_discussion_meter_applied_today then return end
local max = Meter.get_max()
local delta = math.floor(max * 0.10)
local roll = math.random(1, 3)
if roll == 1 then
Meter.add("ism", delta)
elseif roll == 2 then
Meter.add("wpm", -delta)
else
Meter.add("bm", delta)
end
Context.coworker_discussion_meter_applied_today = true
end
--- After finishing a sumphore discussion: reduce whichever of ISM / WPM / BM is highest by 10% of max (stable tie to ISM, then WPM, then BM).
--- @within Meter
function Meter.apply_sumphore_discussion_reward()
if not Context or not Context.meters then return end
if Context.sumphore_discussion_meter_applied_today then return end
local m = Context.meters
local max = Meter.get_max()
local delta = math.floor(max * 0.10)
local biggest_val_key = "ism"
local biggest_val = m.ism
for _, key in ipairs({ "wpm", "bm" }) do
if m[key] > biggest_val then
biggest_val = m[key]
biggest_val_key = key
end
end
Meter.add(biggest_val_key, -delta)
Context.sumphore_discussion_meter_applied_today = true
end
--- Draws meters.
--- @within Meter
function Meter.draw()