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197
inc/window/window.credits.lua
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197
inc/window/window.credits.lua
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--- @section CreditsWindow
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local _time = 0.0
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local _scroll_x = 0.0
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local _scroll_total_w = 0
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local _scroll_chars = {}
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local _title_chars = {}
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local _title_total_w = 0
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local _stars = {}
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local TITLE = "TELETYPE GAMES"
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local SCROLL_PARTS = {
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"WEB: GAMES.TELETYPE.HU",
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"BBS: GAMES.TELETYPE.HU:2323",
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"IRC: LIBERA.CHAT #TELETYPEGAMES",
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"YOUTUBE.COM/@TELETYPEGAMES",
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}
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local SCROLL_SEP = " * "
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local SCROLL_SPEED = 55.0
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local SCROLL_Y = 129
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local SCROLL_ZONE_COLS = { 7, 4, 9 }
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local TITLE_Y = 4
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local TITLE_FALL_DUR = 0.45
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local TITLE_DELAY_STEP = 0.18
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local RASTER_COLS = { 1, 3, 9, 10, 11, 4, 11, 10, 9, 3, 1 }
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local RASTER_Y_TOP = 26
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local RASTER_Y_BOT = 110
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local AUTHORS = {
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"Mr. Zero - Zsolt Tasnadi",
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"Mr. One - Balazs Tari",
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"Mr. Two - Zoltan Timar",
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"Mr. Three - Bela Mezo",
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}
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local AUTHORS_BASE_Y = 56
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local AUTHORS_LINE_H = 12
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local AUTHORS_ENTRY_DT = 0.65
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local AUTHORS_ENTRY_V = 2.5
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local RAINBOW = { 4, 9, 3, 7, 13, 2, 9, 4 }
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local NUM_STARS = 40
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--- Initialises credits state and pre-computes character metrics.
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--- @within CreditsWindow
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function CreditsWindow.init()
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_time = 0.0
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_scroll_x = Config.screen.width + 4.0
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_title_chars = {}
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_title_total_w = 0
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for i = 1, #TITLE do
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local ch = TITLE:sub(i, i)
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local w = print(ch, 0, -100, 0, false, 2)
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_title_chars[i] = { ch = ch, ox = _title_total_w, w = w }
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_title_total_w = _title_total_w + w
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end
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_scroll_chars = {}
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_scroll_total_w = 0
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local function append_str(str, col)
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for i = 1, #str do
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local ch = str:sub(i, i)
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local w = print(ch, 0, -100, 0, false, 1)
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_scroll_chars[#_scroll_chars + 1] = { ch = ch, ox = _scroll_total_w, w = w, col = col }
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_scroll_total_w = _scroll_total_w + w
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end
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end
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for _, part in ipairs(SCROLL_PARTS) do
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append_str(part, RAINBOW[math.random(#RAINBOW)])
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append_str(SCROLL_SEP, Config.colors.white)
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end
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_stars = {}
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for i = 1, NUM_STARS do
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_stars[i] = {
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x = math.random(0, Config.screen.width - 1) + 0.0,
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y = math.random(0, Config.screen.height - 1),
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spd = (i % 3 + 1) * 10.0,
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col = ({ 1, 2, 4, 4 })[(i % 4) + 1],
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}
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end
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end
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local function draw_stars()
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for _, s in ipairs(_stars) do
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pix(math.floor(s.x), s.y, s.col)
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end
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end
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local function draw_rasters()
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local cy = RASTER_Y_TOP + math.floor(math.sin(_time * 1.3) * 6)
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for i, col in ipairs(RASTER_COLS) do
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local y = cy + i - 1
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if y >= 0 and y < Config.screen.height then
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line(0, y, Config.screen.width - 1, y, col)
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end
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end
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local cy2 = RASTER_Y_BOT + math.floor(math.sin(_time * 1.7 + 1.5) * 5)
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for i, col in ipairs(RASTER_COLS) do
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local y = cy2 + i - 1
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if y >= 0 and y < Config.screen.height then
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line(0, y, Config.screen.width - 1, y, col)
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end
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end
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end
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local function bounce_out(p)
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local n1, d1 = 7.5625, 2.75
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if p < 1 / d1 then
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return n1 * p * p
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elseif p < 2 / d1 then
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p = p - 1.5 / d1; return n1 * p * p + 0.75
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elseif p < 2.5 / d1 then
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p = p - 2.25 / d1; return n1 * p * p + 0.9375
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else
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p = p - 2.625 / d1; return n1 * p * p + 0.984375
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end
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end
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local function draw_title()
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local sx = math.floor((Config.screen.width - _title_total_w) / 2)
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local n = #_title_chars
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local max_dist = (n - 1) / 2.0
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for i, tc in ipairs(_title_chars) do
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local dist = math.abs(i - (n + 1) / 2.0)
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local delay = (max_dist - dist) * TITLE_DELAY_STEP
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local t = math.max(0, _time - delay)
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local p = math.min(1, t / TITLE_FALL_DUR)
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local y = math.floor(-14 + bounce_out(p) * (TITLE_Y + 14))
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print(tc.ch, sx + tc.ox + 1, y + 1, 0, false, 2)
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print(tc.ch, sx + tc.ox, y, Config.colors.light_blue, false, 2)
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end
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end
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local function draw_authors()
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local col = Config.colors.light_blue
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for i, lbl in ipairs(AUTHORS) do
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local enter_t = math.max(0, _time - (i - 1) * AUTHORS_ENTRY_DT)
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local slide = math.max(0, 1 - enter_t * AUTHORS_ENTRY_V)
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local x_off = math.floor(slide * (Config.screen.width + 40))
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local yo = (slide < 0.01) and math.floor(math.sin(_time * 2.0 + i * 1.1) * 2) or 0
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Print.text(lbl, 12 + x_off, AUTHORS_BASE_Y + (i - 1) * AUTHORS_LINE_H + yo, col)
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end
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end
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local function draw_scroller()
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local third = Config.screen.width / 3
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for pass = 0, 1 do
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local base = _scroll_x + pass * _scroll_total_w
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for _, sc in ipairs(_scroll_chars) do
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local x = math.floor(base + sc.ox)
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if x >= Config.screen.width then break end
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if x + sc.w > 0 then
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local zone = math.max(1, math.min(3, math.floor(x / third) + 1))
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print(sc.ch, x, SCROLL_Y, SCROLL_ZONE_COLS[zone], false, 1)
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end
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end
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end
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end
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--- Draws the credits window.
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--- @within CreditsWindow
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function CreditsWindow.draw()
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cls(Config.colors.black)
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draw_stars()
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draw_rasters()
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draw_title()
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Print.text_center("Authors", Config.screen.width / 2, 47, Config.colors.light_grey)
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draw_authors()
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draw_scroller()
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end
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--- Updates credits window logic.
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--- @within CreditsWindow
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function CreditsWindow.update()
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_time = _time + Context.delta_time
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for _, s in ipairs(_stars) do
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s.x = s.x + s.spd * Context.delta_time
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if s.x >= Config.screen.width then s.x = s.x - Config.screen.width end
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end
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_scroll_x = _scroll_x - SCROLL_SPEED * Context.delta_time
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if _scroll_x <= -_scroll_total_w then
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_scroll_x = _scroll_x + _scroll_total_w
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end
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if Input.back() or Input.select() then
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Window.set_current("menu")
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end
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end
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@@ -139,6 +139,13 @@ function MenuWindow.controls()
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Window.set_current("controls")
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end
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--- Opens the credits screen.
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--- @within MenuWindow
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function MenuWindow.credits()
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CreditsWindow.init()
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Window.set_current("credits")
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end
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--- Opens the audio test menu.
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--- @within MenuWindow
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function MenuWindow.audio_test()
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@@ -173,6 +180,7 @@ function MenuWindow.refresh_menu_items()
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table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
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table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
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table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
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table.insert(_menu_items, {label = "Credits", decision = MenuWindow.credits})
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if Context.test_mode then
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table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
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@@ -39,3 +39,6 @@ Window.register("discussion", DiscussionWindow)
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ContinuedWindow = {}
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Window.register("continued", ContinuedWindow)
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CreditsWindow = {}
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Window.register("credits", CreditsWindow)
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