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@@ -5,9 +5,9 @@ Screen.register({
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"do_work",
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"go_to_walking_to_home",
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"have_a_coffee",
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"go_to_truth",
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},
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init = function()
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Audio.music_play_room_work()
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Context.have_been_to_office = true
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local possible_sprites = {
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@@ -37,14 +37,34 @@ Screen.register({
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{x = -4 + 5 * 8, y = 9 * 8}
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}
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Context.office_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
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if CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 then
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Audio.music_play_mystery()
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Context.office_sprites = { "norman_echo" }
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else
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Audio.music_play_room_work(CommuteGlitch.music_speed())
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Context.office_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
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if CommuteGlitch.is_active() then
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Context.office_sprites = CommuteGlitch.corrupt_sprite_list(Context.office_sprites)
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end
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end
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end,
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background = function()
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return CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 and "" or "office"
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end,
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background = "office",
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draw = function()
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if Window.get_current_id() == "game" then
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Sprite.draw_at("norman", 13 * 8, 9 * 8)
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Sprite.draw_list(Context.office_sprites)
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if CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 then
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Sprite.draw_at("norman_echo", 13 * 8, 9 * 8)
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CommuteGlitch.draw_background_flicker()
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else
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CommuteGlitch.draw_sprite_list(Context.office_sprites)
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end
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if CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 6 then
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Glitch.draw()
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end
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end
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end
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})
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