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@@ -4,16 +4,60 @@ Screen.register({
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decisions = {
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"go_to_home",
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"go_to_office",
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"sumphore_discussion",
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"go_to_truth",
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},
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init = function()
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Audio.music_play_room_work()
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local possible_sprites = {
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"matrix_trinity",
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"matrix_neo",
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{id="matrix_oraculum", y_correct=1 * 8},
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"matrix_architect"
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}
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local possible_positions = {
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{x = 5 * 8, y = 11 * 8},
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{x = 7 * 8, y = 11 * 8},
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{x = 9 * 8, y = 11 * 8},
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{x = 11 * 8, y = 11 * 8},
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{x = 13 * 8, y = 11 * 8},
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{x = 15 * 8, y = 11 * 8},
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{x = 18 * 8, y = 11 * 8},
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{x = 21 * 8, y = 11 * 8},
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{x = 24 * 8, y = 11 * 8},
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{x = 27 * 8, y = 11 * 8},
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}
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if CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 then
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Audio.music_play_mystery()
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Context.walking_to_home_sprites = {}
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else
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Audio.music_play_room_work(CommuteGlitch.music_speed())
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Context.walking_to_home_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
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if CommuteGlitch.is_active() then
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Context.walking_to_home_sprites = CommuteGlitch.corrupt_sprite_list(Context.walking_to_home_sprites)
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end
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end
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end,
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background = function()
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return CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 and "" or "street"
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end,
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background = "street",
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draw = function()
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if Window.get_current_id() == "game" then
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Sprite.draw_at("norman", 7 * 8, 3 * 8)
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Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
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Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
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Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
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if not (CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7) then
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Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
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Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
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end
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CommuteGlitch.draw_sprite_list(Context.walking_to_home_sprites)
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if CommuteGlitch.is_active() then
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if CommuteGlitch.get_level() >= 7 then CommuteGlitch.draw_background_flicker() end
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if CommuteGlitch.get_level() >= 6 then Glitch.draw() end
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end
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end
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end
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})
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