intro screens
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@@ -20,7 +20,6 @@ function Config.initial_data()
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meter_bg = 1
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},
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timing = {
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splash_duration = 120,
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minigame_win_duration = 180
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}
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}
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@@ -37,21 +36,19 @@ end
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local CONFIG_SAVE_BANK = 7
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local CONFIG_MAGIC_VALUE_ADDRESS = 2
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local CONFIG_SPLASH_DURATION_ADDRESS = 3
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local CONFIG_MAGIC_VALUE = 0xDE
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--- Saves the current configuration.
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--- @within Config
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function Config.save()
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mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
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mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
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end
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--- Loads saved configuration.
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--- @within Config
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function Config.load()
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if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
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Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
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return
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else
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Config.reset()
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end
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@@ -11,7 +11,6 @@ Context = {}
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--- @return result table Initial context data or nil. </br>
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--- Fields: </br>
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--- * current_menu_item (number) Index of the currently selected menu item.<br/>
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--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
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--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
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--- * game_in_progress (boolean) Whether a game is currently active.<br/>
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--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
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@@ -24,7 +23,6 @@ Context = {}
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function Context.initial_data()
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return {
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current_menu_item = 1,
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splash_timer = Config.timing.splash_duration,
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popup = {
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show = false,
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content = {}
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