feat: added new discussion functionality, implemented textbox draw functionality, added first discussion with sumphore to the street
This commit is contained in:
@@ -7,6 +7,7 @@ globals = {
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"Timer",
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"Timer",
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"Glitch",
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"Glitch",
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"Trigger",
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"Trigger",
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"Discussion",
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"Util",
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"Util",
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"Decision",
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"Decision",
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"Situation",
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"Situation",
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@@ -32,6 +33,7 @@ globals = {
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"MinigameRhythmWindow",
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"MinigameRhythmWindow",
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"MinigameDDRWindow",
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"MinigameDDRWindow",
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"MysteriousManWindow",
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"MysteriousManWindow",
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"DiscussionWindow",
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"EndWindow",
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"EndWindow",
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"mset",
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"mset",
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"mget",
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"mget",
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@@ -12,6 +12,7 @@ logic/logic.timer.lua
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logic/logic.trigger.lua
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logic/logic.trigger.lua
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logic/logic.minigame.lua
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logic/logic.minigame.lua
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logic/logic.glitch.lua
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logic/logic.glitch.lua
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logic/logic.discussion.lua
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system/system.ui.lua
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system/system.ui.lua
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audio/audio.manager.lua
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audio/audio.manager.lua
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audio/audio.songs.lua
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audio/audio.songs.lua
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@@ -29,6 +30,8 @@ decision/decision.go_to_end.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_sleep.lua
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decision/decision.go_to_sleep.lua
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decision/decision.do_work.lua
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decision/decision.do_work.lua
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decision/decision.start_discussion.lua
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discussion/discussion.sumphore.lua
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map/map.manager.lua
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map/map.manager.lua
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map/map.bedroom.lua
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map/map.bedroom.lua
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map/map.street.lua
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map/map.street.lua
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@@ -53,6 +56,7 @@ window/window.minigame.mash.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
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window/window.minigame.ddr.lua
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window/window.mysterious_man.lua
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window/window.mysterious_man.lua
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window/window.discussion.lua
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window/window.game.lua
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window/window.game.lua
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system/system.main.lua
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system/system.main.lua
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meta/meta.assets.lua
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meta/meta.assets.lua
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@@ -5,7 +5,7 @@ local _decisions = {}
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--- @within Decision
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--- @within Decision
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--- @param decision table The decision data table.
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--- @param decision table The decision data table.
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--- @param decision.id string Unique decision identifier.
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--- @param decision.id string Unique decision identifier.
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--- @param decision.label string Display text for the decision.
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--- @param decision.label string|function Display text for the decision, or a function returning it.
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--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
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--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
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--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
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--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
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function Decision.register(decision)
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function Decision.register(decision)
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@@ -30,6 +30,18 @@ function Decision.register(decision)
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_decisions[decision.id] = decision
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_decisions[decision.id] = decision
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end
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end
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--- Gets the display label for a decision.
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--- @within Decision
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--- @param decision table The decision data table.
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--- @return string result The resolved decision label.
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function Decision.get_label(decision)
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if not decision then return "" end
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if type(decision.label) == "function" then
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return decision.label() or ""
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end
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return decision.label or ""
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end
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--- Gets a decision by ID.
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--- Gets a decision by ID.
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--- @within Decision
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--- @within Decision
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--- @param id string The ID of the decision.
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--- @param id string The ID of the decision.
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@@ -109,12 +121,10 @@ function Decision.draw(decisions, selected_decision_index)
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rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
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rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
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if #decisions > 0 then
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if #decisions > 0 then
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local selected_decision = decisions[selected_decision_index]
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local selected_decision = decisions[selected_decision_index]
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local decision_label = selected_decision.label
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local decision_label = Decision.get_label(selected_decision)
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local text_width = #decision_label * 4
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local text_y = bar_y + 4
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local text_y = bar_y + 4
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local text_x = (Config.screen.width - text_width) / 2
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Print.text("<", 2, text_y, Config.colors.light_blue)
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Print.text("<", 2, text_y, Config.colors.light_blue)
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Print.text(decision_label, text_x, text_y, Config.colors.item)
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Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
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end
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end
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end
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end
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18
inc/decision/decision.start_discussion.lua
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18
inc/decision/decision.start_discussion.lua
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@@ -0,0 +1,18 @@
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Decision.register({
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id = "start_discussion",
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label = function()
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if Context.day_count >= 3 then
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return "Talk to Sumphore"
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end
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return "Talk to the homeless guy"
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end,
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handle = function()
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if Context.day_count < 3 then
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Discussion.start("homeless_guy", "game")
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end
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if Context.day_count >= 3 then
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Discussion.start("sumphore_day_3", "game")
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return
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end
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end,
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})
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59
inc/discussion/discussion.sumphore.lua
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59
inc/discussion/discussion.sumphore.lua
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@@ -0,0 +1,59 @@
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Discussion.register({
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id = "sumphore_day_3",
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steps = {
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{
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question = "Are you still seeking the ox?",
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answers = {
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{ label = "Huh? What ox?", next_step = 2 },
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{ label = "Are you drunk, old man?", next_step = nil },
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},
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},
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{
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question = "Did you never think there would be more to this?",
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answers = {
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{ label = "I'm not sure what you mean.", next_step = nil },
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},
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},
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},
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})
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Discussion.register({
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id = "homeless_guy",
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steps = {
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{
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question = "Sup bro, how are you?",
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answers = {
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{ label = "I'm doing great, thanks!", next_step = 2 },
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{ label = "Not as good as you", next_step = nil },
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},
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},
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{
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question = "What's your name?",
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answers = {
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{ label = "Norman Reds, nice to meet you.", next_step = 3 },
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{ label = "Mom told me not to talk to strangers.", next_step = nil },
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},
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},
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{
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question = "That name ... could it be? I know a guy with that name...",
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answers = {
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{ label = "Never met you before.", next_step = 4 },
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{ label = "I'm not sure what you mean.", next_step = nil },
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},
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},
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{
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question = "My name is Sumphore, nice to meet you.",
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answers = {
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{ label = "Nice to meet you, Sumphore.", next_step = 5 },
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},
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},
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{
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question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
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answers = {
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{ label = "Thanks, I try my best.", next_step = nil },
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},
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},
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},
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})
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@@ -51,6 +51,16 @@ function Context.initial_data()
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state = "choice",
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state = "choice",
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selection = 1,
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selection = 1,
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},
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},
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discussion = {
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active = false,
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id = nil,
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step = 1,
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selected_answer = 1,
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scroll_y = 0,
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scroll_timer = 0,
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auto_scroll = true,
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return_window = nil,
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},
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}
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}
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end
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end
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@@ -15,3 +15,4 @@ Focus = {}
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Day = {}
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Day = {}
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Timer = {}
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Timer = {}
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Trigger = {}
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Trigger = {}
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Discussion = {}
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103
inc/logic/logic.discussion.lua
Normal file
103
inc/logic/logic.discussion.lua
Normal file
@@ -0,0 +1,103 @@
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--- @section Discussion
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local _discussions = {}
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--- Registers a discussion definition.
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--- @within Discussion
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--- @param discussion table The discussion data table.
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--- @param discussion.id string Unique discussion identifier.
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--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
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--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
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function Discussion.register(discussion)
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if not discussion or not discussion.id then
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trace("Error: Invalid discussion registered (missing id)!")
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return
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end
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if not discussion.steps or #discussion.steps == 0 then
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trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
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return
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end
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if not discussion.on_end then
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discussion.on_end = function() end
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end
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if _discussions[discussion.id] then
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trace("Warning: Overwriting discussion with id: " .. discussion.id)
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end
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_discussions[discussion.id] = discussion
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end
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--- Gets a discussion by ID.
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--- @within Discussion
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--- @param id string The discussion ID.
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--- @return table|nil result The discussion table or nil.
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function Discussion.get_by_id(id)
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return _discussions[id]
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end
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--- Starts a discussion, switching to the discussion window.
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--- @within Discussion
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--- @param id string The discussion ID to start.
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--- @param return_window string The window ID to return to after the discussion.
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function Discussion.start(id, return_window)
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local discussion = _discussions[id]
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if not discussion then
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trace("Error: Discussion not found: " .. tostring(id))
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return
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end
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Context.discussion.active = true
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Context.discussion.id = id
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Context.discussion.step = 1
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Context.discussion.selected_answer = 1
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Context.discussion.scroll_y = 0
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Context.discussion.scroll_timer = 0
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Context.discussion.auto_scroll = true
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Context.discussion.return_window = return_window or "game"
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Meter.hide()
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Window.set_current("discussion")
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end
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--- Gets the current step data for the active discussion.
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--- @within Discussion
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--- @return table|nil result The current step table or nil.
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function Discussion.get_current_step()
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if not Context.discussion.active or not Context.discussion.id then return nil end
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local discussion = _discussions[Context.discussion.id]
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if not discussion then return nil end
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return discussion.steps[Context.discussion.step]
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end
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--- Advances to a specific step or ends the discussion.
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--- @within Discussion
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--- @param next_step number|nil The step index to go to, or nil to end.
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function Discussion.go_to_step(next_step)
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if not next_step then
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Discussion.finish()
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return
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end
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local discussion = _discussions[Context.discussion.id]
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if not discussion or not discussion.steps[next_step] then
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Discussion.finish()
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return
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end
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Context.discussion.step = next_step
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Context.discussion.selected_answer = 1
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Context.discussion.scroll_y = 0
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Context.discussion.scroll_timer = 0
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Context.discussion.auto_scroll = true
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end
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--- Ends the active discussion and returns to the previous window.
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--- @within Discussion
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function Discussion.finish()
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local discussion = _discussions[Context.discussion.id]
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local return_window = Context.discussion.return_window or "game"
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Context.discussion.active = false
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Context.discussion.id = nil
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Context.discussion.scroll_y = 0
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Context.discussion.scroll_timer = 0
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Context.discussion.auto_scroll = true
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Meter.show()
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if discussion and discussion.on_end then
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discussion.on_end()
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end
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Window.set_current(return_window)
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end
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@@ -4,6 +4,7 @@ Screen.register({
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decisions = {
|
decisions = {
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"go_to_home",
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"go_to_home",
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"go_to_office",
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"go_to_office",
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"start_discussion",
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},
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},
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background = "street"
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background = "street"
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})
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})
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@@ -46,6 +46,54 @@ function UI.update_menu(items, selected_item)
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return selected_item
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return selected_item
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end
|
end
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|
|
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|
--- Draws a bordered textbox with scrolling text.
|
||||||
|
--- @within UI
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||||||
|
--- @param text string The text to display (multi-line supported).<br/>
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|
--- @param box_x number The x-coordinate of the box.<br/>
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|
--- @param box_y number The y-coordinate of the box.<br/>
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|
--- @param box_w number The width of the box.<br/>
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|
--- @param box_h number The height of the box.<br/>
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|
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
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|
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
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|
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
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|
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
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|
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
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|
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
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|
color = color or Config.colors.white
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|
bg_color = bg_color or Config.colors.dark_grey
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border_color = border_color or Config.colors.white
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|
center_text = center_text or false
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|
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|
local padding = 4
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|
local line_height = 8
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|
local inner_x = box_x + padding
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local inner_y = box_y + padding
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local inner_center_x = box_x + (box_w / 2)
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local visible_height = box_h - padding * 2
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local lines = UI.word_wrap(text, 30)
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|
local text_height = #lines * line_height
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|
local base_y = inner_y
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|
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if center_text and text_height < visible_height then
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|
base_y = inner_y + math.floor((visible_height - text_height) / 2)
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|
end
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|
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|
rect(box_x, box_y, box_w, box_h, bg_color)
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|
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|
for i, line in ipairs(lines) do
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|
local ly = base_y + (i - 1) * line_height - scroll_y
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||||||
|
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
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|
if center_text then
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|
Print.text_center(line, inner_center_x, ly, color)
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|
else
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|
Print.text(line, inner_x, ly, color)
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|
end
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|
end
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|
end
|
||||||
|
|
||||||
|
rectb(box_x, box_y, box_w, box_h, border_color)
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||||||
|
end
|
||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param text string The text to wrap.<br/>
|
--- @param text string The text to wrap.<br/>
|
||||||
@@ -53,29 +101,53 @@ end
|
|||||||
--- @return result table A table of wrapped lines.
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
|
|
||||||
local lines = {}
|
local lines = {}
|
||||||
|
|
||||||
|
local function trim(s)
|
||||||
|
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
||||||
|
end
|
||||||
|
|
||||||
|
local function previous_whitespace_index(s, target)
|
||||||
|
if s:sub(target, target):match("%s") then
|
||||||
|
return target
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = target - 1, 1, -1 do
|
||||||
|
if s:sub(i, i):match("%s") then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
local current_line = ""
|
local remaining = trim(input_line)
|
||||||
local words_in_line = 0
|
|
||||||
for word in input_line:gmatch("%S+") do
|
if remaining == "" then
|
||||||
words_in_line = words_in_line + 1
|
|
||||||
if #current_line == 0 then
|
|
||||||
current_line = word
|
|
||||||
elseif #current_line + #word + 1 <= max_chars_per_line then
|
|
||||||
current_line = current_line .. " " .. word
|
|
||||||
else
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
current_line = word
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if words_in_line > 0 then
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
else
|
|
||||||
table.insert(lines, "")
|
table.insert(lines, "")
|
||||||
|
else
|
||||||
|
while #remaining > max_chars_per_line do
|
||||||
|
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
||||||
|
local line = trim(remaining:sub(1, split_at))
|
||||||
|
|
||||||
|
if not split_at or line == "" then
|
||||||
|
line = remaining:sub(1, max_chars_per_line)
|
||||||
|
split_at = max_chars_per_line
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, line)
|
||||||
|
remaining = trim(remaining:sub(split_at + 1))
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, remaining)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if #lines == 0 then
|
if #lines == 0 then
|
||||||
return {""}
|
return {""}
|
||||||
end
|
end
|
||||||
|
|
||||||
return lines
|
return lines
|
||||||
end
|
end
|
||||||
|
|||||||
107
inc/window/window.discussion.lua
Normal file
107
inc/window/window.discussion.lua
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
--- @section DiscussionWindow
|
||||||
|
|
||||||
|
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
||||||
|
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
||||||
|
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
||||||
|
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
||||||
|
local TEXTBOX_MAX_CHARS = 30
|
||||||
|
local LINE_HEIGHT = 8
|
||||||
|
local PADDING = 4
|
||||||
|
local AUTO_SCROLL_DELAY = 12
|
||||||
|
local AUTO_SCROLL_STEP = 1
|
||||||
|
|
||||||
|
--- Draws the discussion window.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.draw()
|
||||||
|
GameWindow.draw()
|
||||||
|
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
UI.draw_textbox(
|
||||||
|
step.question,
|
||||||
|
TEXTBOX_X, TEXTBOX_Y,
|
||||||
|
TEXTBOX_W, TEXTBOX_H,
|
||||||
|
Context.discussion.scroll_y,
|
||||||
|
Config.colors.white,
|
||||||
|
Config.colors.dark_grey,
|
||||||
|
Config.colors.light_blue,
|
||||||
|
true
|
||||||
|
)
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
local bar_height = 16
|
||||||
|
local bar_y = Config.screen.height - bar_height
|
||||||
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
local label = selected.label
|
||||||
|
local text_y = bar_y + 4
|
||||||
|
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||||
|
Print.text_center(label, Config.screen.width / 2, text_y, Config.colors.item)
|
||||||
|
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the discussion window logic.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.update()
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
||||||
|
local text_height = #lines * LINE_HEIGHT
|
||||||
|
local visible_height = TEXTBOX_H - PADDING * 2
|
||||||
|
local max_scroll = text_height - visible_height
|
||||||
|
if max_scroll < 0 then max_scroll = 0 end
|
||||||
|
|
||||||
|
if max_scroll > 0 then
|
||||||
|
if Context.discussion.auto_scroll then
|
||||||
|
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
||||||
|
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.up() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y - LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y < 0 then
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
end
|
||||||
|
elseif Input.down() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
if Input.left() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
||||||
|
elseif Input.right() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
if selected.on_select then
|
||||||
|
selected.on_select()
|
||||||
|
end
|
||||||
|
Discussion.go_to_step(selected.next_step)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -129,7 +129,7 @@ function MinigameButtonMashWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center(" Z", mg.button_x - 2, mg.button_y - 3, Config.colors.light_grey)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
||||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||||
|
|||||||
@@ -160,7 +160,7 @@ function MinigameRhythmWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
|
|||||||
@@ -33,3 +33,6 @@ Window.register("mysterious_man", MysteriousManWindow)
|
|||||||
|
|
||||||
EndWindow = {}
|
EndWindow = {}
|
||||||
Window.register("end", EndWindow)
|
Window.register("end", EndWindow)
|
||||||
|
|
||||||
|
DiscussionWindow = {}
|
||||||
|
Window.register("discussion", DiscussionWindow)
|
||||||
|
|||||||
Reference in New Issue
Block a user