refact
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This commit is contained in:
2026-02-22 18:15:24 +01:00
parent d9febf16e0
commit 62d4863a1a
33 changed files with 328 additions and 313 deletions

View File

@@ -2,6 +2,7 @@ Decision.register({
id = "have_a_coffee",
label = "Have a Coffee",
handle = function()
Situation.apply("drink_coffee")
local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
Context.game.current_situation = new_situation_id
end,
})

View File

@@ -33,6 +33,37 @@ end
--- Gets all registered decisions.
-- @return table A table of all registered decisions.
function Decision.get_all()
function Decision.get_all_registered()
return _decisions
end
--- Gets decision objects based on a screen's data.
-- @param screen_data table The data for the screen, containing a 'decisions' field (list of decision IDs).
-- @return table A table containing decision objects relevant to the screen.
function Decision.get_for_screen(screen_data)
if not screen_data or not screen_data.decisions then
return {}
end
local screen_decisions = {}
for _, decision_id in ipairs(screen_data.decisions) do
local decision = Decision.get(decision_id)
if decision then
table.insert(screen_decisions, decision)
end
end
return screen_decisions
end
--- Filters a list of decision objects based on their condition function.
-- @param decisions_list table A table of decision objects.
-- @return table A new table containing only the decisions for which condition() is true.
function Decision.filter_available(decisions_list)
local available = {}
for _, decision in ipairs(decisions_list) do
if decision and decision.condition() then
table.insert(available, decision)
end
end
return available
end

View File

@@ -1,5 +1,5 @@
Decision.register({
id = "play_button_mash",
label = "Play Button Mash",
handle = function() Meter.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,
handle = function() Meter.hide() MinigameButtonMashWindow.start("game") end,
})

View File

@@ -1,5 +1,5 @@
Decision.register({
id = "play_ddr",
label = "Play DDR (Random)",
handle = function() Meter.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
handle = function() Meter.hide() MinigameDDRWindow.start("game", nil) end,
})

View File

@@ -1,5 +1,5 @@
Decision.register({
id = "play_rhythm",
label = "Play Rhythm Game",
handle = function() Meter.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,
handle = function() Meter.hide() MinigameRhythmWindow.start("game") end,
})