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@@ -1,6 +1,6 @@
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function GameWindow.draw()
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local screen = Context.screens[Context.current_screen]
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MapManager.draw(screen.background_map_id)
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MapManager.draw(screen.background)
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UI.draw_top_bar(screen.name)
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if screen and screen.decisions and #screen.decisions > 0 then
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local available_desitions = {}
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