feat: ring timer drawn at top-left of screen, Meter.set_timer_duration(f) controls speed, Meter.set_timer_decay(a) controls decay amount, all decay pauses during any minigame window
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@@ -23,5 +23,6 @@ function TIC()
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Meter.update()
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if Context.game_in_progress then
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UI.draw_meters()
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UI.draw_timer()
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end
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end
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@@ -5,7 +5,7 @@
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--- @param title string The title text to display.
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function UI.draw_top_bar(title)
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rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey)
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Print.text(title, 3, 2, Config.colors.green)
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Print.text(title, 3, 2, Config.colors.light_blue)
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end
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--- Draws dialog window.
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@@ -24,9 +24,9 @@ function UI.draw_menu(items, selected_item, x, y)
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for i, item in ipairs(items) do
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local current_y = y + (i-1)*10
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if i == selected_item then
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Print.text(">", x - 8, current_y, Config.colors.green)
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Print.text(">", x - 8, current_y, Config.colors.light_blue)
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end
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Print.text(item.label, x, current_y, Config.colors.green)
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Print.text(item.label, x, current_y, Config.colors.light_blue)
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end
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end
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@@ -147,12 +147,67 @@ function UI.draw_decision_selector(decisions, selected_decision_index)
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local text_width = #decision_label * 4
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local text_y = bar_y + 4
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local text_x = (Config.screen.width - text_width) / 2
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Print.text("<", 2, text_y, Config.colors.green)
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Print.text("<", 2, text_y, Config.colors.light_blue)
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Print.text(decision_label, text_x, text_y, Config.colors.item)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.green)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
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end
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end
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--- Draws the clock timer indicator as a circular progress bar in the top-left area.
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--- Color transitions: white (0-50%), yellow (50-75%), red (75-100%).
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--- Only visible when meters are visible.
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--- @within UI
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function UI.draw_timer()
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if not Context or not Context.game_in_progress or not Context.meters then return end
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if Context.meters.hidden then return end
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local m = Context.meters
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local cx = 10
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local cy = 20
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local r_outer = 5
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local r_inner = 3
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local progress = m.timer_progress
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local fg_color
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if progress <= 0.25 then
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fg_color = Config.colors.white
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elseif progress <= 0.5 then
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fg_color = Config.colors.light_blue
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elseif progress <= 0.75 then
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fg_color = Config.colors.blue
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elseif progress <= 1 then
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fg_color = Config.colors.red
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end
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local bg_color = Config.colors.dark_grey
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local start_angle = -math.pi * 0.5
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local progress_angle = progress * 2 * math.pi
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local r_outer_sq = r_outer * r_outer
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local r_inner_sq = r_inner * r_inner
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for dy = -r_outer, r_outer do
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for dx = -r_outer, r_outer do
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local dist_sq = dx * dx + dy * dy
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if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
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local angle = math.atan(dy, dx)
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local relative = angle - start_angle
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if relative < 0 then relative = relative + 2 * math.pi end
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if relative <= progress_angle then
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pix(cx + dx, cy + dy, fg_color)
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else
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pix(cx + dx, cy + dy, bg_color)
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end
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end
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end
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end
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local hand_angle = start_angle + progress_angle
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local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
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local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
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line(cx, cy, hand_x, hand_y, Config.colors.black)
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end
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--- Draws meters.
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--- @within UI
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function UI.draw_meters()
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