feat: added standard day cycle, added mysterious man screen, added work screen, added new decisions, placed minigames in their proposed space
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@@ -39,7 +39,8 @@ function MinigameDDRWindow.init_context()
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pattern_index = 1,
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use_pattern = false,
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return_window = nil,
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win_timer = 0
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win_timer = 0,
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on_win = nil
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}
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end
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@@ -162,8 +163,12 @@ function MinigameDDRWindow.update()
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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Window.set_current(mg.return_window)
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if mg.on_win then
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mg.on_win()
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else
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Meter.show()
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Window.set_current(mg.return_window)
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end
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end
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return
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end
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@@ -21,7 +21,8 @@ function MinigameButtonMashWindow.init_context()
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0,
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win_timer = 0
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win_timer = 0,
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on_win = nil
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}
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end
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@@ -63,9 +64,13 @@ function MinigameButtonMashWindow.update()
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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if mg.on_win then
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mg.on_win()
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else
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Meter.show()
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Window.set_current(mg.return_window)
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end
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end
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return
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end
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@@ -30,7 +30,8 @@ function MinigameRhythmWindow.init_context()
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0,
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win_timer = 0
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win_timer = 0,
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on_win = nil
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}
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end
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@@ -72,9 +73,13 @@ function MinigameRhythmWindow.update()
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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if mg.on_win then
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mg.on_win()
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else
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Meter.show()
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Window.set_current(mg.return_window)
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end
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end
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return
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end
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132
inc/window/window.mysterious_man.lua
Normal file
132
inc/window/window.mysterious_man.lua
Normal file
@@ -0,0 +1,132 @@
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--- @section MysteriousManWindow
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local STATE_TEXT = "text"
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local STATE_DAY = "day"
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local STATE_CHOICE = "choice"
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local state = STATE_TEXT
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local text_y = Config.screen.height
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local text_speed = 0.4
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local day_timer = 0
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local day_display_frames = 120
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local selected_choice = 1
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local choices = {
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{
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label = "Wake Up",
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},
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{
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label = "Stay in Bed",
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},
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}
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local text = [[
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Misterious man appears
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during your sleep.
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He says nothing.
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He doesn't need to.
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He says nothing.
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]]
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--- Sets the scrolling text content.
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--- @within MysteriousManWindow
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--- @param new_text string The text to display.
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function MysteriousManWindow.set_text(new_text)
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text = new_text
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end
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--- Starts the mysterious man window.
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--- @within MysteriousManWindow
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function MysteriousManWindow.start()
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state = STATE_TEXT
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text_y = Config.screen.height
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day_timer = 0
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selected_choice = 1
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Meter.hide()
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Window.set_current("mysterious_man")
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end
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local function wake_up()
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Util.go_to_screen_by_id("home")
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MinigameButtonMashWindow.start("game", {
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focus_center_x = Config.screen.width / 2,
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focus_center_y = Config.screen.height / 2,
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focus_initial_radius = 0,
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on_win = function()
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Meter.show()
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Window.set_current("game")
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end,
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})
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end
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local function stay_in_bed()
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Day.increase()
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state = STATE_DAY
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day_timer = day_display_frames
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end
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--- Updates the mysterious man window logic.
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--- @within MysteriousManWindow
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function MysteriousManWindow.update()
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if state == STATE_TEXT then
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text_y = text_y - text_speed
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local lines = 1
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for _ in string.gmatch(text, "\n") do
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lines = lines + 1
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end
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if text_y < -lines * 8 then
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state = STATE_DAY
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day_timer = day_display_frames
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end
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if Input.select() then
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state = STATE_DAY
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day_timer = day_display_frames
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end
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elseif state == STATE_DAY then
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day_timer = day_timer - 1
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if day_timer <= 0 or Input.select() then
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state = STATE_CHOICE
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selected_choice = 1
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end
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elseif state == STATE_CHOICE then
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selected_choice = UI.update_menu(choices, selected_choice)
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if Input.select() then
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Audio.sfx_select()
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if selected_choice == 1 then
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wake_up()
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else
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stay_in_bed()
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end
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end
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end
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end
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--- Draws the mysterious man window.
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--- @within MysteriousManWindow
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function MysteriousManWindow.draw()
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rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
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if state == STATE_TEXT then
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local x = (Config.screen.width - 132) / 2
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Print.text(text, x, text_y, Config.colors.light_grey)
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elseif state == STATE_DAY then
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local day_text = "Day " .. Context.day_count
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Print.text_center(
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day_text,
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Config.screen.width / 2,
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Config.screen.height / 2 - 3,
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Config.colors.white
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)
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elseif state == STATE_CHOICE then
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local menu_x = (Config.screen.width - 60) / 2
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local menu_y = (Config.screen.height - 20) / 2
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UI.draw_menu(choices, selected_choice, menu_x, menu_y)
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end
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end
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@@ -27,3 +27,6 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
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MinigameDDRWindow = {}
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Window.register("minigame_ddr", MinigameDDRWindow)
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MysteriousManWindow = {}
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Window.register("mysterious_man", MysteriousManWindow)
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