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This commit is contained in:
2026-02-21 23:53:36 +01:00
parent 3b137fd48e
commit 76964f872d
28 changed files with 301 additions and 28 deletions

View File

@@ -22,7 +22,8 @@ local DEFAULT_CONFIG = {
}
}
local Config = {
-- Game configuration settings.
Config = {
screen = DEFAULT_CONFIG.screen,
colors = DEFAULT_CONFIG.colors,
player = DEFAULT_CONFIG.player,
@@ -34,10 +35,12 @@ local CONFIG_MAGIC_VALUE_ADDRESS = 2
local CONFIG_SPLASH_DURATION_ADDRESS = 3
local CONFIG_MAGIC_VALUE = 0xDE
--- Saves the current configuration.
function Config.save()
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
end
--- Loads saved configuration.
function Config.load()
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
@@ -46,6 +49,7 @@ function Config.load()
end
end
--- Restores default configuration settings.
function Config.restore_defaults()
Config.timing.splash_duration = DEFAULT_CONFIG.timing.splash_duration
end

View File

@@ -4,6 +4,8 @@ local SAVE_GAME_MAGIC_VALUE = 0xCA
local SAVE_GAME_CURRENT_SCREEN_ADDRESS = 6
--- Gets initial data for Context.
-- @return table Initial context data.
local function get_initial_data()
return {
active_window = WINDOW_SPLASH,
@@ -46,13 +48,17 @@ on than meets the eye.]]
minigame_button_mash = Minigames.get_default_button_mash(),
minigame_rhythm = Minigames.get_default_rhythm(),
meters = Meters.get_initial(),
--- Active sprites.
sprites = {},
--- Current situation ID.
current_situation = nil,
}
end
--- Global game context.
Context = {}
--- Resets game context to initial state.
local function reset_context_to_initial_state()
local initial_data = get_initial_data()
@@ -81,12 +87,15 @@ end
reset_context_to_initial_state()
--- Starts a new game.
function Context.new_game()
reset_context_to_initial_state()
Context.game_in_progress = true
MenuWindow.refresh_menu_items()
Context.screens[Context.current_screen].init()
end
--- Saves the current game state.
function Context.save_game()
if not Context.game_in_progress then return end
@@ -94,6 +103,7 @@ function Context.save_game()
mset(Context.current_screen, SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
end
--- Loads a saved game state.
function Context.load_game()
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
Context.new_game()
@@ -105,4 +115,5 @@ function Context.load_game()
Context.game_in_progress = true
MenuWindow.refresh_menu_items()
Context.screens[Context.current_screen].init()
end

View File

@@ -6,11 +6,14 @@ local COMBO_BASE_BONUS = 0.02
local COMBO_MAX_BONUS = 0.16
local COMBO_TIMEOUT_FRAMES = 600
-- Internal meters for tracking game progress and player stats.
Meters.COLOR_ISM = Config.colors.red
Meters.COLOR_WPM = Config.colors.blue
Meters.COLOR_BM = Config.colors.black
Meters.COLOR_BG = Config.colors.meter_bg
--- Gets initial meter values.
-- @return table A table of initial meter values.
function Meters.get_initial()
return {
ism = METER_DEFAULT,
@@ -22,18 +25,24 @@ function Meters.get_initial()
}
end
--- Hides meters.
function Meters.hide()
if Context and Context.meters then Context.meters.hidden = true end
end
--- Shows meters.
function Meters.show()
if Context and Context.meters then Context.meters.hidden = false end
end
--- Gets max meter value.
-- @return number The maximum meter value.
function Meters.get_max()
return METER_MAX
end
--- Gets combo multiplier.
-- @return number The current combo multiplier.
function Meters.get_combo_multiplier()
if not Context or not Context.meters then return 1 end
local combo = Context.meters.combo
@@ -41,6 +50,7 @@ function Meters.get_combo_multiplier()
return 1 + math.min(COMBO_MAX_BONUS, COMBO_BASE_BONUS * (2 ^ (combo - 1)))
end
--- Updates all meters.
function Meters.update()
if not Context or not Context.game_in_progress or not Context.meters then return end
local m = Context.meters
@@ -56,6 +66,9 @@ function Meters.update()
end
end
--- Adds amount to a meter.
-- @param key string The meter key (e.g., "wpm", "ism", "bm").
-- @param amount number The amount to add.
function Meters.add(key, amount)
if not Context or not Context.meters then return end
local m = Context.meters
@@ -64,6 +77,7 @@ function Meters.add(key, amount)
end
end
--- Called on minigame completion.
function Meters.on_minigame_complete()
local m = Context.meters
local gain = math.floor(METER_GAIN_PER_CHORE * Meters.get_combo_multiplier())

View File

@@ -1,5 +1,10 @@
-- Manages minigame configurations and initial states.
Minigames = {}
--- Applies parameters to defaults.
-- @param defaults table The default configuration table.
-- @param params table The parameters to apply.
-- @return table The updated configuration table.
local function apply_params(defaults, params)
if not params then return defaults end
for k, v in pairs(params) do
@@ -8,6 +13,8 @@ local function apply_params(defaults, params)
return defaults
end
--- Gets default DDR minigame configuration.
-- @return table The default DDR minigame configuration.
function Minigames.get_default_ddr()
local arrow_size = 12
local arrow_spacing = 30
@@ -47,6 +54,8 @@ function Minigames.get_default_ddr()
}
end
--- Gets default button mash minigame configuration.
-- @return table The default button mash minigame configuration.
function Minigames.get_default_button_mash()
return {
bar_fill = 0,
@@ -67,6 +76,8 @@ function Minigames.get_default_button_mash()
}
end
--- Gets default rhythm minigame configuration.
-- @return table The default rhythm minigame configuration.
function Minigames.get_default_rhythm()
return {
line_position = 0,
@@ -94,14 +105,23 @@ function Minigames.get_default_rhythm()
}
end
--- Configures DDR minigame.
-- @param params table Optional parameters to override defaults.
-- @return table The configured DDR minigame state.
function Minigames.configure_ddr(params)
return apply_params(Minigames.get_default_ddr(), params)
end
--- Configures button mash minigame.
-- @param params table Optional parameters to override defaults.
-- @return table The configured button mash minigame state.
function Minigames.configure_button_mash(params)
return apply_params(Minigames.get_default_button_mash(), params)
end
--- Configures rhythm minigame.
-- @param params table Optional parameters to override defaults.
-- @return table The configured rhythm minigame state.
function Minigames.configure_rhythm(params)
return apply_params(Minigames.get_default_rhythm(), params)
end