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This commit is contained in:
2026-02-21 23:53:36 +01:00
parent 3b137fd48e
commit 76964f872d
28 changed files with 301 additions and 28 deletions

View File

@@ -4,6 +4,8 @@ local SAVE_GAME_MAGIC_VALUE = 0xCA
local SAVE_GAME_CURRENT_SCREEN_ADDRESS = 6
--- Gets initial data for Context.
-- @return table Initial context data.
local function get_initial_data()
return {
active_window = WINDOW_SPLASH,
@@ -46,13 +48,17 @@ on than meets the eye.]]
minigame_button_mash = Minigames.get_default_button_mash(),
minigame_rhythm = Minigames.get_default_rhythm(),
meters = Meters.get_initial(),
--- Active sprites.
sprites = {},
--- Current situation ID.
current_situation = nil,
}
end
--- Global game context.
Context = {}
--- Resets game context to initial state.
local function reset_context_to_initial_state()
local initial_data = get_initial_data()
@@ -81,12 +87,15 @@ end
reset_context_to_initial_state()
--- Starts a new game.
function Context.new_game()
reset_context_to_initial_state()
Context.game_in_progress = true
MenuWindow.refresh_menu_items()
Context.screens[Context.current_screen].init()
end
--- Saves the current game state.
function Context.save_game()
if not Context.game_in_progress then return end
@@ -94,6 +103,7 @@ function Context.save_game()
mset(Context.current_screen, SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
end
--- Loads a saved game state.
function Context.load_game()
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
Context.new_game()
@@ -105,4 +115,5 @@ function Context.load_game()
Context.game_in_progress = true
MenuWindow.refresh_menu_items()
Context.screens[Context.current_screen].init()
end