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This commit is contained in:
2026-02-21 23:53:36 +01:00
parent 3b137fd48e
commit 76964f872d
28 changed files with 301 additions and 28 deletions

View File

@@ -6,6 +6,10 @@ AudioTestWindow = {
last_pressed = false
}
--- Generates menu items for audio test.
-- @param list_func table List of audio functions.
-- @param index_func number Current index of selected function.
-- @return table Generated menu items.
function AudioTestWindow.generate_menuitems(list_func, index_func)
return {
{
@@ -34,6 +38,8 @@ function AudioTestWindow.generate_menuitems(list_func, index_func)
}
end
--- Generates list of audio functions.
-- @return table A sorted list of audio function names.
function AudioTestWindow.generate_listfunc()
local result = {}
@@ -48,11 +54,13 @@ function AudioTestWindow.generate_listfunc()
return result
end
--- Navigates back from audio test window.
function AudioTestWindow.back()
Audio.sfx_deselect()
GameWindow.set_state(WINDOW_MENU)
end
--- Initializes audio test window.
function AudioTestWindow.init()
AudioTestWindow.last_pressed = false
AudioTestWindow.index_menu = 1
@@ -63,11 +71,13 @@ function AudioTestWindow.init()
)
end
--- Draws audio test window.
function AudioTestWindow.draw()
UI.draw_top_bar("Audio test")
UI.draw_menu(AudioTestWindow.menuitems, AudioTestWindow.index_menu, 20, 50)
end
--- Updates audio test window logic.
function AudioTestWindow.update()
if Input.up() then
AudioTestWindow.index_menu = Util.safeindex(AudioTestWindow.menuitems, AudioTestWindow.index_menu - 1)

View File

@@ -3,6 +3,7 @@ ConfigurationWindow = {
selected_control = 1,
}
--- Initializes configuration window.
function ConfigurationWindow.init()
ConfigurationWindow.controls = {
UI.create_decision_item(
@@ -16,6 +17,7 @@ function ConfigurationWindow.init()
}
end
--- Draws configuration window.
function ConfigurationWindow.draw()
UI.draw_top_bar("Configuration")
@@ -55,6 +57,7 @@ function ConfigurationWindow.draw()
Print.text("Press B to go back", x_start, 120, Config.colors.light_grey)
end
--- Updates configuration window logic.
function ConfigurationWindow.update()
if Input.menu_back() then
GameWindow.set_state(WINDOW_MENU)
@@ -88,4 +91,4 @@ function ConfigurationWindow.update()
end
end
end
end
end

View File

@@ -1,3 +1,4 @@
--- Draws the game window.
function GameWindow.draw()
local screen = Context.screens[Context.current_screen]
Map.draw(screen.background)
@@ -17,7 +18,10 @@ function GameWindow.draw()
Sprite.draw()
end
--- Updates the game window logic.
function GameWindow.update()
local previous_screen_index = Context.current_screen
if Input.menu_back() then
Context.active_window = WINDOW_MENU
MenuWindow.refresh_menu_items()
@@ -37,6 +41,19 @@ function GameWindow.update()
Context.selected_decision_index = 1 end
local screen = Context.screens[Context.current_screen]
screen.update()
if previous_screen_index ~= Context.current_screen then
screen.init()
end
if Context.current_situation then
local current_situation_obj = Situation.get(Context.current_situation)
if current_situation_obj and current_situation_obj.update then
current_situation_obj.update()
end
end
if screen and screen.decisions and #screen.decisions > 0 then
local available_decisions = {}
for _, decision_id in ipairs(screen.decisions) do
@@ -64,6 +81,8 @@ function GameWindow.update()
end
end
--- Sets the active window.
-- @param new_state number The ID of the new active window.
function GameWindow.set_state(new_state)
Context.active_window = new_state
end
end

View File

@@ -1,8 +1,10 @@
--- Draws the intro window.
function IntroWindow.draw()
local x = (Config.screen.width - 132) / 2
Print.text(Context.intro.text, x, Context.intro.y, Config.colors.green)
end
--- Updates the intro window logic.
function IntroWindow.update()
Context.intro.y = Context.intro.y - Context.intro.speed
@@ -18,4 +20,4 @@ function IntroWindow.update()
if Input.menu_confirm() then
GameWindow.set_state(WINDOW_MENU)
end
end
end

View File

@@ -1,8 +1,10 @@
--- Draws the menu window.
function MenuWindow.draw()
UI.draw_top_bar("Main Menu")
UI.draw_menu(Context.menu_items, Context.selected_menu_item, 108, 70)
end
--- Updates the menu window logic.
function MenuWindow.update()
Context.selected_menu_item = UI.update_menu(Context.menu_items, Context.selected_menu_item)
@@ -15,35 +17,43 @@ function MenuWindow.update()
end
end
--- Starts a new game from the menu.
function MenuWindow.new_game()
Context.new_game() GameWindow.set_state(WINDOW_GAME)
end
--- Loads a game from the menu.
function MenuWindow.load_game()
Context.load_game() GameWindow.set_state(WINDOW_GAME)
end
--- Saves the current game from the menu.
function MenuWindow.save_game()
Context.save_game() end
--- Resumes the game from the menu.
function MenuWindow.resume_game()
GameWindow.set_state(WINDOW_GAME)
end
--- Exits the game.
function MenuWindow.exit()
exit()
end
--- Opens the configuration menu.
function MenuWindow.configuration()
ConfigurationWindow.init()
GameWindow.set_state(WINDOW_CONFIGURATION)
end
--- Opens the audio test menu.
function MenuWindow.audio_test()
AudioTestWindow.init()
GameWindow.set_state(WINDOW_AUDIOTEST)
end
--- Refreshes menu items.
function MenuWindow.refresh_menu_items()
Context.menu_items = {}
if Context.game_in_progress then

View File

@@ -1,7 +1,13 @@
--- Initializes DDR minigame state.
-- @param params table Optional parameters for configuration.
function MinigameDDRWindow.init(params)
Context.minigame_ddr = Minigames.configure_ddr(params)
end
--- Starts the DDR minigame.
-- @param return_window number The window ID to return to after the minigame.
-- @param[opt] song_key string The key of the song to play.
-- @param[opt] params table Optional parameters for minigame configuration.
function MinigameDDRWindow.start(return_window, song_key, params)
MinigameDDRWindow.init(params)
Context.minigame_ddr.return_window = return_window or WINDOW_GAME
@@ -22,6 +28,7 @@ function MinigameDDRWindow.start(return_window, song_key, params)
Context.active_window = WINDOW_MINIGAME_DDR
end
--- Spawns a random arrow.
local function spawn_arrow()
local mg = Context.minigame_ddr
local target = mg.target_arrows[math.random(1, 4)]
@@ -32,6 +39,8 @@ local function spawn_arrow()
})
end
--- Spawns an arrow in a specific direction.
-- @param direction string The direction of the arrow ("left", "down", "up", "right").
local function spawn_arrow_dir(direction)
local mg = Context.minigame_ddr
for _, target in ipairs(mg.target_arrows) do
@@ -46,17 +55,28 @@ local function spawn_arrow_dir(direction)
end
end
--- Checks if an arrow is hit.
-- @param arrow table The arrow data.
-- @return boolean True if the arrow is hit, false otherwise.
local function check_hit(arrow)
local mg = Context.minigame_ddr
local distance = math.abs(arrow.y - mg.target_y)
return distance <= mg.hit_threshold
end
--- Checks if an arrow is missed.
-- @param arrow table The arrow data.
-- @return boolean True if the arrow is missed, false otherwise.
local function check_miss(arrow)
local mg = Context.minigame_ddr
return arrow.y > mg.target_y + mg.hit_threshold
end
--- Draws an arrow.
-- @param x number The x-coordinate.
-- @param y number The y-coordinate.
-- @param direction string The direction of the arrow.
-- @param color number The color of the arrow.
local function draw_arrow(x, y, direction, color)
local size = 12
local half = size / 2
@@ -75,6 +95,7 @@ local function draw_arrow(x, y, direction, color)
end
end
--- Updates DDR minigame logic.
function MinigameDDRWindow.update()
local mg = Context.minigame_ddr
if mg.bar_fill >= mg.max_fill then
@@ -167,6 +188,7 @@ function MinigameDDRWindow.update()
end
end
--- Draws DDR minigame.
function MinigameDDRWindow.draw()
local mg = Context.minigame_ddr
if not mg then

View File

@@ -1,13 +1,19 @@
--- Initializes button mash minigame state.
-- @param params table Optional parameters for configuration.
function MinigameButtonMashWindow.init(params)
Context.minigame_button_mash = Minigames.configure_button_mash(params)
end
--- Starts the button mash minigame.
-- @param return_window number The window ID to return to after the minigame.
-- @param[opt] params table Optional parameters for minigame configuration.
function MinigameButtonMashWindow.start(return_window, params)
MinigameButtonMashWindow.init(params)
Context.minigame_button_mash.return_window = return_window or WINDOW_GAME
Context.active_window = WINDOW_MINIGAME_BUTTON_MASH
end
--- Updates button mash minigame logic.
function MinigameButtonMashWindow.update()
local mg = Context.minigame_button_mash
if Input.select() then
@@ -33,6 +39,7 @@ function MinigameButtonMashWindow.update()
end
end
--- Draws button mash minigame.
function MinigameButtonMashWindow.draw()
local mg = Context.minigame_button_mash
if mg.return_window == WINDOW_GAME then

View File

@@ -1,13 +1,19 @@
--- Initializes rhythm minigame state.
-- @param params table Optional parameters for configuration.
function MinigameRhythmWindow.init(params)
Context.minigame_rhythm = Minigames.configure_rhythm(params)
end
--- Starts the rhythm minigame.
-- @param return_window number The window ID to return to after the minigame.
-- @param[opt] params table Optional parameters for minigame configuration.
function MinigameRhythmWindow.start(return_window, params)
MinigameRhythmWindow.init(params)
Context.minigame_rhythm.return_window = return_window or WINDOW_GAME
Context.active_window = WINDOW_MINIGAME_RHYTHM
end
--- Updates rhythm minigame logic.
function MinigameRhythmWindow.update()
local mg = Context.minigame_rhythm
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
@@ -50,6 +56,7 @@ function MinigameRhythmWindow.update()
end
end
--- Draws rhythm minigame.
function MinigameRhythmWindow.draw()
local mg = Context.minigame_rhythm
if mg.return_window == WINDOW_GAME then

View File

@@ -5,14 +5,18 @@ local POPUP_HEIGHT = 80
local TEXT_MARGIN_X = POPUP_X + 10
local TEXT_MARGIN_Y = POPUP_Y + 10
local LINE_HEIGHT = 8
--- Displays a popup window.
-- @param content_strings table A table of strings to display in the popup.
function PopupWindow.show(content_strings)
Context.popup.show = true
Context.popup.content = content_strings or {} GameWindow.set_state(WINDOW_POPUP) end
--- Hides the popup window.
function PopupWindow.hide()
Context.popup.show = false
Context.popup.content = {} GameWindow.set_state(WINDOW_GAME) end
--- Updates popup window logic.
function PopupWindow.update()
if Context.popup.show then
if Input.menu_confirm() or Input.menu_back() then PopupWindow.hide()
@@ -20,6 +24,7 @@ function PopupWindow.update()
end
end
--- Draws the popup window.
function PopupWindow.draw()
if Context.popup.show then
rect(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.black)

View File

@@ -1,3 +1,4 @@
--- Draws the splash window.
function SplashWindow.draw()
local txt = "Definitely not an Impostor"
local w = #txt * 6
@@ -6,6 +7,7 @@ function SplashWindow.draw()
print(txt, x, y, 12)
end
--- Updates the splash window logic.
function SplashWindow.update()
Context.splash_timer = Context.splash_timer - 1
if Context.splash_timer <= 0 or Input.menu_confirm() then