section and within annotations for ldoc
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This commit is contained in:
2026-02-25 23:24:53 +01:00
parent 297ee8b622
commit 777c27aa54
27 changed files with 175 additions and 2 deletions

View File

@@ -1,5 +1,7 @@
Config = {}
--- Return initial data for Config
--- @within Config
function Config.initial_data()
return {
screen = {
@@ -24,6 +26,7 @@ function Config.initial_data()
end
--- Restores default configuration settings.
--- @within Config
function Config.reset()
local initial = Config.initial_data()
Config.screen = initial.screen
@@ -37,12 +40,14 @@ local CONFIG_SPLASH_DURATION_ADDRESS = 3
local CONFIG_MAGIC_VALUE = 0xDE
--- Saves the current configuration.
--- @within Config
function Config.save()
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
end
--- Loads saved configuration.
--- @within Config
function Config.load()
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)

View File

@@ -3,9 +3,11 @@ local SAVE_GAME_MAGIC_VALUE_ADDRESS = 0
local SAVE_GAME_MAGIC_VALUE = 0xCA
--- Global game context.
--- @section Context
Context = {}
--- Gets initial data for Context.
--- @within Context
-- @return table Initial context data.
function Context.initial_data()
return {
@@ -28,6 +30,7 @@ function Context.initial_data()
end
--- Resets game context to initial state.
--- @within Context
function Context.reset()
local initial_data = Context.initial_data()
for k in pairs(Context) do
@@ -42,6 +45,7 @@ function Context.reset()
end
--- Starts a new game.
--- @within Context
function Context.new_game()
Context.reset()
Context.game_in_progress = true
@@ -50,12 +54,14 @@ function Context.new_game()
end
--- Saves the current game state.
--- @within Context
function Context.save_game()
if not Context.game_in_progress then return end
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
end
--- Loads a saved game state.
--- @within Context
function Context.load_game()
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
Context.new_game()

View File

@@ -1,3 +1,4 @@
--- @section Meter
local METER_MAX = 1000
local METER_DEFAULT = 500
local METER_DECAY_PER_FRAME = 0.02
@@ -13,6 +14,7 @@ Meter.COLOR_BM = Config.colors.black
Meter.COLOR_BG = Config.colors.meter_bg
--- Gets initial meter values.
--- @within Meter
-- @return table A table of initial meter values.
function Meter.get_initial()
return {
@@ -26,22 +28,26 @@ function Meter.get_initial()
end
--- Hides meters.
--- @within Meter
function Meter.hide()
if Context and Context.meters then Context.meters.hidden = true end
end
--- Shows meters.
--- @within Meter
function Meter.show()
if Context and Context.meters then Context.meters.hidden = false end
end
--- Gets max meter value.
--- @within Meter
-- @return number The maximum meter value.
function Meter.get_max()
return METER_MAX
end
--- Gets combo multiplier.
--- @within Meter
-- @return number The current combo multiplier.
function Meter.get_combo_multiplier()
if not Context or not Context.meters then return 1 end
@@ -51,6 +57,7 @@ function Meter.get_combo_multiplier()
end
--- Updates all meters.
--- @within Meter
function Meter.update()
if not Context or not Context.game_in_progress or not Context.meters then return end
local m = Context.meters
@@ -67,6 +74,7 @@ function Meter.update()
end
--- Adds amount to a meter.
--- @within Meter
-- @param key string The meter key (e.g., "wpm", "ism", "bm").
-- @param amount number The amount to add.
function Meter.add(key, amount)
@@ -78,6 +86,7 @@ function Meter.add(key, amount)
end
--- Called on minigame completion.
--- @within Meter
function Meter.on_minigame_complete()
local m = Context.meters
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())

View File

@@ -1,6 +1,8 @@
-- Manages minigame configurations and initial states.
--- @section Minigame
--- Applies parameters to defaults.
--- Applies parameters to defaults
--- @within Minigame
-- @param defaults table The default configuration table.
-- @param params table The parameters to apply.
-- @return table The updated configuration table.
@@ -13,6 +15,7 @@ local function apply_params(defaults, params)
end
--- Gets default DDR minigame configuration.
--- @within Minigame
-- @return table The default DDR minigame configuration.
function Minigame.get_default_ddr()
local arrow_size = 12
@@ -54,6 +57,7 @@ function Minigame.get_default_ddr()
end
--- Gets default button mash minigame configuration.
--- @within Minigame
-- @return table The default button mash minigame configuration.
function Minigame.get_default_button_mash()
return {
@@ -76,6 +80,7 @@ function Minigame.get_default_button_mash()
end
--- Gets default rhythm minigame configuration.
--- @within Minigame
-- @return table The default rhythm minigame configuration.
function Minigame.get_default_rhythm()
return {
@@ -105,6 +110,7 @@ function Minigame.get_default_rhythm()
end
--- Configures DDR minigame.
--- @within Minigame
-- @param params table Optional parameters to override defaults.
-- @return table The configured DDR minigame state.
function Minigame.configure_ddr(params)
@@ -112,6 +118,7 @@ function Minigame.configure_ddr(params)
end
--- Configures button mash minigame.
--- @within Minigame
-- @param params table Optional parameters to override defaults.
-- @return table The configured button mash minigame state.
function Minigame.configure_button_mash(params)
@@ -119,6 +126,7 @@ function Minigame.configure_button_mash(params)
end
--- Configures rhythm minigame.
--- @within Minigame
-- @param params table Optional parameters to override defaults.
-- @return table The configured rhythm minigame state.
function Minigame.configure_rhythm(params)